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Myst on Scumm?
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Nadarien



Joined: 17 Jan 2012
Posts: 1
Myst on Scumm? 

I don't know how to get Myst to run on Scumm. I copied over all the files that Scumm said I needed to play it, but when I run Scumm and choose the file I saved them in it says that it doesn't detect a game.

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Post Tue Jan 17, 2012 1:50 am 
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eriktorbjorn
ScummVM Developer


Joined: 31 Oct 2005
Posts: 3284
Re: Myst on Scumm? 

quote:
Originally posted by Nadarien
I don't know how to get Myst to run on Scumm. I copied over all the files that Scumm said I needed to play it, but when I run Scumm and choose the file I saved them in it says that it doesn't detect a game.


The most obvious reason would be that support for Myst is still very much work in progress, so unless you're using a development version of ScummVM it would almost certainly be disabled. (The other reason I can think of is if your version of ScummVM isn't capable of displaying 544x332 16-bit graphics, but I don't know if that applies here.)
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Post Tue Jan 17, 2012 4:51 am 
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DJWillis
ScummVM Porter


Joined: 26 Oct 2005
Posts: 174
Re: Myst on Scumm? 

quote:
Originally posted by eriktorbjorn
The most obvious reason would be that support for Myst is still very much work in progress, so unless you're using a development version of ScummVM it would almost certainly be disabled. (The other reason I can think of is if your version of ScummVM isn't capable of displaying 544x332 16-bit graphics, but I don't know if that applies here.)


Scaling is supported on the GPH backend however Myst is not supported in any 'official' ScummVM release yet as eriktorbjorn says so don't expect the GPH devices to support it yet.

Once Myst is more stable and testing is announced for the game I'll build GPH releases with the game enabled.

John
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Post Thu Jan 19, 2012 5:33 pm 
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