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secreto
Joined: 04 Jun 2013
Posts: 9
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Progress? HA.
The code being neglected to favor new and unrelated things is all but progress.
Ruining the very foundation of ScummVM. Deviating the code and basic premise and function of the program and project for the benefit of a few who have seized ScummVM...
If you want an RPG VM go and do your own separate project and don't waste the work of others. And hopefully this **** is not for the "leaders" to receive money from this.
You will say and do what you want with what is not yours but,
the reality of the wrongdoing is here.
R.I.P. ScummVM (2001-2010+?)
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Fri Jul 29, 2016 12:29 pm |
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dreammaster
ScummVM Developer

Joined: 04 Nov 2005
Posts: 328
Location: Boston, Massachusetts, USA |
Geeze dude. Take a chill pill. Despite your protestations of the code getting "neglected" because of the announcement, I notice you don't seem to falling over yourself to pick up the supposed slack and work on adventures yourself. And "I don't know programming" isn't really an excuse. If you feel that strongly about it, you'd take the time to learn. ScummVM has, for many years now, had a good separation of game engines from the core functionality (graphics, sound, I/O, etc.). It would have to, considering that we're now at 50 distinct game engines and counting. . The inclusion of RPGs wouldn't, and couldn't, ruin that. If you don't like RPGs, you can simply not try to add or play any RPGs that we end up supporting. Or build your ScummVM executable without any of the RPGs enabled.
In any case, there's a difference between upset argument and outright trolling. Please moderate your tone.
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Fri Jul 29, 2016 12:55 pm |
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secreto
Joined: 04 Jun 2013
Posts: 9
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The only excuses are those that are giving you.
In recent years have been broken several parts and games that costed much work and effort since the beginning of scummVM by some people who thinks that it's his own property. And are ignoring that.
Much people have left, for the tyranny, the abuse. Don't play dumb and blame others for what's been doing and happening.
If feeling ofended by the exposing truth, feel free to ban or accuse, since it's what best do some people.
Perhaps the spirit of the true scummvm will be revived in another form by me or others who really cares...
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Fri Jul 29, 2016 2:30 pm |
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sev
ScummVM Lead

Joined: 21 Sep 2005
Posts: 1947
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quote: Originally posted by secreto
In recent years have been broken several parts and games that costed much work and effort since the beginning of scummVM by some people who thinks that it's his own property.
quote: Originally posted by secreto
Much people have left, for the tyranny, the abuse. Don't play dumb and blame others for what's been doing and happening..
quote: Originally posted by secreto
And hopefully this **** is not for the "leaders" to receive money from this.
These are very interesting words which you say. Could you please enlighten us with a bit more details, what are the "[deliberately] broken games", "[somebody thinks scummVM] is his own property", "Tyranny, the abuse", who are these '"leaders"' seeking money from the project.
Eugene
PS. I never try to feed the trolls, but this looks like a rare exception.
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Fri Jul 29, 2016 6:51 pm |
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MusicallyInspired

Joined: 02 Mar 2007
Posts: 964
Location: Manitoba, Canada |
@secreto, you're right. ScummVM is ruined now. How can we enjoy our adventures now that RPG's will be supported! That just....ruins it all! It's all over. Childhood ruined.
or
I don't care and will still play my adventure games.
There's been hardly that much progress in ScummVM for already supported engines (like SCI, for example) in ages so I don't think supporting RPG is going to change that. If anything, renewed interest in the program for such a big change might re-spark some interest in the older engines. Who knows? Maybe implementing some feature for RPG engines will help solve problems with current adventure engines. I welcome the change, at any rate. I just found it surprising.
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Fri Jul 29, 2016 9:02 pm |
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Raziel
ScummVM Porter

Joined: 25 Oct 2005
Posts: 946
Location: A haunted Castle somewhere in the Bavarian Mountains |
quote: Originally posted by secreto
Much people have left, for the tyranny, the abuse
You seem to be one of them...?
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Sat Jul 30, 2016 10:09 am |
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JenniBee
Joined: 17 Sep 2010
Posts: 68
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quote: Originally posted by MusicallyInspired There's been hardly that much progress in ScummVM for already supported engines (like SCI, for example) in ages so I don't think supporting RPG is going to change that. If anything, renewed interest in the program for such a big change might re-spark some interest in the older engines. Who knows? Maybe implementing some feature for RPG engines will help solve problems with current adventure engines. I welcome the change, at any rate. I just found it surprising.
There's still people working on support for the older engines behind the scenes. There's been some major additions to the code on the SCI32 front lately. They haven't yet been added to the main codebase, but there's several pull requests containing SCI32 improvements.
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Mon Aug 29, 2016 5:25 pm |
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Dark-Star

Joined: 30 Oct 2005
Posts: 128
Location: Reutlingen, GERMANY |
Now that the Xeen engine is integrated into the main ScummVM repo, is it okay to already report bugs on it?
There's still that strange bug right at the beginning, when you turn around, enter the tavern and look at the wall to the right: the wall animates through various different wall-types whereas I think it should just animate the torch that's supposed to be there. Probably two parameters got mixed up somewhere. I tried to locate the problem but haven't yet found anything
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Tue Sep 20, 2016 9:21 am |
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dreammaster
ScummVM Developer

Joined: 04 Nov 2005
Posts: 328
Location: Boston, Massachusetts, USA |
quote: Originally posted by Dark-Star Now that the Xeen engine is integrated into the main ScummVM repo, is it okay to already report bugs on it?
Heh. I appreciate the enthusiasm, but not yet. At the moment, I'm still actively working on it; mostly on the intros at the moment, since it's given me an easier chance to perfect some of the core graphics functionality, as well as sound and music. As far as in-game itself goes, there's still missing functionality here and there; for example, the game will crash if you try to enter a tent, for example.
I'll let you all know when it's ready for testing.
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Tue Sep 20, 2016 11:40 am |
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dreammaster
ScummVM Developer

Joined: 04 Nov 2005
Posts: 328
Location: Boston, Massachusetts, USA |
It's also worth mentioning that we've adopted a more inclusive attitude towards engine inclusion in the main repo - we're no longer waiting until the games are entirely finished; entirely new engines will be able to be worked on in the main repo from scratch. That way, development will benefit from both Buildbot, and peer review. I see it as helping to avoid situations in the past where broad swathes of the commit history for an engine won't compile under gcc simply because some of us (*cough* *cough*) use Visual Studio for active development. Which in turn makes it less likely future gcc users doing bisects of the code history to track down errors will land on a commit that won't compile.
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Tue Sep 20, 2016 2:30 pm |
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