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PS2 scummvm-1.7.0 3 Skulls of the Toltecs (CD DOS)
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morpheous



Joined: 27 Jun 2017
Posts: 7
PS2 scummvm-1.7.0 3 Skulls of the Toltecs (CD DOS) 

When i simply choose the game within the PS2 ScummVM main screen via the SCUMMVM.ELF, it always freezes and hangs with this ELF but when i choose this game with the SCUMMVM-S.ELF, it loads fine.

The problem happens when the game starts after the title screen. The game makes a studdering/skipping sound and freezes. anyone know of this issue and a possible fix or setting i need to configure within the settings tab on my PS2?

I also noticed my settings don't save. When i configure my plugin/theme paths, they will go back to default after i reboot my PlayStation 2.

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Post Fri Jun 30, 2017 10:12 pm 
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Unique User Name



Joined: 30 Jan 2012
Posts: 25
Location: New England, USA
 

With 1.7.0 you have to manually configure your INI (configuration file) on a PC and transfer it to your PS2.
Please refer to my posts ....... HERE ....... for explanations and sample INI contents you may require.

If youre having trouble with 1.7.0, and the game in question does not require that version specifically, I still recommend ....... SCUMM VM 1.4.1 (Original) ....... for normal play.
It will even auto-create the INI for you in that version. Wink (saves its own settings without PC interaction).

The two different ELFs... Use the one that works, thats the correct one for your setup. Very Happy
The other one simply does not have support for Network Adaptor and HDD (or atleast that is what the README file says lol).

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Post Sat Jul 01, 2017 5:03 am 
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morpheous



Joined: 27 Jun 2017
Posts: 7
 

ahhhh, thanks for the information my friend. ^_^

I also noticed that my USB keyboard doesn't respond, when connected. Only a mouse works. is that a settings i need to toggle or 1.7.0 doesn't support keyboard?

If i install 1.4.1, will it be compatible with 1.9.0 ScummVM games? other than the .ini saving my settings by itself, wouldn't having the latest version, 1.7.0 have better and more compatibility with games?

if 1.4.0 has bad performance and low compatibility with games, i would choose to just configure my settings once on my PC and transfer. Just as long as the settings SAVE!

I already configured my MAIN settings like this:

[scummvm]
versioninfo=1.7.0

[PlayStation2]
hdd_part=ScummVM
tv_mode=ntsc
gfx_mode=2

I don't see any lines for "plug-ins" or "themes" or anything else. Do i need to create them?

Do you know if 1.4.1 has keyboard support, unlike 1.7.0?

I'll do as you suggested and use the ELF that works. ^_^

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Post Sat Jul 01, 2017 5:32 am 
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Unique User Name



Joined: 30 Jan 2012
Posts: 25
Location: New England, USA
 

Youre welcome...

The keyboard setup has been a problem for alot of people... Nobody ever came up with a solution... Sometimes it works, sometimes it just doesnt.

1.4.1 will play about five less games than 1.7.0.
There is no 1.9.0 for PS2... but we all keep hoping.
Big difference between the "latest version" and the "best version". Wink

Yes, the settings will save with 1.4.1...
I havent noted any compatibility issues, which would stop me from finishing any game I own, with that version.
What "bad performance and low compatibility"?


My 1.7.0 ScummVM.ini looks like this...

[scummvm]
mute=false
speech_volume=200
native_mt32=false
midi_gain=100
gui_theme=scummmodern
savepath=pfs0:SAVES/
mt32_device=null
extrapath=pfs0:data/
subtitles=true
multi_midi=false
browser_lastpath=
fullscreen=false
gui_renderer=antialias
pluginspath=pfs0:plugins/
gm_device=null
themepath=pfs0:themes/
sfx_volume=200
talkspeed=200
music_volume=200
speech_mute=false
lastselectedgame=
music_driver=auto
disable_dithering=false
opl_driver=auto
aspect_ratio=false
versioninfo=1.7.0
autosave_period=300
enable_gs=false

[PlayStation2]
hdd_part=ScummVM
gfx_mode=2
tv_mode=ntsc

[plugin_files]

[zak-fm]
description=Zak McKracken and the Alien Mindbenders
mute=false
speech_volume=200
talkspeed=200
path=pfs0:Scumm Virtual Machine Games/Zak McKracken + The Alien Mindbenders/
subtitles=true
gameid=zak
language=en
sfx_volume=200
music_volume=200
platform=fmtowns
music_driver=auto
opl_driver=auto
speech_mute=true
guioptions=sndNoSpeech sndNoMIDI midiTowns noAspect lang_English

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Post Fri Jul 21, 2017 11:21 am 
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morpheous



Joined: 27 Jun 2017
Posts: 7
 

Thank for replying.


When i posted, "1.9.0", i was referring to the ScummVM game versions, not the actual ScuumVM version number.

I since deleted all the games and scumm from my PS2 hdd. There were too many games that didn't work.

In my opinion, its a waste of space to keep a emulator that has such low compatibility.

I installed more PS2 games in its place.

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Post Fri Jul 21, 2017 6:07 pm 
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Unique User Name



Joined: 30 Jan 2012
Posts: 25
Location: New England, USA
 

Shocked


quote:
What Is ScummVM?

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.

You can find a full list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Wink
Sorry to hear that you jumped straight to the vandalism of your own efforts, before taking a time-out...
You would have gotten them to work eventually...
In this world of altering the contents within files and code, with precision, to get a desired result, it requires great patience...
Sometimes years are even required, between breaks, before you finally make a break-through, however it is a great skill to acquire nonetheless...
Im a trial-and-error professional myself, whom will gladly admit to 300+ repetitive failures (in-a-row usually lol), before finally accomplishing something which I just believed would eventually succeed...
Dont give up on your dreams.
Cool
In my opinion, any homebrewed-PS2, is quite simply "not-complete", if it does not contain ScummVM...
Exceptions would be, Media-Center PS2, PS2-Games-Only PS2, and other similar things (Et cetera).
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Post Fri Aug 11, 2017 8:01 pm 
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