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Port progress & nightly builds
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LordHoto
ScummVM Developer


Joined: 30 Oct 2005
Posts: 1030
Location: Germany
Re: Mohawk engine (Myst / Riven) 

quote:
Originally posted by elektrolott
Can the build bot be configured to build a working Mohawk engine for Myst and Riven for the next builds?


Currently build bot is only building testing builds for the upcoming release, since that does neither contain Myst nor Riven support you will have to wait till the release testing/preparations is over.
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Post Tue May 10, 2011 6:01 pm 
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elektrolott



Joined: 10 May 2011
Posts: 5
Re: Mohawk engine (Myst / Riven) 

quote:
Originally posted by LordHoto

Currently build bot is only building testing builds for the upcoming release, since that does neither contain Myst nor Riven support you will have to wait till the release testing/preparations is over.


Ah, that explains it. thanks!

How long will the testing period be?

It's relatively easy to build scummvm for linux, but the amount of setup work to do an android build is considerably larger, so it would be nice to have a downloadable build. Wink
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Post Tue May 10, 2011 8:30 pm 
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dhewg
ScummVM Porter


Joined: 04 Jun 2008
Posts: 169
 

quote:
Originally posted by teh_pwning_dude
Okay, so, Android 2.2.1 (Froyo), HTC Desire HD, latest nightly build doesn't work for me.

It hangs for about 30 seconds when opened, then when it gets to the insanely small screen, the cursor is near-impossible to move around. It's either lagging or not picking up the input, I can't tell which one.

Still no right click for me Sad also there go all my saves, because it broke the other version. Of course.


Sorry, I missed that post.
Can you send me the log via alogcat (see first post)?
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Post Wed May 11, 2011 3:51 pm 
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dhewg
ScummVM Porter


Joined: 04 Jun 2008
Posts: 169
 

quote:
Originally posted by EowynCarter
I had try someting like that.

path = path + directory. But even there, the android-c++ is unknown command.

I'll try some more, maybe I messed up with the path.


PATH needs to contain the directory where arm-linux-androideabi-g++ is located.
If your only goal is to run myst, clone has another solution here: http://forums.scummvm.org/viewtopic.php?t=10133
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Post Wed May 11, 2011 3:53 pm 
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Haplo



Joined: 28 Mar 2011
Posts: 22
 

dhewg, the game "Touche: The Adventures of the Fifth Musketeer" seems to be unplayable on Android. Its interface requires right-clicking and then moving the mouse to choose the action before releasing the right mouse button. Neither long tap nor two finger tap register as right-click. The search button does open the actions menu, but at least on my phone (Huawei Ideos X5) moving the finger across the screen does not move the mouse pointer while the search button is held down.

This problem is probably due to how the Touche engine itself processes Common::EVENT_RBUTTONDOWN and Common::EVENT_RBUTTONUP events.

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Post Thu May 12, 2011 12:48 am 
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dhewg
ScummVM Porter


Joined: 04 Jun 2008
Posts: 169
 

quote:
Originally posted by Haplo
dhewg, the game "Touche: The Adventures of the Fifth Musketeer" seems to be unplayable on Android. Its interface requires right-clicking and then moving the mouse to choose the action before releasing the right mouse button. Neither long tap nor two finger tap register as right-click. The search button does open the actions menu, but at least on my phone (Huawei Ideos X5) moving the finger across the screen does not move the mouse pointer while the search button is held down.

This problem is probably due to how the Touche engine itself processes Common::EVENT_RBUTTONDOWN and Common::EVENT_RBUTTONUP events.


gah! too many variations. the game is not playable without that feature?
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Post Thu May 12, 2011 6:33 pm 
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EowynCarter



Joined: 03 Jan 2010
Posts: 29
 

quote:
Originally posted by dhewg
quote:
Originally posted by EowynCarter
I had try someting like that.

path = path + directory. But even there, the android-c++ is unknown command.

I'll try some more, maybe I messed up with the path.


