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Updated WebOS port with new features. Now Touchpad-friendly!
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TomFrost



Joined: 23 Apr 2007
Posts: 178
 

No donations-- I'm working on this for the love of the project Smile. I'm glad you're enjoying ScummVM on your tablet, though! It truly is the best form factor I've ever used to play these old games.

(Although, if there are any ScummVM users who want to show their appreciation by selling me a new TouchPad at firesale prices that they might otherwise put on eBay, I'd totally be open to that Wink I showed my work to my father-in-law and he's totally bummed he can't get one)

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Post Sat Oct 01, 2011 1:59 am 
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filmor



Joined: 01 Oct 2011
Posts: 2
 

Great work Smile

A few additions I'd like to see in one of the next versions:

- Pause on minimize (there is an SDL event for that), at least as an option
- Notify the system that this application is going to play sound (see PDL_NotifyMusicPlaying), as I don't know any adventure that would "work" with other background music
- A gesture for ".", because I like skipping dialogs, especially when there is no sound output. I'd suggest swiping up with one finger.
- A minor glitch: In "Fate of Atlantis", the approaching "Indiana Jones" in the intro looks a bit broken for me

But again, this is great work, thanks for that Smile

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Post Sat Oct 01, 2011 4:34 am 
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TomFrost



Joined: 23 Apr 2007
Posts: 178
 

Excellent suggestions Smile. Does Escape not skip dialogs for you, though? I don't think I've found anything thus far that it won't pass.

If that goes in, though, I'm hesitant to make it a one-finger gesture because of all the complaints there were about those before. The menu and keyboard were both one-finger gestures before I hopped in to make my tweaks, and folks triggered them accidentally all the time. 3 fingers to the left (as opposed to 2 for escape) would be fairly easy to remember though, I think.

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Post Sat Oct 01, 2011 11:25 am 
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MadB0b
Got a warning


Joined: 26 Sep 2011
Posts: 7
 

quote:
Originally posted by TomFrost
Over the next couple days I'll be making small behind-the-scenes improvements to the port for induction into the official ScummVM codebase, so as I'm working on that I'll get the latest from git and merge in the MI1/2 talkie patch as well and post that build. My last build (the one reset to 1.4.0000) was cut from a slightly earlier version of the ScummVM codebase, so that may not have all the Mohawk fanciness you're looking for.


thanks can't wait
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Post Sat Oct 01, 2011 8:08 pm 
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MadB0b
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Joined: 26 Sep 2011
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no idea why it double posts, sorry.

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Post Sat Oct 01, 2011 8:08 pm 
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TomFrost



Joined: 23 Apr 2007
Posts: 178
 

Ok, compiled my updated, performance-improved port, and added in the latest from the ScummVM official repo as well as the latest patch from the MI1/MI2 talkie team.

Note that I have NOT tested the MI talkie functionality, as I haven't mashed together the appropriate files to make my talkie versions yet. So, try at your own risk. Also, when I compiled this, the configure script told me that the Mohawk engine responsible for Myst and Riven was disabled, which is strange considering LordHoto's earlier response. I might look into that later if Myst continues to not work in this release, but I haven't tested that either. My Myst CD is up in the attic somewhere, and I'm really friggin tired.

Either way, enjoy -- I haven't updated the OP with this link since I want folks to test it first Smile

http://seriouslyslick.com/scummvm/com.github.tomfrost.scummvm_1.4.0000_all_mi-talkie.ipk


Last edited by TomFrost on Sun Oct 02, 2011 1:33 pm; edited 1 time in total

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Post Sun Oct 02, 2011 4:32 am 
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filmor



Joined: 01 Oct 2011
Posts: 2
 

quote:
Originally posted by TomFrost
Excellent suggestions Smile. Does Escape not skip dialogs for you, though? I don't think I've found anything thus far that it won't pass.

Okay, this is unverified (as I can't try it now, my girlfriend needs the Touchpad to cook ;D), but I think Esc only skips full dialogs, while . skips one line of dialog.

quote:
Originally posted by TomFrost
If that goes in, though, I'm hesitant to make it a one-finger gesture because of all the complaints there were about those before. The menu and keyboard were both one-finger gestures before I hopped in to make my tweaks, and folks triggered them accidentally all the time. 3 fingers to the left (as opposed to 2 for escape) would be fairly easy to remember though, I think.
Ack, but 3 fingers is a bit "heavy" for such a simple thing. Maybe use a 2 fingers gesture for it? I use the current 2 finger gestures (besides Esc) very rarely (although, please never get rid of the old-style control, without it pulling the screws in Indy 4 is hell Wink).
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Post Sun Oct 02, 2011 5:02 am 
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MadB0b
Got a warning


Joined: 26 Sep 2011
Posts: 7
 

quote:
Originally posted by TomFrost
Ok, compiled my updated, performance-improved port, and added in the latest from the ScummVM official repo as well as the latest patch from the MI1/MI2 talkie team.

