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ETA for ScummVM 1.10?
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fetito666



Joined: 19 Mar 2016
Posts: 12
ETA for ScummVM 1.10? 

Is there an ETA for ScummVM 1.10?

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Post Wed Mar 08, 2017 1:18 am 
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sev
ScummVM Lead


Joined: 21 Sep 2005
Posts: 1938
 

What are you looking for?

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Post Wed Mar 08, 2017 6:49 am 
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fetito666



Joined: 19 Mar 2016
Posts: 12
version 1.10 

Support for Gabriel Knight 1 in SVGA and also Phantasmagoria 1 + 2.

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Post Thu Mar 09, 2017 8:42 am 
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Raziel
ScummVM Porter


Joined: 25 Oct 2005
Posts: 909
Location: A haunted Castle somewhere in the Bavarian Mountains
 

Not to rain on your parade, but where did you read resp. who was telling you that these games will be supported in 1.10?

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Post Thu Mar 09, 2017 11:14 am 
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sev
ScummVM Lead


Joined: 21 Sep 2005
Posts: 1938
Re: version 1.10 

quote:
Originally posted by fetito666
Support for Gabriel Knight 1 in SVGA and also Phantasmagoria 1 + 2.

Those games were not announced as supported yet. So, if we start the release cycle tomorrow, 1.10 would go without these games anyway.


Eugene
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Post Sat Mar 11, 2017 9:05 am 
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Caltaron



Joined: 06 Nov 2017
Posts: 2
Re: version 1.10 

I can totally understand that you hesitate to acknowledge a release date for no really important reasons. Since I am in the middle of building a retro machine for myself including ScummVM, I would still appreciate a hint. So perhaps you are so kind to answer this very vague question: Do you feel confident that there will be a stable release of version 1.10 still in 2017, or are we most likely looking at next year? Thank you for all your efforts and this fantastic piece of software!

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Post Mon Nov 06, 2017 7:26 pm 
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digitall
ScummVM Developer


Joined: 02 Aug 2012
Posts: 823
 

Caltaron: See http://lists.scummvm.org/pipermail/scummvm-devel/2017-November/012008.html

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Post Tue Nov 07, 2017 2:49 pm 
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Caltaron



Joined: 06 Nov 2017
Posts: 2
A few days early for a X-mas present 

Thank you! Nice that we can look forward to a very special X-mas present this season.

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Post Tue Nov 07, 2017 7:09 pm 
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albadross



Joined: 14 Jun 2006
Posts: 51
 

I see mention made in the scumm-devel link about the 1.10.0 release of a suggestion of including Wintermute and, in particular, the Carol Reed games. I have completed all CR games (from 04 East Side Story to 12 Profound Red) and another 19 Wintermute games (list available). I think these should be considered for inclusion in the release.

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Post Sat Nov 11, 2017 10:03 pm 
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Raziel
ScummVM Porter


Joined: 25 Oct 2005
Posts: 909
Location: A haunted Castle somewhere in the Bavarian Mountains
 

quote:
Originally posted by albadross
I see mention made in the scumm-devel link about the 1.10.0 release of a suggestion of including Wintermute and, in particular, the Carol Reed games. I have completed all CR games (from 04 East Side Story to 12 Profound Red) and another 19 Wintermute games (list available). I think these should be considered for inclusion in the release.

I would like to add to that.
There are some more games who were, at least one time, confirmed as working and completable, e.g. "Cold Winter Waiting".
See the WME testing thread for completable Wintermute games.

If some more games were marked as supported, probably more people will start playing them, so more bug reports may roll in as well, but that is ultimately a good thing, i believe(?)

I don't think we can get enough testers for a pinpoint release on all the needed games anyway, but that is, of course, just my opinion.
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Post Sun Nov 12, 2017 10:50 am 
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