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Sanitarium Engine - All help is welcome
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maximus



Joined: 06 Jan 2008
Posts: 100
Location: Toronto, Ontario
 

quote:
Originally posted by clone2727
quote:
Originally posted by Mim
it looks that completion is in sight. Smile
You have a very strange definition of completion.

quote:
Originally posted by alexbevi
thereís no way to retrieve/use items once collected
quote:
Originally posted by alexbevi
Encounters load, but you canít interact with keywords yet.



"completion" == "a couple commits closer to playable status" maybe?
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Post Sat Apr 18, 2015 4:35 pm 
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Mim



Joined: 11 Dec 2005
Posts: 64
 

quote:
Originally posted by maximus
"completion" == "a couple commits closer to playable status" maybe?


I'm not developer but if I were one, I would most probably prefer definition "completion" = "playable game with my name in the ScummVM credit list". Wink
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Post Mon Apr 20, 2015 8:12 pm 
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Longcat



Joined: 23 Sep 2006
Posts: 943
 

quote:
Originally posted by Mim
quote:
Originally posted by maximus
"completion" == "a couple commits closer to playable status" maybe?


I'm not developer ...


Evidently.
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Post Wed Apr 22, 2015 6:00 pm 
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clone2727
Retired


Joined: 09 Jun 2006
Posts: 1592
Location: NJ, USA
 

quote:
Originally posted by Longcat
quote:
Originally posted by Mim
quote:
Originally posted by maximus
"completion" == "a couple commits closer to playable status" maybe?


I'm not developer ...


Evidently.
Nah, it's nice to have a good dose of optimism now and again Smile
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Post Thu Apr 23, 2015 1:16 am 
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alexfont



Joined: 13 Apr 2006
Posts: 20
Location: Ireland
 

Wow, 6 years since we start the project that I completely forgot about this thread.

In past month I start to work a little bit on the engine. It's not much time invested, but the main focus was to get the game more playable with less crashes and I guess it's achieved.

At this point, even without inventory or proper encounter speech, we can finish the 1st Chapter. The game doesn't crash anymore in specific places and we can play with Max around all the scene and go to the next Chapter.

Lets see what progress we could do in the next months but for sure it's good we're not alone Wink

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Post Sun May 17, 2015 6:23 pm 
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Raziel
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Joined: 25 Oct 2005
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Yeah...progress... Smile

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Post Wed Jun 03, 2015 3:19 pm 
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killcake



Joined: 15 Feb 2012
Posts: 8
 

I keep checking in on this thread from time to time, great news on the progress so far!

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Post Sat Aug 15, 2015 3:32 am 
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topolinik



Joined: 27 Mar 2007
Posts: 36
Location: Italy
 

Bump up! Very Happy

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Post Mon Dec 05, 2016 9:16 am 
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maximus



Joined: 06 Jan 2008
Posts: 100
Location: Toronto, Ontario
 

I haven't really had much to do with this lately for (insert excuses here), but based on the new direction the project took with including wip engines directly (as noted by Dreammaster in http://forums.scummvm.org/viewtopic.php?p=83297#83297), would there be any benefit in getting this engine merged?

It's in good standing, but since I'm not working on it and neither are any of the previous contributors, would there be any benefit? I think we all hoped that someone would help get the last 20% finished, but as the years rolled by, this hasn't happened yet.

I like the idea of having this engine getting peer review and included in buildbot builds, but i'm guessing without active developers it would just rot in the main branch as it has been in my fork.

I'm open to suggestions though (unless they're "get back to work and finish the engine" ... cause I'd love to ... but ... reasons ...)

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Post Fri Dec 30, 2016 11:14 pm 
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dreammaster
ScummVM Developer


Joined: 04 Nov 2005
Posts: 312
Location: Boston, Massachusetts, USA
 

quote:
Originally posted by maximus
I like the idea of having this engine getting peer review and included in buildbot builds, but i'm guessing without active developers it would just rot in the main branch as it has been in my fork.


That sounds like it would be the case. Without anyone even planning to eventually work on it, there seems little point in merging it into master. We've already got engines in it like Lastexpress, and it doesn't seem like their presence in master has been any boon to getting them completed. If someone can be found to work on it, then having it master would be helpful.
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Post Sun Jan 01, 2017 4:05 am 
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Strangerke
ScummVM Developer


Joined: 06 Sep 2006
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Location: Belgium
 

Just for the record, could you list the main missing things? Is there a lot of hardcoded logic for example, or is it all about game mechanisms?

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Post Tue Jan 03, 2017 1:32 pm 
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Raziel
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Joined: 25 Oct 2005
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quote:
Originally posted by Strangerke
Just for the record, could you list the main missing things? Is there a lot of hardcoded logic for example, or is it all about game mechanisms?


oooh, strangerke is already onto the tracks Very Happy
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Post Tue Jan 03, 2017 2:17 pm 
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maximus



Joined: 06 Jan 2008
Posts: 100
Location: Toronto, Ontario
 

quote:
Originally posted by Strangerke
Just for the record, could you list the main missing things? Is there a lot of hardcoded logic for example, or is it all about game mechanisms?


Sorry for the delay; not sure why i don't get email updates from these forums anymore :/

To quickly summarize:

Graphics (90%; some flickering)
Movies (100%)
Opcodes (90%; more testing needed)
Pathfinding (80%; our version isn't great)
SFX (95%; needs more testing)
Ambient Music (95%; needs more testing)
Conversation System (20%; lots of work needed here)
Inventory System (5%; lots of work needed here)
Minigames (90%; needs more testing)
Script Engine (95%)
Event Handling (95%)

We also have a very well organized IDA db we've been working off of that could make this easier for anyone willing to jump in Wink

There wasn't any hardcoded logic; everything is handled via scripted events.
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Post Sun Jan 08, 2017 1:48 pm 
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