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Better Music for GM ScummVM (and DOSBox) games
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Darktalon



Joined: 01 Jun 2018
Posts: 4
 

I find that FatBoy sounds a bit odd in King's Quest VI, I am using the CD/Windows version. The very opening that displays the title and menu has some flute noises that are out of place, or rather far more prominent than they should be.

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Post Fri Jun 08, 2018 8:28 am 
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cwadge



Joined: 08 Feb 2018
Posts: 73
Location: USA
 

quote:
Originally posted by Darktalon
I find that FatBoy sounds a bit odd in King's Quest VI, I am using the CD/Windows version. The very opening that displays the title and menu has some flute noises that are out of place, or rather far more prominent than they should be.
Interesting. I wonder if this could be a settings issue? This is how it sounds for me (ScummVM v2.0.0 on Debian, FB v0.783 via FluidSynth v1.1.11):

https://youtu.be/x2Mn8GPhiZk

If yours doesn't sound like that, please provide as much of the following info as possible so we can figure out what's up:

ScummVM version
Which platform you're running it on (Windows, OS X, Linux, Android, dead ferret, etc.)
Sound backend and synth being used by Scumm
Everything in the "Audio" and "MIDI" tabs of the game
If at all possible, and this is the most useful thing you can provide, a recording of what you're hearing
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Post Fri Jun 08, 2018 3:09 pm 
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Darktalon



Joined: 01 Jun 2018
Posts: 4
 

quote:
Originally posted by cwadge
quote:
Originally posted by Darktalon
I find that FatBoy sounds a bit odd in King's Quest VI, I am using the CD/Windows version. The very opening that displays the title and menu has some flute noises that are out of place, or rather far more prominent than they should be.
Interesting. I wonder if this could be a settings issue? This is how it sounds for me (ScummVM v2.0.0 on Debian, FB v0.783 via FluidSynth v1.1.11):

https://youtu.be/x2Mn8GPhiZk

If yours doesn't sound like that, please provide as much of the following info as possible so we can figure out what's up:

ScummVM version
Which platform you're running it on (Windows, OS X, Linux, Android, dead ferret, etc.)
Sound backend and synth being used by Scumm
Everything in the "Audio" and "MIDI" tabs of the game
If at all possible, and this is the most useful thing you can provide, a recording of what you're hearing


I hear it at 0:19 in your video, the flute behind the main ones.

I'm using ScummVM 2.1.0 June 1st, Windows 10, FluidSynth, Mixed Adlib/Midi mode.
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Post Fri Jun 08, 2018 7:31 pm 
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cwadge



Joined: 08 Feb 2018
Posts: 73
Location: USA
 

quote:
Originally posted by Darktalon
I hear it at 0:19 in your video, the flute behind the main ones.

I'm using ScummVM 2.1.0 June 1st, Windows 10, FluidSynth, Mixed Adlib/Midi mode.


Ohhhh, I see what you mean now. That's just the multi-velocity nature of that particular flute preset. At harder velocities you can hear more breath tones, and at lower velocities it is much more subtle.

That particular piece alternates between high and low velocities. On more heavily synthetic modules (or soundfonts) there is only one tone for all flute velocities, so this would not be noticeable. On Fatboy, these are two distinct samples, so they sound different.
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Post Fri Jun 08, 2018 7:44 pm 
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Darktalon



Joined: 01 Jun 2018
Posts: 4
 

Ok thank you for explaining! What are your recommended FluidSynth settings?

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Post Fri Jun 08, 2018 7:47 pm 
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cwadge



Joined: 08 Feb 2018
Posts: 73
Location: USA
 

quote:
Originally posted by Darktalon
Ok thank you for explaining! What are your recommended FluidSynth settings?
It should basically "just work" on most systems, and on my Linux box at least (JACK backend for sound) the default 1.0 volume seems to work perfectly with 95% of supported games. This can be a little different in DOSBox, where you're running FluidSynth as a daemon. The only thing I might tweak otherwise is reverb based on personal preference (I leave mine default most of the time) and chorus (which I leave off on certain games, particularly Sierra ones). But again, that's all up to your own preference.
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Post Fri Jun 08, 2018 8:38 pm 
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cwadge



Joined: 08 Feb 2018
Posts: 73
Location: USA
FatBoy BETA Soundfont updated to version 0.784 

Another minor update, basically just a little polish here and there.

https://pub.dotbalm.org/misc/FatBoy-v0784.7z

Sample:

▶ Bop On The Rocks

Changelog:
Micro-adjustments to attenuation on few presets
Altered velocity split on GM Flute to 50/50 rather than 75/25 to help account for some strangely performed MIDI (thanks to Darktalon for the report)

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Post Thu Jun 14, 2018 2:07 am 
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Darktalon



Joined: 01 Jun 2018
Posts: 4
 

404 not found :*(

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Post Thu Jun 14, 2018 2:25 am 
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cwadge



Joined: 08 Feb 2018
Posts: 73
Location: USA
 

quote:
Originally posted by Darktalon
404 not found :*(


Ugh, thanks. It helps to actually upload the file, doesn't it? Confused Try again.
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Post Thu Jun 14, 2018 2:31 am 
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