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Blade Runner WIP
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Zibri



Joined: 29 Dec 2017
Posts: 4
 

Check this and add it to the main source:

https://github.com/Zibri/scummvm/blob/master/engines/bladerunner/detection_tables.h

I added italian version detection too..

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Post Fri Dec 29, 2017 10:38 am 
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Zibri



Joined: 29 Dec 2017
Posts: 4
 

I really hate github.

Anyway this is the checksum:

// BladeRunner (Italian)
{
"bladerunner",
0,
{
{"STARTUP.MIX", 0, "c7ceb9c691223d25e78516aa519ff504", 2314461},
AD_LISTEND
},
Common::IT_ITA,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO0()
},
AD_TABLE_END_MARKER
}

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Post Fri Dec 29, 2017 11:27 am 
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Wesker



Joined: 10 Apr 2009
Posts: 27
 

What's required for adding detection support to the Spanish version?

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Post Fri Dec 29, 2017 3:44 pm 
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Zibri



Joined: 29 Dec 2017
Posts: 4
 

quote:
Originally posted by Wesker
What's required for adding detection support to the Spanish version?


just run scummvm with the console open, then select your directory with the spanish version, scummvm will print out the crc.
send it to scummvm team.
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Post Sat Dec 30, 2017 11:28 am 
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legluondunet



Joined: 30 Jan 2015
Posts: 34
 

ScummVM developpers added french recognition CD, thanks a lot.
But instead of the english version, the game does not start, ScummVM asked for a file "ACTOR.TRE" that is not present in the french version.
https://bugs.scummvm.org/ticket/10381
Have you more luck with Italian or other version?

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Post Sat Jan 06, 2018 11:44 am 
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sev
ScummVM Lead


Joined: 21 Sep 2005
Posts: 1941
 

The engine is still quite far from completion, and we're slowly working with the English version. Other languages will be looked upon after the engine is completed, and in case there are many code changes for the localized versions, they could even be not supported.

Thus, at this moment, please hold your breath, there is not much to see anyway.


Eugene

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Post Sat Jan 06, 2018 12:22 pm 
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