Note that I have NOT tested the MI talkie functionality, as I haven't mashed together the appropriate files to make my talkie versions yet. So, try at your own risk. Also, when I compiled this, the configure script told me that the Mohawk engine responsible for Myst and Riven was disabled, which is strange considering LordHoto's earlier response. I might look into that later if Myst continues to not work in this release, but I haven't tested that either. My Myst CD is up in the attic somewhere, and I'm really friggin tired.

Either way, enjoy -- I haven't updated the OP with this link since I want folks to test it first Smile



tested MI1 speech version and it works well including turning on/off sub's, thanks for this.

to get it working I had to uninstall the previous version as installing over the top did not work.
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Post Sun Oct 02, 2011 12:10 pm 
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TomFrost



Joined: 23 Apr 2007
Posts: 178
 

I enabled the Mohawk games. Riven appears to be playing great, but my copy of the Myst Masterpiece Edition for Windows has audio without video. Again, this is an unsupported game so I'm not sure what it's normally capable of, but either this is incomplete or there's a library I'm missing. I haven't tried waiting past the Myst dialog to get further ingame, though. Either way, Riven works Smile.

New link: http://www.seriouslyslick.com/scummvm/com.github.tomfrost.scummvm_1.4.0000_all_mi-talkie_mohawk.ipk

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Post Mon Oct 03, 2011 3:22 am 
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Bubonic



Joined: 03 Oct 2011
Posts: 3
 

quote:
Originally posted by pjpeter


One thing I noticed in Space Quest 4 that I can't actually go east or west (the screen to the right or left) in the game - if you try to walk off the screen, it just doesn't trigger.




Im having the same issue with not being able to exit screens on the left or right side. I have noticed it with sq4, as well as kings quest 6. Haven't tried much else yet.
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Post Mon Oct 03, 2011 12:48 pm 
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TomFrost



Joined: 23 Apr 2007
Posts: 178
 

quote:
Originally posted by Bubonic
quote:
Originally posted by pjpeter


One thing I noticed in Space Quest 4 that I can't actually go east or west (the screen to the right or left) in the game - if you try to walk off the screen, it just doesn't trigger.




Im having the same issue with not being able to exit screens on the left or right side. I have noticed it with sq4, as well as kings quest 6. Haven't tried much else yet.

KQ6 I have and am familiar with, but I haven't played through it on touchpad yet. Where in KQ6 are you seeing this issue?
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Post Mon Oct 03, 2011 3:41 pm 
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LordHoto
ScummVM Developer


Joined: 30 Oct 2005
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Location: Germany
 

quote:
Originally posted by Bubonic
quote:
Originally posted by pjpeter


One thing I noticed in Space Quest 4 that I can't actually go east or west (the screen to the right or left) in the game - if you try to walk off the screen, it just doesn't trigger.




Im having the same issue with not being able to exit screens on the left or right side. I have noticed it with sq4, as well as kings quest 6. Haven't tried much else yet.


I think KQ6 is very sensitive to where you click, you usually need to click really close to the screen edge. If there is a touchpad style input mode (where moving your finger over the screen just moves the cursor in that direction) you should try that and move the cursor really on the edge.
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Post Mon Oct 03, 2011 4:35 pm 
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Bubonic



Joined: 03 Oct 2011
Posts: 3
 

quote:
Originally posted by LordHoto

I think KQ6 is very sensitive to where you click, you usually need to click really close to the screen edge. If there is a touchpad style input mode (where moving your finger over the screen just moves the cursor in that direction) you should try that and move the cursor really on the edge.


its not an issue of me clicking in the incorrect place, I've tried with and without touchpad mode and gotten the character 99% sunscreen and not triggered the exit. There is definitely an issue with exiting on left or right side with some games.
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Post Mon Oct 03, 2011 5:03 pm 
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TomFrost



Joined: 23 Apr 2007
Posts: 178
 

I can't address this one if you don't tell me where to reproduce it Smile

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Post Mon Oct 03, 2011 7:59 pm 
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Bubonic



Joined: 03 Oct 2011
Posts: 3
 

in kq6, on the crown castle entrance screen with the two guards, try following the path to the left.

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Post Mon Oct 03, 2011 8:07 pm 
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