| Harmattan port? |
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Orologiaio
Joined: 05 Jan 2012
Posts: 11
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I don't know if it is related to this scaler issue, but I'm not able to play The Curse of Monkey Island, it says it can't switch to 640x480.
I also noticed a small graphical glitch in the title scene of Indiana Jones and the Fate of Atlantis, with SuperSAL2x filter on. The zooming "Indiana Jones" title acts strangely till its fully zoomed. The game is however fully playable so far.
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Mon May 07, 2012 1:29 pm |
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Freddo

Joined: 31 Oct 2005
Posts: 262
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Here is a small blog entry about the scaling routine that I guess anotherguest use for the Symbian port. No idea if it will help or not.
http://www.summeli.fi/?p=1227
Would it be possible to let ScummVM always work at 640x480 and then upscale the 320x200 games to 640x480?
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Mon May 07, 2012 8:04 pm |
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tsoliman
ScummVM Developer

Joined: 19 Jan 2011
Posts: 300
Location: Waukesha, WI |
quote: Originally posted by andei Right now the Harmattan port can't switch resolutions, so only games with 320x200 pixel original graphics work.
The solution is to use OpenGL instead of SDL surface (what Maemo is using now)
I currently don't have a N9 or a N900 which would both be good candidates to develop this for.
(my N810 doesn't have any OpenGL support AFAIK)
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Mon May 07, 2012 9:33 pm |
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LordHoto
ScummVM Developer

Joined: 30 Oct 2005
Posts: 863
Location: Germany |
quote: Originally posted by tsoliman quote: Originally posted by andei Right now the Harmattan port can't switch resolutions, so only games with 320x200 pixel original graphics work.
The solution is to use OpenGL instead of SDL surface (what Maemo is using now)
I currently don't have a N9 or a N900 which would both be good candidates to develop this for.
(my N810 doesn't have any OpenGL support AFAIK)
Using the current OpenGL code is at your own risk though, it might get fully replaced without any warning.
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Tue May 08, 2012 12:05 am |
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HKisd
Joined: 16 May 2012
Posts: 1
Location: Finland |
andei: Thank you. Great work! Graphics and scalers seem to work nicely in the latest version.
One small issue I noticed that sometimes volume control from buttons won't work. It controls ringer volume instead of application volume. Same also happened with the earlier version. At least Day of the Tentacle's start animation has this problem.
By the way N9 is great phone! It is unbelievable that Elop destroyed this excellent platform.
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Wed May 16, 2012 11:25 am |
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FastIkarus
Joined: 24 Nov 2007
Posts: 8
Location: Prague, Czech republic |
quote: Originally posted by andei And FastIkarus, Sam & Max definitely should work. Try removing the game from ScummVM list and add it back. Also try again copying the game data files from your computer. You could also try resetting all settings by deleting or renaming /home/user/.scummvmrc file.
Finally, if you have N9 developer mode enabled, start ScummVM from the Terminal application like this...
/opt/scummvm/bin/scummvm
...then run the game and look for any messages on the Terminal screen.
Terminal helped, thanks for tip. It seems like some problem with MIDI music:
code:
~ $ /opt/scummvm/bin/scummvm
WARNING: SDL mixer output buffer size: 1024 differs from desired: 2048!
Keyboard pack 'vkeybd_default' loaded successfully
User picked target 'samnmax' (gameid 'samnmax')...
Looking for a plugin supporting this gameid... SCUMM [all games]
Starting 'Sam & Max Hit the Road'
WARNING: TiMidity: connect(): Connection refused!
WARNING: TiMidity: can't open control connection (host=127.0.0.1, port=7777)!
IMuse initialization - Unknown Error!
I disabled MIDI in settings and game works without problems, even music plays, I guess at least CD version of Sam&Max doesn't need MIDI...
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Wed May 23, 2012 2:38 pm |
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andei

Joined: 02 May 2012
Posts: 16
Location: Finland |
^That's great - glad you got Sam & Max working!
The N9 doesn't have a hardware synth or TiMidity packages, so MIDI music isn't really supported at the moment. WildMidi is in the official Harmattan repository, but I'm not sure if it works with ScummVM.
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Wed May 23, 2012 5:33 pm |
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