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Prepare ship for testing speed!
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clone2727
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Joined: 09 Jun 2006
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Location: NJ, USA
Prepare ship for testing speed! 

Release testing is over now. Thanks to all who helped out!

Fasten your seatbelts because another ScummVM release is just around the corner!

However, we need your help first in testing out a few games before we can release. In addition to the two new games for this release, Lands of Lore: The Throne of Chaos and Ringworld: Revenge of the Patriarch, we have a few other games that need testing. Please take a look at our wiki page to see which games need a playthrough.

As with all release testing, you'll need a daily build to get started. If you happen to find any bugs, please report them on the bug tracker. Once you complete one of the games, please let us know right here in this forum post so we can throw the results up on the wiki page. Further information can be found in the release testing guidelines.

And Strangerke would like to remind you to grab a couple of screenshots of Lands of Lore: The Throne of Chaos and Ringworld: Revenge of the Patriarch for us and submit them according to our guidelines.


Last edited by clone2727 on Wed Nov 09, 2011 10:14 pm; edited 2 times in total

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Post Mon Oct 03, 2011 2:14 pm 
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Freddo



Joined: 31 Oct 2005
Posts: 280
 

Nice news, although I am a bit surprised too. Thought Dreamweb was ready enough to be included into the next version, but I guess not Smile

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Post Mon Oct 03, 2011 3:18 pm 
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Strangerke
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Joined: 06 Sep 2006
Posts: 325
Location: Belgium
 

No, it's still being massively refactored.
The game being playable (and even completable) is not the only criteria for being supported Smile

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Post Mon Oct 03, 2011 4:11 pm 
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Ender



Joined: 21 Sep 2005
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Location: Perth, Western Australia
Re: Prepare ship for testing speed! 

Nice Spaceballs reference :)

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Post Tue Oct 04, 2011 3:07 am 
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clone2727
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Location: NJ, USA
Re: Prepare ship for testing speed! 

quote:
Originally posted by Ender
Nice Spaceballs reference Smile
It's too bad I can't add a striked out "ludicrous" before "testing" on the forums, but I'll live Razz
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Post Tue Oct 04, 2011 11:56 am 
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resin



Joined: 05 Oct 2011
Posts: 2
 

Which version of Indiana Jones and the Fate of Atlantis do you need tested? There were 2 versions of Fate of Atlantis and Last Crusade released, "the graphic adventure" and "the action game" (4 games in all). by the way, does anyone have the answers for the code wheel in Fate of Atlantis action game? don't have the manual anymore, would be most appreciated.

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Post Wed Oct 05, 2011 10:47 pm 
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LordHoto
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Joined: 30 Oct 2005
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Location: Germany
 

quote:
Originally posted by resin
Which version of Indiana Jones and the Fate of Atlantis do you need tested? There were 2 versions of Fate of Atlantis and Last Crusade released, "the graphic adventure" and "the action game" (4 games in all). by the way, does anyone have the answers for the code wheel in Fate of Atlantis action game? don't have the manual anymore, would be most appreciated.


Forum rule #0 applies to your question about the code wheel.

Apart since this is about adventure games, the answer is: the graphic adventure.
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Post Wed Oct 05, 2011 11:31 pm 
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BobbinT



Joined: 01 Nov 2010
Posts: 76
 

Why those sierra AGI listed too? Aren't they suppossed to run perfectly?

And I think the Indy required for testing is the amiga version.

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Post Thu Oct 06, 2011 2:03 pm 
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LordHoto
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Joined: 30 Oct 2005
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quote:
Originally posted by BobbinT
Why those sierra AGI listed too? Aren't they suppossed to run perfectly?


There have been changes to the AGI engine, since some AGI games didn't run perfectly. Since that might have affected a few more Sierra AGI games they are up for testing again.

quote:
Originally posted by BobbinT
And I think the Indy required for testing is the amiga version.


That's also true, but it's still the graphics adventure.
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Post Thu Oct 06, 2011 2:29 pm 
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Zaurak



Joined: 07 Oct 2011
Posts: 1
 

Indiana Jones and the Fate of Atlantis was successfully played through. No bugs and especially no palette issues were noticed.

Game: Indiana Jones and the Fate of Atlantis (Amiga/German)
Path: Wits
System: Windows XP
ScummVM: 1.4.0git2605-gd5a763b (Oct 7 2011 14:51:53)

Regards,
Jan

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Post Fri Oct 07, 2011 11:56 am 
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Truus999



Joined: 24 Nov 2008
Posts: 123
Location: Amsterdam, Netherlands
KQ1 Quest for the crown 

ScummvM 1.4.0git2604g19cac19b
OS WIN7 64 bits
game 1.0U 1986 Amiga-English

Completed the fgane with full points. No problemss, load en save worked fine.

As an aside In the news file there are several other games mentioned that arn+t on the release testing page
Conquest of longboq Amiga
Blues birthday adventure
Winnie the Pooh DOS with sound support
7th guest IOS version support
Some AGOS en Scumm options

Shouldn´t these games be in the testing cycle

Cheers,
René

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Post Fri Oct 07, 2011 11:56 am 
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clone2727
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Joined: 09 Jun 2006
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Re: KQ1 Quest for the crown 

quote:
Originally posted by Truus999
As an aside In the news file there are several other games mentioned that arn+t on the release testing page
Conquest of longboq Amiga
Blues birthday adventure
Winnie the Pooh DOS with sound support
7th guest IOS version support
Some AGOS en Scumm options
Nope. It's up to the engine developers, and no one mentioned that they wanted those added.
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Post Fri Oct 07, 2011 12:02 pm 
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md5
ScummVM Developer


Joined: 03 Nov 2005
Posts: 2256
Location: Athens, Greece
 

Well, Conquests of the Longbow Amiga should be the same as other Amiga SCI games, with the only difference being the extra 32 halfbrite palette colors. It wouldn't hurt to test it, but it *should* be OK (apart from the music, as the Amiga driver needs more work), since there have been no major changes to Amiga SCI games since the previous release.

Since the respective developers that implemented support for Blue's Birthday, sound in Winnie and the Mac version of 7th Guest didn't mention that they need testing for these games, they should be OK as well.

Not sure about AGOS/SCUMM - which changes are you referring to?


Last edited by md5 on Fri Oct 07, 2011 5:21 pm; edited 1 time in total

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Post Fri Oct 07, 2011 12:16 pm 
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Truus999



Joined: 24 Nov 2008
Posts: 123
Location: Amsterdam, Netherlands
 

quote:
Originally posted by md5

Not sure about AGOS/SCUMM - which changes are you referring to?


Scumm v5 games have pc speaker support
AGOS music in pc versions of Elvira 1-2 and waxworks
and simons puzzlepach has also support for cabinet files like feeble files

Cheers,
René
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Post Fri Oct 07, 2011 12:21 pm 
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md5
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Joined: 03 Nov 2005
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Location: Athens, Greece
 

Regarding cabinet file support in AGOS: this feature should be working without issues as problems with it would be apparent immediately - the games in question would crash or exit unexpectedly when started.

As for the music support... these are sound drivers, so music can either sound right or wrong, i.e. from what I understand the drivers and/or music code themselves are an add-on feature and they shouldn't affect the games themselves (unless I'm horribly mistaken here).

This is the main reason why no testing is required for these games, however, you're always free to test them out Smile Testing results are always welcome.

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Post Fri Oct 07, 2011 12:35 pm 
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