| Updated WebOS port with new features. Now Touchpad-friendly! |
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mrbell321
Joined: 13 Sep 2011
Posts: 6
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I'll start looking at the code once I find the time...
Of course that's the same old excuse...
Anyway, what I am hoping for is a portrait orientation so that the virtual keyboard and the game view can fit on the screen together.
Excellent work, btw!
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Tue Sep 13, 2011 6:56 pm |
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minego
Joined: 11 Sep 2011
Posts: 16
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Re: I'll start looking at the code once I find the time...
quote: Originally posted by mrbell321 Anyway, what I am hoping for is a portrait orientation so that the virtual keyboard and the game view can fit on the screen together.
That would be very cool for some games.
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Tue Sep 13, 2011 9:20 pm |
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kayahr
ScummVM Porter

Joined: 23 Feb 2010
Posts: 16
Location: Bonn, Germany |
Hi TomFrost,
just tested your Touchpad fork on my Pre 2 and it looks like it hasn't broken anything. Works perfectly, well done! I really like the two-finger-gestures and the toggling of the touchpad mode.
You really should create a pull request so we can get this into the official sources.
I have some issues on the Palm Pre 1 but this has nothing to do with your changes. It's a compiler issue again. In the current official release I fixed these issues by selecting a specific Cross Compiler Toolchain and removing some duplicate files from my custom PDK but now with the finally published official Linux PDK I guess I have to find a new solution.
BTW: Someone here with a Veer? I still don't know if the WebOS port (Official one or TomFrost's newer fork) works on the smaller display. Pixi support is also unclear. I guess this device isn't really important but it would be cool to have ONE ScummVM port working on all WebOS devices ever built (Thanks to HP this is a finite set...)
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Tue Sep 13, 2011 9:22 pm |
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minego
Joined: 11 Sep 2011
Posts: 16
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quote: Originally posted by kayahr BTW: Someone here with a Veer? I still don't know if the WebOS port (Official one or TomFrost's newer fork) works on the smaller display. Pixi support is also unclear. I guess this device isn't really important but it would be cool to have ONE ScummVM port working on all WebOS devices ever built (Thanks to HP this is a finite set...)
The pixi is a different processor. It is an arm v6, and all the other webOS devices are v7. A build for the pixi should run on all other devices, but may be slightly slower.
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Tue Sep 13, 2011 9:38 pm |
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kayahr
ScummVM Porter

Joined: 23 Feb 2010
Posts: 16
Location: Bonn, Germany |
quote: Originally posted by minego The pixi is a different processor. It is an arm v6, and all the other webOS devices are v7. A build for the pixi should run on all other devices, but may be slightly slower.
I know that. The current official ScummVM release is compiled with Pixi compiler settings. But so far I haven't heard of anyone who successfully started ScummVM on the Pixi.
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Tue Sep 13, 2011 9:42 pm |
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domb
Joined: 13 Sep 2011
Posts: 2
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Wavetable MIDI
Excellent work, really enjoying the port. Would it be viable to add in some of the Wavetable MIDI Emulators? Roland MT-32, Timidity? I have no idea if the libraries even have WebOS ports to drag in.
Cheers for your thoughts.
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Tue Sep 13, 2011 9:49 pm |
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minego
Joined: 11 Sep 2011
Posts: 16
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quote: Originally posted by kayahr quote: Originally posted by minego The pixi is a different processor. It is an arm v6, and all the other webOS devices are v7. A build for the pixi should run on all other devices, but may be slightly slower.
I know that. The current official ScummVM release is compiled with Pixi compiler settings. But so far I haven't heard of anyone who successfully started ScummVM on the Pixi.
I've got a buddy with a pixi. I'll see if I can borrow it and try it out.
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Tue Sep 13, 2011 10:29 pm |
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minego
Joined: 11 Sep 2011
Posts: 16
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quote: Originally posted by minego quote: Originally posted by kayahr quote: Originally posted by minego The pixi is a different processor. It is an arm v6, and all the other webOS devices are v7. A build for the pixi should run on all other devices, but may be slightly slower.
I know that. The current official ScummVM release is compiled with Pixi compiler settings. But so far I haven't heard of anyone who successfully started ScummVM on the Pixi.
I've got a buddy with a pixi. I'll see if I can borrow it and try it out.
It does NOT work. On the pixi you just get a black screen. It never displays anything.
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Tue Sep 13, 2011 10:36 pm |
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TomFrost

Joined: 23 Apr 2007
Posts: 177
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Re: I'll start looking at the code once I find the time...
quote: Originally posted by mrbell321
Anyway, what I am hoping for is a portrait orientation so that the virtual keyboard and the game view can fit on the screen together.
Excellent suggestion! I'll check that out
quote: Originally posted by kayahr Hi TomFrost,
just tested your Touchpad fork on my Pre 2 and it looks like it hasn't broken anything. Works perfectly, well done! I really like the two-finger-gestures and the toggling of the touchpad mode.
You really should create a pull request so we can get this into the official sources.
Thanks, kayahr! And many props to you, as well-- it made building this out very, very easy . I'm definitely planning on sending a pull request, I just want to make sure I have all my bases covered before I do. I'd hate to be sending new requests every day as I tweak things .
quote: BTW: Someone here with a Veer? I still don't know if the WebOS port (Official one or TomFrost's newer fork) works on the smaller display.
I've been getting PMs and tweets from some folks who have had success with their phones, but no Veers yet, unfortunately.
quote: Originally posted by domb Excellent work, really enjoying the port. Would it be viable to add in some of the Wavetable MIDI Emulators? Roland MT-32, Timidity? I have no idea if the libraries even have WebOS ports to drag in.
Cheers for your thoughts.
I can certainly look into it Any suggestions for a good game to test that makes use of these?
quote: Originally posted by minego It does NOT work. On the pixi you just get a black screen. It never displays anything.
...That's unfortunate. I'm curious if the official port ever worked for it... if so, it was me turning on the scalers that did it.
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Tue Sep 13, 2011 11:12 pm |
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WayneRSH

Joined: 05 Sep 2011
Posts: 5
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Nice, thx !
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Tue Sep 13, 2011 11:40 pm |
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kayahr
ScummVM Porter

Joined: 23 Feb 2010
Posts: 16
Location: Bonn, Germany |
Re: I'll start looking at the code once I find the time...
quote: Originally posted by TomFrost
quote: Originally posted by minego It does NOT work. On the pixi you just get a black screen. It never displays anything.
...That's unfortunate. I'm curious if the official port ever worked for it... if so, it was me turning on the scalers that did it.
I'm pretty sure the official port wasn't working, too. I never got positive reports but I DID get some negative reports.
BTW: Do you compile your ScummVM port (And the third-party libaries used by it) with the Pixi-compiler settings like described in the Wiki? If not then it's clear that it can't work.
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Wed Sep 14, 2011 6:39 am |
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