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ScummVM2.0.0 crash upon start [reproducable]
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stephan92



Joined: 23 Jan 2018
Posts: 11
 

Hi mim2011

I have a short question : what is the main purpose of the CURL library ?

Thank you

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Post Mon Mar 19, 2018 9:35 pm 
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mim2011



Joined: 22 Feb 2018
Posts: 7
 

Hi,

this is easy:



quote:
libcurl - the multiprotocol file transfer library


from https://curl.haxx.se/libcurl/

it is used to access files over many Internet protocols like https, ssh ....

I am not sure what is the usage on scummvm, I think for cloud saving of game states...
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Post Tue Mar 20, 2018 3:45 am 
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digitall
ScummVM Developer


Joined: 02 Aug 2012
Posts: 943
 

Yes, it is used for the Cloud support as per:
http://wiki.scummvm.org/index.php/Cloud_Storage_Support
http://wiki.scummvm.org/index.php/Local_Webserver

However, this should be disabled for current stable release builds such as v2.0.0 as per:
http://forums.scummvm.org/viewtopic.php?t=14499

If you are doing a local build from development source code, this may be enabled automatically/by default. You can disable the Cloud dependency requirements and functionality using:
./configure --disable-libcurl --disable-sdlnet --disable-cloud
prior to make.

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Post Tue Mar 20, 2018 8:25 am 
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mim2011



Joined: 22 Feb 2018
Posts: 7
 

quote:
Originally posted by digitall
Yes, it is used for the Cloud support as per:
http://wiki.scummvm.org/index.php/Cloud_Storage_Support
http://wiki.scummvm.org/index.php/Local_Webserver

However, this should be disabled for current stable release builds such as v2.0.0 as per:
http://forums.scummvm.org/viewtopic.php?t=14499

If you are doing a local build from development source code, this may be enabled automatically/by default. You can disable the Cloud dependency requirements and functionality using:
./configure --disable-libcurl --disable-sdlnet --disable-cloud
prior to make.


for the androidsdl port it is not enough, you have to disable curl as well into

scummvm/dists/androidsdl/scummvm/AndroidAppSettings.cfg

search for the line and remove curl:

code:
CompiledLibraries="mad vorbis flac ogg jpeg png theora freetype faad sdl_net"


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Post Tue Mar 20, 2018 8:36 am 
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mac_es



Joined: 31 Oct 2005
Posts: 104
 

Hello,

I have been trying to compile androidsdl port for a while without luck...

My environment for building scummvm is MSYS. And till now I have been able to compile: windows, symbian, WinCE, ps2, android

But I can't get a working toolchain for androidsdl, I got stucked in clang compiling for iconv mixing static and shared libraries...

So I finally decided to go for a pure Linux machine (CentOS 7) but I can't compile because the new SDK build tools requires glibc 2.18 and CentOS ships 2.17

Could you post exact versions and commands I need to get to compile androidsdl port?

Thank you

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Post Mon Jul 23, 2018 10:21 am 
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sev
ScummVM Lead


Joined: 21 Sep 2005
Posts: 1966
 

quote:
Originally posted by mac_es

Could you post exact versions and commands I need to get to compile androidsdl port?


Did you try this? And the script next to it.


Eugene
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Post Mon Jul 23, 2018 9:14 pm 
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mac_es



Joined: 31 Oct 2005
Posts: 104
 

Thank you!

I was following the wiki. I will give a try and download the older NDK.

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Post Tue Jul 24, 2018 6:57 am 
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mac_es



Joined: 31 Oct 2005
Posts: 104
 

Finally I have builded it!

I have had issues because I'm behind a proxy with several parts of the building process... and gradle part no seeing the licenses accepted...

Thank you so much!

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Post Wed Jul 25, 2018 4:07 pm 
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mac_es



Joined: 31 Oct 2005
Posts: 104
 

Hello,

One quick question...

I have an S9 (Oreo) with stock OS. I'm not able to save games. I have tried SCUMM and SCI engines.

I can browse sdcard, even the Indy3 IQ points are updated so it is not the sdcard problem...

As I'm running a compiled version I want to know if this issue is mine or some bug in the 2.1.0 trunk

Thank you

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Post Fri Aug 03, 2018 7:16 am 
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mac_es



Joined: 31 Oct 2005
Posts: 104
 

Reading the opened bugs I found one crashing if the GUI was localised to french... https://bugs.scummvm.org/ticket/10451

I have localized to Spanish, If I change it to English I can save correctly.

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Post Fri Aug 03, 2018 8:32 am 
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