1.3.0 qHD Resolution Phone Problem. Help please.

Subforum for discussion and help with ScummVM's Android port

Moderator: ScummVM Team

Post Reply
nOberoNow
Posts: 9
Joined: Fri Mar 27, 2009 8:17 pm

1.3.0 qHD Resolution Phone Problem. Help please.

Post by nOberoNow »

I got HTC Sensation it has qHD Res. 960*540
ScummVM Runs in a quarter of the screen, i even can`t see what the sign on the buttons.
Is there any way to make it work?
fuzzie
ScummVM Developer
Posts: 178
Joined: Mon May 24, 2010 3:02 pm

Re: 1.3.0 qHD Resolution Phone Problem. Help please.

Post by fuzzie »

nOberoNow wrote:I got HTC Sensation it has qHD Res. 960*540
ScummVM Runs in a quarter of the screen, i even can`t see what the sign on the buttons.
Is there any way to make it work?
Which version of ScummVM are you running?
nOberoNow
Posts: 9
Joined: Fri Mar 27, 2009 8:17 pm

Post by nOberoNow »

1.3.0 - of course, i can try make a shot of the screen...
nOberoNow
Posts: 9
Joined: Fri Mar 27, 2009 8:17 pm

Post by nOberoNow »

Image
That`s how it looks
nOberoNow
Posts: 9
Joined: Fri Mar 27, 2009 8:17 pm

Post by nOberoNow »

S**t, spam filter did not allow me to post images so it looks like that.
ALT - http://imageshack.us/photo/my-images/51 ... 24145.png/
User avatar
DrMcCoy
ScummVM Developer
Posts: 595
Joined: Sat Dec 17, 2005 1:33 pm
Location: Braunschweig, Germany
Contact:

Post by DrMcCoy »

Just as an aside: don't blame the spam filter.

http://imageshack.us/photo/my-images/51 ... 24145.png/ is not an image, it's an HTML page, so the Image
nOberoNow
Posts: 9
Joined: Fri Mar 27, 2009 8:17 pm

Post by nOberoNow »

Sorry, i`m noob here, i`ll try to not do such mistakes later.
So...Is any options on my trouble?
fuzzie
ScummVM Developer
Posts: 178
Joined: Mon May 24, 2010 3:02 pm

Post by fuzzie »

nOberoNow wrote:Sorry, i`m noob here, i`ll try to not do such mistakes later.
So...Is any options on my trouble?
Please provide a copy of the Android log from starting ScummVM (make sure ScummVM isn't running, start ScummVM, then run a tool like aLogcat or 'adb logcat' and copy the log).
nOberoNow
Posts: 9
Joined: Fri Mar 27, 2009 8:17 pm

Post by nOberoNow »

My noob force helps me to do that what you asked,below the link -
http://www.megaupload.com/?d=91ICKKHD
I do as you said,but there still so much text in the file.
I see that Scumm in some reason starts with 480*270 as log says
GL_AMD_compressed_3DC_text
D/ScummVM (11916): initializing viewport
I/ScummVM (11916): overlay size is 480x270
D/szipinf (11916)
But why?
fuzzie
ScummVM Developer
Posts: 178
Joined: Mon May 24, 2010 3:02 pm

Post by fuzzie »

nOberoNow wrote:My noob force helps me to do that what you asked,below the link -
http://www.megaupload.com/?d=91ICKKHD
I do as you said,but there still so much text in the file.
I see that Scumm in some reason starts with 480*270 as log says
GL_AMD_compressed_3DC_text
D/ScummVM (11916): initializing viewport
I/ScummVM (11916): overlay size is 480x270
D/szipinf (11916)
But why?
"D/ScummVM (11916): surfaceChanged: 960x540" is the resolution it starts in. Overlay size is not relevant.

The log shows that you have Chainfire3D installed. Do you have "Reduce texture size" turned on in Chainfire3D options? The Chainfire3D forum thread on xda-developers says that it breaks 2D apps such as ScummVM.
nOberoNow
Posts: 9
Joined: Fri Mar 27, 2009 8:17 pm

Post by nOberoNow »

OMG!You Right!I think about that,but in wrong way,i think that i can choose another plugin in Chainfire and it will be OK.(pffff...)
So...Thank you VERY much!If you ever will came to Russia i`ll buy you a drink,or somthing else,what you like...
Post Reply