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ScummVM 1.5.0 daily built freezing on PSP while adding Games
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McKnallski



Joined: 08 Dec 2009
Posts: 66
ScummVM 1.5.0 daily built freezing on PSP while adding Games 

The ScummVM 1.5.0git2821-g8c57c71 (Apr 5 2012 05:40:54) daily built version got a Problem with adding games to the List.

Everytime I want to add a Game to the Launcher-list, ScummVM freezes on my PSP.

Previous daily built versions worked very well. Also Myst does not work anymore. It crashes too while starting.

Can anyone reproduce that?

I am using the 6.60 PRO-B10-fix1 NIGHTLY version on a PSP-2004 (Date-code 7D). The firmware is permanently installed.

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Post Sun Apr 08, 2012 11:18 am 
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fuzzie
ScummVM Developer


Joined: 24 May 2010
Posts: 178
Re: ScummVM 1.5.0 daily built freezing on PSP while adding G 

quote:
Originally posted by McKnallski
Previous daily built versions worked very well. Also Myst does not work anymore. It crashes too while starting.


Myst, or Myst ME? And which was the last version that worked?
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Post Sun Apr 08, 2012 11:44 am 
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McKnallski



Joined: 08 Dec 2009
Posts: 66
 

Myst and Myst ME. I also noticed that Spyfox1 does not work either anymore. I am not sure what daily built version exactly was working good. I think the daily builds 2 or 3 weeks ago worked good.

[EDIT]
Sometime on March 19, 2012 there was a change in the Image Decoder. I am not sure, but I think from there on the Versions did not work anymore. February 25, 2012 I am relatively sure the daily build was still working good.

[EDIT 2]
I noticed that ScummVM crashes even when I try to open the Gameoptions Dialog for Myst via the ScummVM Launcher Menu.
Maybe it is a Problem with the ScummVM GUI. But it seems to be Game specific.

And by the way SpyFox is working again but adding games still crashes. I needed to add the Game with the official 1.4.1 Version.

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Post Mon Apr 09, 2012 2:03 pm 
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Jinx1337



Joined: 29 Jun 2007
Posts: 144
 

I confirm; tried launching Gabriel Knight and LSL5 on the newest SVN, crashed while adding the games.

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Post Sun Apr 15, 2012 3:53 pm 
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fuzzie
ScummVM Developer


Joined: 24 May 2010
Posts: 178
 

Report a bug in our bug tracker please, if you didn't already.

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Post Sun Apr 15, 2012 4:51 pm 
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McKnallski



Joined: 08 Dec 2009
Posts: 66
 

Bug reported to the Bug tracker.

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Post Sun Apr 15, 2012 11:46 pm 
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umpa



Joined: 13 Sep 2008
Posts: 4
 

Sorry my English.

No fix for this? I can't play with Daily build.

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Post Sat May 12, 2012 6:46 am 
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valleck



Joined: 12 Nov 2011
Posts: 7
 

By the way, I didn't see the ScummVM 1.5.0 PSP Port in the download page... What happened?

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Post Wed Aug 01, 2012 6:42 pm 
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LordHoto
ScummVM Developer


Joined: 30 Oct 2005
Posts: 1030
Location: Germany
 

quote:
Originally posted by valleck
By the way, I didn't see the ScummVM 1.5.0 PSP Port in the download page... What happened?


This bug still hasn't been fixed.
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Post Thu Aug 02, 2012 1:04 pm 
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valleck



Joined: 12 Nov 2011
Posts: 7
 

quote:
Originally posted by LordHoto
quote:
Originally posted by valleck
By the way, I didn't see the ScummVM 1.5.0 PSP Port in the download page... What happened?


This bug still hasn't been fixed.


Hope some day the psp version will be realeased
Can't wait play the new supported games in my bed
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Post Fri Aug 10, 2012 6:32 pm 
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McKnallski



Joined: 08 Dec 2009
Posts: 66
 

Yes. I hope that too.

It seems that the Myst crash is independent from the Game detection Crash.

I thought it could be a Problem with writing the scummvm.ini. But when I change settings in the Game Launcher Menu of ScummVM, the changed settings are saved correctly in the scummvm.ini. So the Problem is sitting in the Game Detection Process.

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Post Sat Aug 11, 2012 11:50 am 
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valleck



Joined: 12 Nov 2011
Posts: 7
 

quote:
Originally posted by McKnallski
Yes. I hope that too.

It seems that the Myst crash is independent from the Game detection Crash.

I thought it could be a Problem with writing the scummvm.ini. But when I change settings in the Game Launcher Menu of ScummVM, the changed settings are saved correctly in the scummvm.ini. So the Problem is sitting in the Game Detection Process.



You changed it on ScummVM 1.5.0 ?
This is all the problem which is why they dont release ScummVM 1.5.0 on PSP?
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Post Tue Oct 16, 2012 6:43 pm 
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md5
ScummVM Developer


Joined: 03 Nov 2005
Posts: 2256
Location: Athens, Greece
 

quote:
Originally posted by valleck
quote:
Originally posted by McKnallski
Yes. I hope that too.

It seems that the Myst crash is independent from the Game detection Crash.

I thought it could be a Problem with writing the scummvm.ini. But when I change settings in the Game Launcher Menu of ScummVM, the changed settings are saved correctly in the scummvm.ini. So the Problem is sitting in the Game Detection Process.



You changed it on ScummVM 1.5.0 ?
This is all the problem which is why they dont release ScummVM 1.5.0 on PSP?


The bug hasn't been fixed yet, so there isn't a 1.5.0 PSP release yet
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Post Tue Oct 16, 2012 8:43 pm 
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sawyer007
Banned


Joined: 09 Jan 2013
Posts: 13
scummvm 1.5.0 running on pspgo and 3000 

I have a copy of scummvm 1.5.0 running on my psp. Gabriel knight cd, police quest swat 1, blue force and all run fine

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Post Thu Jan 10, 2013 12:33 am 
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sawyer007
Banned


Joined: 09 Jan 2013
Posts: 13
scummvm 1.6.0 on psp 

I have got scummvm 1.6.0 on my psp however they play games already found but cant add games on 1.6.0 i have to add them with 1.5.0 then they run on 1.6.0

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Post Thu Jan 10, 2013 12:37 am 
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