ScummVM 1.5.0 daily built freezing on PSP while adding Games

Subforum for discussion and help with ScummVM's PSP (PlayStation Portable) port

Moderator: ScummVM Team

User avatar
McKnallski
Posts: 68
Joined: Tue Dec 08, 2009 2:32 pm

ScummVM 1.5.0 daily built freezing on PSP while adding Games

Post by McKnallski »

The ScummVM 1.5.0git2821-g8c57c71 (Apr 5 2012 05:40:54) daily built version got a Problem with adding games to the List.

Everytime I want to add a Game to the Launcher-list, ScummVM freezes on my PSP.

Previous daily built versions worked very well. Also Myst does not work anymore. It crashes too while starting.

Can anyone reproduce that?

I am using the 6.60 PRO-B10-fix1 NIGHTLY version on a PSP-2004 (Date-code 7D). The firmware is permanently installed.
fuzzie
ScummVM Developer
Posts: 178
Joined: Mon May 24, 2010 3:02 pm

Re: ScummVM 1.5.0 daily built freezing on PSP while adding G

Post by fuzzie »

McKnallski wrote:Previous daily built versions worked very well. Also Myst does not work anymore. It crashes too while starting.
Myst, or Myst ME? And which was the last version that worked?
User avatar
McKnallski
Posts: 68
Joined: Tue Dec 08, 2009 2:32 pm

Post by McKnallski »

Myst and Myst ME. I also noticed that Spyfox1 does not work either anymore. I am not sure what daily built version exactly was working good. I think the daily builds 2 or 3 weeks ago worked good.

[EDIT]
Sometime on March 19, 2012 there was a change in the Image Decoder. I am not sure, but I think from there on the Versions did not work anymore. February 25, 2012 I am relatively sure the daily build was still working good.

[EDIT 2]
I noticed that ScummVM crashes even when I try to open the Gameoptions Dialog for Myst via the ScummVM Launcher Menu.
Maybe it is a Problem with the ScummVM GUI. But it seems to be Game specific.

And by the way SpyFox is working again but adding games still crashes. I needed to add the Game with the official 1.4.1 Version.
Jinx1337
Posts: 146
Joined: Fri Jun 29, 2007 9:43 am

Post by Jinx1337 »

I confirm; tried launching Gabriel Knight and LSL5 on the newest SVN, crashed while adding the games.
fuzzie
ScummVM Developer
Posts: 178
Joined: Mon May 24, 2010 3:02 pm

Post by fuzzie »

Report a bug in our bug tracker please, if you didn't already.
User avatar
McKnallski
Posts: 68
Joined: Tue Dec 08, 2009 2:32 pm

Post by McKnallski »

Bug reported to the Bug tracker.
umpa
Posts: 4
Joined: Sat Sep 13, 2008 2:07 pm

Post by umpa »

Sorry my English.

No fix for this? I can't play with Daily build.
User avatar
valleck
Posts: 7
Joined: Sat Nov 12, 2011 10:09 pm

Post by valleck »

By the way, I didn't see the ScummVM 1.5.0 PSP Port in the download page... What happened?
User avatar
LordHoto
ScummVM Developer
Posts: 1029
Joined: Sun Oct 30, 2005 3:58 pm
Location: Germany

Post by LordHoto »

valleck wrote:By the way, I didn't see the ScummVM 1.5.0 PSP Port in the download page... What happened?
This bug still hasn't been fixed.
User avatar
valleck
Posts: 7
Joined: Sat Nov 12, 2011 10:09 pm

Post by valleck »

LordHoto wrote:
valleck wrote:By the way, I didn't see the ScummVM 1.5.0 PSP Port in the download page... What happened?
This bug still hasn't been fixed.
Hope some day the psp version will be realeased ¡
Can't wait play the new supported games in my bed
User avatar
McKnallski
Posts: 68
Joined: Tue Dec 08, 2009 2:32 pm

Post by McKnallski »

Yes. I hope that too.

It seems that the Myst crash is independent from the Game detection Crash.

I thought it could be a Problem with writing the scummvm.ini. But when I change settings in the Game Launcher Menu of ScummVM, the changed settings are saved correctly in the scummvm.ini. So the Problem is sitting in the Game Detection Process.
User avatar
valleck
Posts: 7
Joined: Sat Nov 12, 2011 10:09 pm

Post by valleck »

McKnallski wrote:Yes. I hope that too.

It seems that the Myst crash is independent from the Game detection Crash.

I thought it could be a Problem with writing the scummvm.ini. But when I change settings in the Game Launcher Menu of ScummVM, the changed settings are saved correctly in the scummvm.ini. So the Problem is sitting in the Game Detection Process.

You changed it on ScummVM 1.5.0 ?
This is all the problem which is why they dont release ScummVM 1.5.0 on PSP?
User avatar
md5
ScummVM Developer
Posts: 2250
Joined: Thu Nov 03, 2005 9:31 pm
Location: Athens, Greece

Post by md5 »

valleck wrote:
McKnallski wrote:Yes. I hope that too.

It seems that the Myst crash is independent from the Game detection Crash.

I thought it could be a Problem with writing the scummvm.ini. But when I change settings in the Game Launcher Menu of ScummVM, the changed settings are saved correctly in the scummvm.ini. So the Problem is sitting in the Game Detection Process.

You changed it on ScummVM 1.5.0 ?
This is all the problem which is why they dont release ScummVM 1.5.0 on PSP?
The bug hasn't been fixed yet, so there isn't a 1.5.0 PSP release yet
sawyer007
Banned
Posts: 13
Joined: Wed Jan 09, 2013 11:21 pm

scummvm 1.5.0 running on pspgo and 3000

Post by sawyer007 »

I have a copy of scummvm 1.5.0 running on my psp. Gabriel knight cd, police quest swat 1, blue force and all run fine
sawyer007
Banned
Posts: 13
Joined: Wed Jan 09, 2013 11:21 pm

scummvm 1.6.0 on psp

Post by sawyer007 »

I have got scummvm 1.6.0 on my psp however they play games already found but cant add games on 1.6.0 i have to add them with 1.5.0 then they run on 1.6.0
Post Reply