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Swedish translations of SCUMM games
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thanius



Joined: 30 Jun 2007
Posts: 65
Swedish translations of SCUMM games 

I've recently found the tools for extracting dialog from SCUMM games and I've been beginning to fiddle with some translation. I noticed early on that swedish / isn't supported by the default charset, however the rest are (I'm guessing because german also has /).

My question is, how easy is it to add / to the charset so that swedish translations are possible?

Also, during the intro in SOMI, the larger font doesn't support the swedish /, as it breaks the text blanking and both lines are displayed at once. Any way to fix this?

I'm using scummtr as extraction/injection tool.

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Post Sun Nov 12, 2017 1:15 pm 
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krbj



Joined: 29 Jan 2015
Posts: 3
 

I am also very interested in this. Did you find any answers?

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Post Tue Feb 20, 2018 4:11 pm 
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sev
ScummVM Lead


Joined: 21 Sep 2005
Posts: 1947
 

It will require some work but is fairly possible: we had in the past special Italian characters and Russian characters.


Eugene

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Post Wed Feb 21, 2018 8:14 pm 
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krbj



Joined: 29 Jan 2015
Posts: 3
 

I have been playing around a bit with ScummTr, and is stuck on a problem.

I am using the English VGA floppy version of MI for testing. I then run the game in the latest ScummVM.

Case 1: I extract with

code:
scummtr -o -g monkey -p monkeyfd

, edit with TextPad, and then reimport with
code:
scummtr -i -g monkey -p monkeyfd

.
If I change a character the game works fine, shows the changed character.
If I add a character the game starts with corrupted graphics and goes into the copy protection check, which is impossible to solve because of the corrupted graphics.

Case 2: I extract with
code:
scummtr -o -A ov -g monkey -p monkeyfd

and then reimport with
code:
scummtr -i -g monkey -p monkeyfd

. This is the padded mode, because I read somewhere an advice to use this.
Even without any change to the text I get this error:
code:
BUG: TableOfContent::merge: different roomIds


With the -v (for verbose) switch added, I also see:
code:
Removed (29, 0x53D6) from the index
Removed (83, 0x64C0) from the index



If I make a change to the text, the error is the same, and the change does not appear to be inserted, no change in the displayed text is visible.

I obviously want to edit the text, with change of string length, and not get a result with corrupted graphics and unpassable copy protection. Do you have any hints to get started with this?

(I have already translated quite a lot of the strings, while not getting the actual ScummTr magic to work.)

Last edited by krbj on Thu Feb 22, 2018 7:38 am; edited 3 times in total
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Post Wed Feb 21, 2018 10:24 pm 
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krbj



Joined: 29 Jan 2015
Posts: 3
Re: Swedish translations of SCUMM games 

Now to get the thread back on track with the original question...

quote:
Originally posted by thanius
I've recently found the tools for extracting dialog from SCUMM games and I've been beginning to fiddle with some translation. I noticed early on that swedish / isn't supported by the default charset, however the rest are (I'm guessing because german also has /).

My question is, how easy is it to add / to the charset so that swedish translations are possible?


From reading about other translations to Russian, Korean and more, this could be done with Hibernatus' other tools.

It seems you could use scummrp to extract and reinject the font resource, and scummfont to convert the font to bitmap and then back to font.

They are available here:
http://hibernatus34.free.fr/scumm/scummrp.exe
http://hibernatus34.free.fr/scumm/scummfont.exe

Also see this thread:
http://web.archive.org/web/20150914161319/http://www.lucasforums.com/showthread.php?t=118680
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Post Wed Feb 21, 2018 10:35 pm 
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