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Blinding you with SCIence
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criezy
ScummVM Developer


Joined: 23 Sep 2006
Posts: 413
Location: West Sussex, UK
Blinding you with SCIence 

Explore a haunted museum, hunt a serial killer, mop the floor, descend into madness, find your true love, find your "true love", travel to lands below, solve the Voodoo Murders, rediscover a lost opera - or do it all! The first batch of 32-bit DOS/Windows Sierra adventures are now ready to be tested in the latest daily build of ScummVM:


The Datafiles page has been updated with instructions on how to install these games. If you don't own some, go to our where to get the games page to buy them!

Before you start your test run, please read the instructions on our SCI testing page, and take some screenshots along the way.

If you have been itching to play some of the earlier SCI games, please take this time to run through them again too, as changes to the engine may also affect some 16-bit SCI games!

Important: Please report your testing using this form (as mentioned on our SCI testing page) and not by replying in this forum thread as we used to do. Since we are trialling a new way to gather test results, any feedback is welcome (and this can be posted here).

Have fun!
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Post Fri Apr 28, 2017 9:44 pm 
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criezy
ScummVM Developer


Joined: 23 Sep 2006
Posts: 413
Location: West Sussex, UK
 

Since there is no OS X PPC build on our daily build page, I have made one today that can be used to test those games: get it here

Build updated on May 14.


Last edited by criezy on Sun May 14, 2017 9:37 pm; edited 2 times in total

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Post Fri Apr 28, 2017 10:35 pm 
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Raziel
ScummVM Porter


Joined: 25 Oct 2005
Posts: 882
Location: A haunted Castle somewhere in the Bavarian Mountains
 

Sweet!

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Post Mon May 01, 2017 9:35 am 
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Bobbin



Joined: 18 Nov 2005
Posts: 64
Location: Germany
 

Congrats folks, glad all these years of SCI32 development paid off. Always wanted to play Gabriel Knight 2, seems like now is the time Smile

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Post Mon May 01, 2017 11:40 pm 
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MrPunchy



Joined: 06 Nov 2006
Posts: 103
 

any way to use the avi videos in KQVII instead of rbt?

The framerate is better in the avi videos.

Thank you.

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Post Fri May 05, 2017 3:35 pm 
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criezy
ScummVM Developer


Joined: 23 Sep 2006
Posts: 413
Location: West Sussex, UK
 

quote:
Originally posted by MrPunchy
any way to use the avi videos in KQVII instead of rbt?

The framerate is better in the avi videos.

Thank you.
I just asked that question to our SCI developers and the answer I got is:
quote:
Originally posted by Mr SCI Developer
The dos-version uses robot, not avi. The way to use the higher framerate video is to run the windows version... They're exactly the same except for those videos.

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Post Fri May 05, 2017 8:44 pm 
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MrPunchy



Joined: 06 Nov 2006
Posts: 103
 

Ok, but scummvm only detect the dos version Sad

My king Quest VII is the Spanish version.

code:

[2017-05-06 14:50:02] ScummVM 1.10.0git3234-gdb17478 (May  4 2017 04:12:26)
[2017-05-06 14:50:02] TAINTED Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG
[2017-05-06 14:50:02] --- Log opened.
[2017-05-06 14:50:02] Using configuration file: legends.ini
[2017-05-06 14:50:17] El juego en '..\KQVII\' parece ser desconocido.
[2017-05-06 14:50:17] Porfavor, informe de ello al equipo de ScummVM junto al nombre
[2017-05-06 14:50:17] del juego que ha intentado añadir y su versión, lenguaje, etc.:
[2017-05-06 14:50:17]
[2017-05-06 14:50:17]   {"resource.aud", 0, "b025ac511c768b146da7a35fa006353d", 209960861},
[2017-05-06 14:50:17]   {"resource.000", 0, "51c1ead1163e19a2de8f121c39df7a76", 200764100},
[2017-05-06 14:50:17]   {"resource.map", 0, "0b62693cbe87e3aaca3e8655a437f27f", 18709},
[2017-05-06 14:50:17]
[2017-05-06 14:50:17] WARNING: Failed to find volume for 0.MAP!
[2017-05-06 14:51:44] --- Log closed successfully.



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Post Sat May 06, 2017 12:48 pm 
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criezy
ScummVM Developer


Joined: 23 Sep 2006
Posts: 413
Location: West Sussex, UK
 

quote:
Originally posted by MrPunchy
Ok, but scummvm only detect the dos version Sad
The detection for the KQ7 Spanish Windows version was indeed missing and has now been added. With a new daily build if you add the game it should now propose both the DOS and Windows version (I don't know if the one from today contains the changes, so you may need to wait until tomorrow).
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Post Sun May 07, 2017 3:38 pm 
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MrPunchy



Joined: 06 Nov 2006
Posts: 103
 

Thanks! Now scummvm detect the windows version.

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Post Mon May 08, 2017 7:40 pm 
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