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Test-Candidate of ScummVM 1.9.0 for WII
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MusicallyInspired



Joined: 02 Mar 2007
Posts: 946
Location: Manitoba, Canada
 

quote:
Originally posted by AReim1982
@MusicallyInspired:
MT-32 emulation has only worked before ScummVM version 1.5. That was already discussed in that thread:
-> http://forums.scummvm.org/viewtopic.php?p=72441&sid=8953c7999127b4644792cb62a3f85281


So it was, my bad. I even posted in that thread.

To be clear, I wasn't expecting a solution, I was merely making an observation of a sad fact. I'm sure it's fully to do with the advancements being more resource intensive. It's quite alright.
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Post Wed Dec 17, 2014 3:30 am 
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Rikcahrd



Joined: 04 Jul 2009
Posts: 10
 

quote:
Originally posted by AReim1982
I have compiled a new binary from the ScummVM 1.7.0 source. You can download my latest binary here:
-> http://www.mediafire.com/download/bsyxil7u9sxazz3/scummvm-1.7.0-wii-b1.zip

Thank you for testing.


Is the above still the latest build with all the fixes discussed in this thread included or do the daily 'stable' and 'developemnt' builds on http://buildbot.scummvm.org/builds.html
now include all the fixes as well??
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Post Sat Feb 14, 2015 5:07 pm 
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AReim1982



Joined: 10 Dec 2013
Posts: 24
Location: Germany
 

quote:
Originally posted by Rikcahrd
quote:
Originally posted by AReim1982
I have compiled a new binary from the ScummVM 1.7.0 source. You can download my latest binary here:
-> http://www.mediafire.com/download/bsyxil7u9sxazz3/scummvm-1.7.0-wii-b1.zip

Thank you for testing.


Is the above still the latest build with all the fixes discussed in this thread included or do the daily 'stable' and 'developemnt' builds on http://buildbot.scummvm.org/builds.html
now include all the fixes as well??


Yes, the above link is always the last stable release with all fixes discussed in this thread. But currently all fixes are commited and accepted. That means that you can also use the 'developement' builds from the buildbot.
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Post Wed Feb 18, 2015 3:25 am 
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47iscool



Joined: 12 May 2014
Posts: 48
Location: United States
 

A problem I've noticed with this this port since the first release for Wii/GC is the scrolling. Has anyone else noticed how it seems as if it's frame skipping?

The PC version, and even the Dreamcast version scroll correctly so I was wondering what the issue might be with
this particular port.

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Post Thu Dec 03, 2015 9:06 am 
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AReim1982



Joined: 10 Dec 2013
Posts: 24
Location: Germany
 

I have compiled a new binary from the ScummVM 1.9.0 source. You can download my latest binary here:
-> !OLD! http://www.mediafire.com/file/y01mvf9yadu9bq9/scummvm-1.9.0-wii-b3.zip

Thank you for testing.


Last edited by AReim1982 on Mon Feb 06, 2017 12:58 pm; edited 5 times in total

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Post Fri Dec 23, 2016 10:21 am 
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MusicallyInspired



Joined: 02 Mar 2007
Posts: 946
Location: Manitoba, Canada
 

I'll try to give this a go if I have the time. Haven't used my Wii in ages and ages but it's nice to see a new version anyhow.

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Post Tue Jan 03, 2017 1:17 pm 
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xunga



Joined: 25 Jan 2017
Posts: 2
 

Good work, but Discworld 1 does not work in this latest version 1.9.0, but Neverhood works more smoothly without those pauses of two seconds that another user indicated in previous posts. The other games do not give problems in your latest published version.

Version 1.7.0 perfectly moves all games, including Discworld 1 and 2, but loses the fluidity of Neverhood version 1.9. If you could combine the good of both versions would be perfect.

Tested on Wii 4.3 with iOS58.

Thank you for your effort!!

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Post Thu Jan 26, 2017 5:07 pm 
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AReim1982



Joined: 10 Dec 2013
Posts: 24
Location: Germany
 

@xunga:
Discworld works, but in newer ScummVM versions you also have to copy the "drivers"-subfolder from your game-disk.
-> http://wiki.scummvm.org/index.php/Datafiles#Discworld


Last edited by AReim1982 on Tue Feb 07, 2017 2:17 pm; edited 1 time in total

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Post Sat Feb 04, 2017 1:11 pm 
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AReim1982



Joined: 10 Dec 2013
Posts: 24
Location: Germany
 

Update!
-> http://www.mediafire.com/file/y01mvf9yadu9bq9/scummvm-1.9.0-wii-b3.zip

News:
- updated toolchain: devkitPPC R28 + LibOGC 1.8.16 + LibFAT 1.1.0
- updated libraries: Freetype 2.7, Jpeg 9B, LibPNG 1.5.28, ZLib 1.2.11, FLAC 1.2.1, LibMAD 0.15.1b, Tremor
- support for Z-Vision engine (Zork Nemesis, Zork Grand Inquisitor)

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Post Mon Feb 06, 2017 1:05 pm 
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xunga



Joined: 25 Jan 2017
Posts: 2
 

Thank you very much. Discworld works again.

I've been testing your latest version 1.9.0-b3 and everything seems to work correctly. This emulator is incredible. Great job!!

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Post Tue Feb 07, 2017 5:19 pm 
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MusicallyInspired



Joined: 02 Mar 2007
Posts: 946
Location: Manitoba, Canada
 

Works great so far. So nice to finally play Myst on the Wii!

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Post Wed Feb 08, 2017 3:07 am 
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Rikcahrd



Joined: 04 Jul 2009
Posts: 10
 

quote:
Originally posted by AReim1982
Update!
-> http://www.mediafire.com/file/y01mvf9yadu9bq9/scummvm-1.9.0-wii-b3.zip

News:
- updated toolchain: devkitPPC R28 + LibOGC 1.8.16 + LibFAT 1.1.0
- updated libraries: Freetype 2.7, Jpeg 9B, LibPNG 1.5.28, ZLib 1.2.11, FLAC 1.2.1, LibMAD 0.15.1b, Tremor
- support for Z-Vision engine (Zork Nemesis, Zork Grand Inquisitor)


Great work.
Any chance you could take a look at Broken Sword 2.5 on the Wii version.
It brings up an error message about 640x480 out of bounds when starting the game. The game runs in 800x600, would this be possible to fix simply removing the check and forcing the wii version to run on in 640 x 480
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Post Thu Feb 16, 2017 3:26 pm 
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AReim1982



Joined: 10 Dec 2013
Posts: 24
Location: Germany
 

@Rikcahrd:
Some month ago I wrote a converter for the Sword25 engine to shrink the resolution to 640x480 and convert the pixelformat to RGB565. The video output is not a problem anymore, but I get "out of memory" errors. The WII doesn't have enough ram (~64MB) and the cpu is maybe not fast enough.

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Post Fri Feb 24, 2017 1:09 pm 
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skarmachild



Joined: 23 Mar 2017
Posts: 1
 

I would love it there was some way for Classic Controller to be implemented in the Wii release. I don't have a Gamecube controller so im not sure if that works.

I get it's like 'why would you want that' but sometimes I dont wanna hold my arm up to the sensor bar.

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Post Mon Apr 03, 2017 5:27 pm 
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