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SCI progress updates
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nathanel.mori



Joined: 01 Aug 2010
Posts: 42
 

Hey.

What are the chances that LB2 and KQ6 will have the speech + subs feature integrated into them in the next release?

If it's not planned for the next release, when do you think it will be ready?

Thanks!

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Post Sun Jul 31, 2011 6:30 pm 
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clone2727
ScummVM Team Member


Joined: 09 Jun 2006
Posts: 1412
Location: NJ, USA
 

quote:
Originally posted by nathanel.mori
What are the chances that LB2 and KQ6 will have the speech + subs feature integrated into them in the next release?
Probably zero. Someone would have to actually work on this first.

quote:
Originally posted by nathanel.mori
If it's not planned for the next release, when do you think it will be ready?
Again, someone would have to work on it first. So until that happens, there's really no answer to that question.
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Post Sun Jul 31, 2011 8:55 pm 
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nathanel.mori



Joined: 01 Aug 2010
Posts: 42
 

quote:
Originally posted by clone2727
Again, someone would have to work on it first. So until that happens, there's really no answer to that question.


Compared to the wonderful work you guys did on SQ4 and Freddy Pharkas - would it take longer in LB2 and KQ6?
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Post Mon Aug 01, 2011 9:26 am 
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md5
ScummVM Developer


Joined: 03 Nov 2005
Posts: 2066
Location: Athens, Greece
 

quote:
Originally posted by nathanel.mori
quote:
Originally posted by clone2727
Again, someone would have to work on it first. So until that happens, there's really no answer to that question.


Compared to the wonderful work you guys did on SQ4 and Freddy Pharkas - would it take longer in LB2 and KQ6?


Certainly yes. The game scripts that handle speech and subtitles in Freddy Pharkas already support simultaneous speech and subtitles, and the ones in SQ4 do as well (with some minor patches). The corresponding scripts in KQ6 and LB2 (which are almost the same, btw) have checks in many places, which will have to be patched to get this working properly. I have a WIP patch for this, but it crashes (I know why it does, it needs more work), so just be patient, please Smile
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Post Mon Aug 01, 2011 9:34 am 
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nathanel.mori



Joined: 01 Aug 2010
Posts: 42
 

I've been waiting six years for this (really!). I guess I can wait a little longer.

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Post Tue Aug 02, 2011 2:24 pm 
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nathanel.mori



Joined: 01 Aug 2010
Posts: 42
 

I just remembered another game - Police Quest 4!

If I'm not mistaken, it also has the text resources in the CD version. Will PQ4 also have the speech+text feature later on in ScummVM?

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Post Sun Aug 14, 2011 9:09 am 
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md5
ScummVM Developer


Joined: 03 Nov 2005
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Location: Athens, Greece
 

quote:
Originally posted by nathanel.mori
I just remembered another game - Police Quest 4!

If I'm not mistaken, it also has the text resources in the CD version. Will PQ4 also have the speech+text feature later on in ScummVM?


If it does have the text resources then yes, it might be possible. But it's still too early to say anything about PQ4
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Post Sun Aug 14, 2011 9:43 am 
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fischkopf



Joined: 22 Mar 2009
Posts: 66
Location: germany
 

quote:
Originally posted by md5
quote:
Originally posted by nathanel.mori
I just remembered another game - Police Quest 4!

If I'm not mistaken, it also has the text resources in the CD version. Will PQ4 also have the speech+text feature later on in ScummVM?


If it does have the text resources then yes, it might be possible. But it's still too early to say anything about PQ4


I have the German version of Police Quest 4 and there i have english Speech AND german Subtitles.
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Post Mon Aug 15, 2011 12:03 pm 
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relapse808



Joined: 12 Sep 2008
Posts: 11
Location: Phoenix
 

Quest for Glory 4 pretty please with sugar on toP!

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Post Sat Sep 10, 2011 6:27 pm 
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Freddo



Joined: 31 Oct 2005
Posts: 265
 

I'm not sure how long it's been working like this, but I just tried the first Gabriel Knight in the daily build and was rather pleased to see how well it worked Smile

There were some text alignment errors during the dialogue screen, but so far it's the only thing that stood out for me.

Would I dare to hope it will be fully supported in the next version of ScummVM? Smile

Anyway, well done everyone! Cool

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Post Fri Sep 23, 2011 3:35 pm 
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md5
ScummVM Developer


Joined: 03 Nov 2005
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Location: Athens, Greece
 

Gabriel Knight is somewhat working, yes, but it's still a long way from being declared fully working/supported. There is a lot of code which is simply not done yet, so it's still in no shape to be released. It is and has been completable for a while though, so if you don't have issues with graphical glitches, feel free to play it Smile

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Post Fri Sep 23, 2011 3:58 pm 
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CaptainJei



Joined: 15 Jun 2011
Posts: 125
 

I've been playing all of my old SCI games in ScummVM over the past couple of months, and I'm amazed at how much progress has been made. Keep up the good work! I'm very grateful.

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Post Mon Oct 31, 2011 8:58 am 
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robboten



Joined: 31 Oct 2011
Posts: 11
Location: Sweden
 

I have actually played throught all of GK1 on the Android SDL port. Crasched several times but almost everything worked ok. The biggest problem was a slight offset when clicking in dialogs and the inventory was a mess. Otherwise good job!

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Post Sun Dec 04, 2011 5:12 pm 
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fischkopf



Joined: 22 Mar 2009
Posts: 66
Location: germany
 

How is SCI engine progressing? I haven't checked it in a while. Are there any new compatible games in svn?

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Post Wed Feb 15, 2012 8:45 pm 
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clone2727
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Joined: 09 Jun 2006
Posts: 1412
Location: NJ, USA
 

quote:
Originally posted by fischkopf
How is SCI engine progressing?
No one's really working on it atm.

quote:
Originally posted by fischkopf
Are there any new compatible games in svn?
No, there aren't any new compatible games in svn. There aren't any more in our current up-to-date git (which replaced svn a year ago) repo either Wink
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Post Wed Feb 15, 2012 11:42 pm 
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