ScummVM logo Forum Index - ScummVM website - Contact us - Buy Supported Games: GOG.com Rules - Search - Register - Login curved edge
Folder Forum Index > iPhone Port > please someone provide a working scummvm ios 11 64bit build
please someone provide a working scummvm ios 11 64bit build
  Author    Thread Reply to topic
psy_



Joined: 25 Mar 2018
Posts: 6
please someone provide a working scummvm ios 11 64bit build 

Hello, can anyone provide a compiled ipa or deb of latest release that works on ios 11? i try to compile it but gives me errors with high sierra and latest xcode, i tried the buildbot releases but they don't work on ios 11. Tried and a build from user blackpat : http://forums.scummvm.org/viewtopic.php?t=14421&start=15 , it works but it's an older build and one of my favorite games dreamweb doesn't work (gives black screen), thank you!

 Reply with quote  
Post Mon Mar 26, 2018 10:44 am 
 View user's profile Send private message
psy_



Joined: 25 Mar 2018
Posts: 6
 

ok i managed to compile the latest version 2.1.0 git (31/3/2018), works on ios 11, but Dreamweb still doesn't work :/ black screen on start, other games work alright.

If anyone want to test it copy it to /applications folder and if knows something to make Dreamweb work that would be great, thank you.

link : http://www74.zippyshare.com/v/paovyNDo/file.html

and here is the last 1.9.1 version, this version closes the app like it should, in the 2+ version the close doesn't work right (dreamweb doesnt work there too) : http://www10.zippyshare.com/v/eRGGM2dP/file.html


*dreamweb downloaded from this site cd version uk and floppy doesnt work (tested on ipad pro 1st gen ios 11.1.1)

 Reply with quote  
Post Sat Mar 31, 2018 8:34 pm 
 View user's profile Send private message
Weedy Weed Smoker



Joined: 05 Apr 2018
Posts: 3
 

Hi all !

I just compiled the latest version, and I incorporated the smart keyboard fix, the arrows on the keyboard fix, and I enabled the mt32 emulator which seems to work fine on iOS now...

Here it is :

ScummVM 2.1.0 (iOS 11)
http://www.mediafire.com/file/skinjwqqis99xmn/ScummVM%202.1.0%20%28iOS%2011%29.ipa

 Reply with quote  
Post Thu Apr 05, 2018 7:03 pm 
 View user's profile Send private message
psy_



Joined: 25 Mar 2018
Posts: 6
 

hello and thx for the new icon Smile and the latest compiled version with mt32 emu, i don't have a mac but only ipad so i compiled my versions with hackintosh, apple sux with so many rules for running an emulator on their devices!

 Reply with quote  
Post Fri Apr 06, 2018 12:53 pm 
 View user's profile Send private message
Weedy Weed Smoker



Joined: 05 Apr 2018
Posts: 3
 

@psy_ Oh what a coincidence, I compiled this on my Hackintosh too ! Very Happy

Yeah, wouldn't do without a jailbreak on my iOS devices, it gives so much power to these great devices...

BTW Dreamweb never worked on iOS, as well as Wintermute engine games, which are more verbose about the error (It says "Unable to initialize color format", which is a hint on the right direction...).

I guess it's a similar issue for Dreamweb, but noone ever managed to get it work on iOS, or maybe look into the issue...

http://forums.scummvm.org/viewtopic.php?t=12857

 Reply with quote  
Post Sat Apr 07, 2018 4:30 am 
 View user's profile Send private message
psy_



Joined: 25 Mar 2018
Posts: 6
 

i see about Dreamweb, i assumed that it worked on previous versions didn't know it was broken all along on ios , hope they fix it sometime in the future Smile

 Reply with quote  
Post Mon Apr 09, 2018 4:10 pm 
 View user's profile Send private message
Jabz



Joined: 09 Jun 2011
Posts: 8
 

quote:
Originally posted by Weedy Weed Smoker
Hi all !

I just compiled the latest version, and I incorporated the smart keyboard fix, the arrows on the keyboard fix, and I enabled the mt32 emulator which seems to work fine on iOS now...

