| SCI progress updates |
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nathanel.mori
Joined: 01 Aug 2010
Posts: 42
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Hey.
What are the chances that LB2 and KQ6 will have the speech + subs feature integrated into them in the next release?
If it's not planned for the next release, when do you think it will be ready?
Thanks!
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Sun Jul 31, 2011 6:30 pm |
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clone2727
ScummVM Team Member

Joined: 09 Jun 2006
Posts: 1412
Location: NJ, USA |
quote: Originally posted by nathanel.mori What are the chances that LB2 and KQ6 will have the speech + subs feature integrated into them in the next release?
Probably zero. Someone would have to actually work on this first.
quote: Originally posted by nathanel.mori If it's not planned for the next release, when do you think it will be ready?
Again, someone would have to work on it first. So until that happens, there's really no answer to that question.
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Sun Jul 31, 2011 8:55 pm |
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nathanel.mori
Joined: 01 Aug 2010
Posts: 42
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quote: Originally posted by clone2727 Again, someone would have to work on it first. So until that happens, there's really no answer to that question.
Compared to the wonderful work you guys did on SQ4 and Freddy Pharkas - would it take longer in LB2 and KQ6?
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Mon Aug 01, 2011 9:26 am |
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md5
ScummVM Developer

Joined: 03 Nov 2005
Posts: 2066
Location: Athens, Greece |
quote: Originally posted by nathanel.mori quote: Originally posted by clone2727 Again, someone would have to work on it first. So until that happens, there's really no answer to that question.
Compared to the wonderful work you guys did on SQ4 and Freddy Pharkas - would it take longer in LB2 and KQ6?
Certainly yes. The game scripts that handle speech and subtitles in Freddy Pharkas already support simultaneous speech and subtitles, and the ones in SQ4 do as well (with some minor patches). The corresponding scripts in KQ6 and LB2 (which are almost the same, btw) have checks in many places, which will have to be patched to get this working properly. I have a WIP patch for this, but it crashes (I know why it does, it needs more work), so just be patient, please 
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Mon Aug 01, 2011 9:34 am |
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nathanel.mori
Joined: 01 Aug 2010
Posts: 42
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I've been waiting six years for this (really!). I guess I can wait a little longer.
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Tue Aug 02, 2011 2:24 pm |
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nathanel.mori
Joined: 01 Aug 2010
Posts: 42
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I just remembered another game - Police Quest 4!
If I'm not mistaken, it also has the text resources in the CD version. Will PQ4 also have the speech+text feature later on in ScummVM?
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Sun Aug 14, 2011 9:09 am |
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md5
ScummVM Developer

Joined: 03 Nov 2005
Posts: 2066
Location: Athens, Greece |
quote: Originally posted by nathanel.mori I just remembered another game - Police Quest 4!
If I'm not mistaken, it also has the text resources in the CD version. Will PQ4 also have the speech+text feature later on in ScummVM?
If it does have the text resources then yes, it might be possible. But it's still too early to say anything about PQ4
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Sun Aug 14, 2011 9:43 am |
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fischkopf
Joined: 22 Mar 2009
Posts: 66
Location: germany |
quote: Originally posted by md5 quote: Originally posted by nathanel.mori I just remembered another game - Police Quest 4!
If I'm not mistaken, it also has the text resources in the CD version. Will PQ4 also have the speech+text feature later on in ScummVM?
If it does have the text resources then yes, it might be possible. But it's still too early to say anything about PQ4
I have the German version of Police Quest 4 and there i have english Speech AND german Subtitles.
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Mon Aug 15, 2011 12:03 pm |
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relapse808
Joined: 12 Sep 2008
Posts: 11
Location: Phoenix |
Quest for Glory 4 pretty please with sugar on toP!
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Sat Sep 10, 2011 6:27 pm |
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CaptainJei
Joined: 15 Jun 2011
Posts: 125
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I've been playing all of my old SCI games in ScummVM over the past couple of months, and I'm amazed at how much progress has been made. Keep up the good work! I'm very grateful.
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Mon Oct 31, 2011 8:58 am |
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robboten
Joined: 31 Oct 2011
Posts: 11
Location: Sweden |
I have actually played throught all of GK1 on the Android SDL port. Crasched several times but almost everything worked ok. The biggest problem was a slight offset when clicking in dialogs and the inventory was a mess. Otherwise good job!
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Sun Dec 04, 2011 5:12 pm |
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fischkopf
Joined: 22 Mar 2009
Posts: 66
Location: germany |
How is SCI engine progressing? I haven't checked it in a while. Are there any new compatible games in svn?
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Wed Feb 15, 2012 8:45 pm |
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