PATH needs to contain the directory where arm-linux-androideabi-g++ is located.
If your only goal is to run myst, clone has another solution here: http://forums.scummvm.org/viewtopic.php?t=10133

Ah, now that makes sence Smile
I had fond a directory with some c++ and g++ executable, but these weren't the right ones.
Pointing to the right folder, works indeed.

Tanks Smile

PS : mentioning this in the wiki pages would be a good idea Wink
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Post Thu May 12, 2011 7:19 pm 
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Haplo



Joined: 28 Mar 2011
Posts: 22
 

quote:
Originally posted by dhewg

gah! too many variations. the game is not playable without that feature?


Unfortunately this is the case. The only select-able action is "Look" at the moment, which doesn't get you very far.

What are the coding guidelines in such cases? Is #ifdef'd platform specific code allowed in the engine code?
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Post Fri May 13, 2011 1:12 am 
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Malcolm



Joined: 09 Oct 2009
Posts: 9
 

Hi!

I have an LG GT540 Optimus with android 2.1 Eclair and the latest nightly build doesn't work for me:( After loading sceen, black screen and nothing. Anybody know how to make it work?

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Post Thu May 19, 2011 8:14 am 
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erik_deth



Joined: 25 May 2011
Posts: 1
 

Hi there.

I'm a total noob with this stuff, but I've been using ScummVM on my PC for ages and it rocks! I've just bought an HTC desire Z Android phone and was thrilled when I found out that ScummVM was avilable for my phone. Only problem is, the Keyboard won't enter numbers (difficult when starting Monkey Island 2). I understand this has been fixed in the nightly builds, but I'm having trouble installing said build on my phone. Can anybody please advise how the smeg I can install the build file to get ScummVM working on my phone? That way I can offer constructive feedback for this platform.

Cheers all.
Erik.

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Post Wed May 25, 2011 10:20 pm 
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Riffer



Joined: 13 Feb 2006
Posts: 11
 

The current nightly is not able to find the installed engines on my Xoom 3.1.
In the result scummvm is not able to recognize flight of the amazon queen.

Anyone else with this problem?

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Post Fri May 27, 2011 8:34 pm 
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Lan



Joined: 01 Nov 2010
Posts: 57
 

quote:
Originally posted by Riffer
The current nightly is not able to find the installed engines on my Xoom 3.1.
In the result scummvm is not able to recognize flight of the amazon queen.

Anyone else with this problem?


is that with 1.4.0 or 1.3.0?
1.3.0 seemed to work on my Xoom 3.0.1 but haven't had the update for 3.1 yet Sad
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Post Thu Jun 02, 2011 8:57 am 
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toadstool



Joined: 03 Jun 2011
Posts: 1
 

quote:
Originally posted by Riffer
The current nightly is not able to find the installed engines on my Xoom 3.1.
In the result scummvm is not able to recognize flight of the amazon queen.

Anyone else with this problem?


Yep, me too. Asus Eee Pad Transformer with the new Honeycomb 3.1 - ScummVM fails to detect any installed plugins.

Here is a hacky solution:

Use Androzip to extract the ScummVM plugin .apks to a folder on your SD card, then set the ScummVM options to point to that folder. For example; I extracted all the lib****.so files to /sdcard/scummvm/ and then set that path in the ScummVM options. It all works again now!

Very Happy
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Post Fri Jun 03, 2011 1:35 am 
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Riffer



Joined: 13 Feb 2006
Posts: 11
 

Thank you for this solution!
Will try it tomorrow and report back.

//edit: yes! It works again. Thank you very much again!

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Post Fri Jun 03, 2011 9:18 pm 
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Jez_Gafys



Joined: 23 Oct 2008
Posts: 6
 

Programs loads ok on Samsung galaxy S running 2.3.3 but I am unable to add any games simple says no games found in chosen folder. Never had problems with these exact same games on my Windows mobile (6.x) or PC.

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Post Tue Jun 07, 2011 3:22 pm 
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