Here it is :

ScummVM 2.1.0 (iOS 11)
http://www.mediafire.com/file/skinjwqqis99xmn/ScummVM%202.1.0%20%28iOS%2011%29.ipa


Thanks, how can I resign this and use this with my dev certificate?
 Reply with quote  
Post Sat Apr 21, 2018 2:41 pm 
 View user's profile Send private message
jonnyijapan



Joined: 11 Sep 2018
Posts: 8
Location: Tokyo
 

Just a heads up - I fixed a small issue stopping me from installing on device. Check out the master branch.

Also, I'm new to ScummVM in general and using it on iPhone/iOS in particular. I guess there are some other issues that would need fixing, like using keyboards etc. I think someone mentioned that the keyboard does not auto hide in landscape etc. is there any roadmap discussion concerning this?

 Reply with quote  
Post Tue Sep 11, 2018 10:29 pm 
 View user's profile Send private message
jonnyijapan



Joined: 11 Sep 2018
Posts: 8
Location: Tokyo
 

Btw so I just finished playing through Monkey Island Amiga on my iPhone. Just to prove/test how good this works. Which it did. But keyboard should definitely auto hide in landscape although I guess this should maybe be controllable by the user in some way and/or depend on device/resolution. If there is enough screen estate for showing the keyboard even in landscape, maybe it should be default "on". Also I miss not having an escape key and possibly a few other keys. Even the in-game help notes a lot of keys that cannot be accessed anyway like Ctrl. Also even connecting a Smart Keyboars (Bluetooth) to my iPhone the escape key didn't work. Come to think of it I don't remember if there was an escape key on Amiga even Very Happy. Anyhow I think most would play without physical keyboard on iOS devices so landscape without a software keyboard covering half of the game would be my highest priority for my next fix. I'm a iOS dev for a living for almost ten years and could probably fix this.

 Reply with quote  
Post Thu Sep 13, 2018 11:31 am 
 View user's profile Send private message
criezy
ScummVM Developer


Joined: 23 Sep 2006
Posts: 530
Location: West Sussex, UK
 

It's nice to see some love for the iOS port Smile

If you are interested in working further on the iOS keyboard issues, you can also take a look at this bug which is caused by a hardcoded mapping for Fn keys (since the iOS keyboard does not have those). As I noted in this bug ticket I think the best way forward is to add an accessory view to the keyboard to have one additional row of keys at the top for function keys (and we could also have an escape key and possibly other missing useful ones) and remove the hardcoded key mapping in the code.

And if you have not already done so, you may also want to read through the comments on the PR #1225 which is related to keyboard issues.

 Reply with quote  
Post Thu Sep 13, 2018 12:39 pm 
 View user's profile Send private message
jonnyijapan



Joined: 11 Sep 2018
Posts: 8
Location: Tokyo
 

Ok thanks I will. I also just found https://github.com/scummvm/scummvm/pull/1326
Will test that, it might be just what I need.

 Reply with quote  
Post Thu Sep 13, 2018 1:09 pm 
 View user's profile Send private message
jonnyijapan



Joined: 11 Sep 2018
Posts: 8
Location: Tokyo
 

Hmm no "Issues" tab is available. So in this Github repo issues cannot be used? Razz Anyway... Guess just use the forum. But it should be hard to follow along......

Edit: I opened a new thread on the iPhone-landscape-keyboard-hide issue: http://forums.scummvm.org/viewtopic.php?p=86276#86276

 Reply with quote  
Post Thu Sep 13, 2018 1:31 pm 
 View user's profile Send private message
digitall
ScummVM Developer


Joined: 02 Aug 2012
Posts: 915
 

jonnyijapan: As I said on your other post, we do not use Github for bug / feature request tracking. We use this instead:
https://bugs.scummvm.org/

 Reply with quote  
Post Thu Sep 13, 2018 2:35 pm 
 View user's profile Send private message
  Display posts from previous:      
Reply to topic

Forum Jump:
 



Forum Rules:
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

 

Powered by phpBB © 2001, 2006 phpBB Group
Forum design by ScummVM team, icons by raina
curved edge   curved edge