ScummVM logo Forum Index - ScummVM website - Contact us - Buy Supported Games: GOG.com Rules - Search - Register - Login curved edge
Folder Forum Index > Other Ports > OS X and Fate of Atlantis
OS X and Fate of Atlantis
  Author    Thread Reply to topic
Teddy



Joined: 22 Dec 2015
Posts: 2
OS X and Fate of Atlantis 

I've got ScummVM 1.7.0 and Indy and the Fate of Atlantis Mac version.
I add game to ScummVM, then I launch it. It crashes immediately.
The console log shows:

12/22/15 3:17:14.365 PM scummvm[1320]: WARNING: The Gestalt selector gestaltSystemVersion is returning 10.9.2 instead of 10.11.2. This is not a bug in Gestalt -- it is a documented limitation. Use NSProcessInfo's operatingSystemVersion property to get correct system version number.
Call location:
12/22/15 3:17:14.365 PM scummvm[1320]: 0 CarbonCore 0x9beb1913 ___Gestalt_SystemVersion_block_invoke + 135
12/22/15 3:17:14.365 PM scummvm[1320]: 1 libdispatch.dylib 0x942f9763 _dispatch_client_callout + 50
12/22/15 3:17:14.365 PM scummvm[1320]: 2 libdispatch.dylib 0x942f963f dispatch_once_f + 78
12/22/15 3:17:14.365 PM scummvm[1320]: 3 libdispatch.dylib 0x942faec9 dispatch_once + 31
12/22/15 3:17:14.365 PM scummvm[1320]: 4 CarbonCore 0x9be2d576 _Gestalt_SystemVersion + 1047
12/22/15 3:17:14.365 PM scummvm[1320]: 5 CarbonCore 0x9be2c6a5 Gestalt + 154
12/22/15 3:17:14.365 PM scummvm[1320]: 6 scummvm 0x0105918c scummvm + 17138060
12/22/15 3:17:14.567 PM scummvm[1320]: 15:17:14.567 WARNING: 140: This application, or a library it uses, is using the deprecated Carbon Component Manager for hosting Audio Units. Support for this will be removed in a future release. Also, this makes the host incompatible with version 3 audio units. Please transition to the API's in AudioComponent.h.
12/22/15 3:17:16.959 PM com.apple.xpc.launchd[1]: (org.scummvm.scummvm.72992[1320]) Service exited with abnormal code: 1

I can remove the game, add it again but this time I specify it as a PC version - now it doesn't crash, but the character Indy is all black - like I'm trying to move the mask around.

Any help or ideas on how to fix this.

 Reply with quote  
Post Tue Dec 22, 2015 10:19 pm 
 View user's profile Send private message
LordHoto
ScummVM Developer


Joined: 30 Oct 2005
Posts: 1030
Location: Germany
Re: OS X and Fate of Atlantis 

quote:
Originally posted by Teddy
I've got ScummVM 1.7.0 and Indy and the Fate of Atlantis Mac version.
I add game to ScummVM, then I launch it. It crashes immediately.
The console log shows:

12/22/15 3:17:14.365 PM scummvm[1320]: WARNING: The Gestalt selector gestaltSystemVersion is returning 10.9.2 instead of 10.11.2. This is not a bug in Gestalt -- it is a documented limitation. Use NSProcessInfo's operatingSystemVersion property to get correct system version number.
Call location:
12/22/15 3:17:14.365 PM scummvm[1320]: 0 CarbonCore 0x9beb1913 ___Gestalt_SystemVersion_block_invoke + 135
12/22/15 3:17:14.365 PM scummvm[1320]: 1 libdispatch.dylib 0x942f9763 _dispatch_client_callout + 50
12/22/15 3:17:14.365 PM scummvm[1320]: 2 libdispatch.dylib 0x942f963f dispatch_once_f + 78
12/22/15 3:17:14.365 PM scummvm[1320]: 3 libdispatch.dylib 0x942faec9 dispatch_once + 31
12/22/15 3:17:14.365 PM scummvm[1320]: 4 CarbonCore 0x9be2d576 _Gestalt_SystemVersion + 1047
12/22/15 3:17:14.365 PM scummvm[1320]: 5 CarbonCore 0x9be2c6a5 Gestalt + 154
12/22/15 3:17:14.365 PM scummvm[1320]: 6 scummvm 0x0105918c scummvm + 17138060
12/22/15 3:17:14.567 PM scummvm[1320]: 15:17:14.567 WARNING: 140: This application, or a library it uses, is using the deprecated Carbon Component Manager for hosting Audio Units. Support for this will be removed in a future release. Also, this makes the host incompatible with version 3 audio units. Please transition to the API's in AudioComponent.h.
12/22/15 3:17:16.959 PM com.apple.xpc.launchd[1]: (org.scummvm.scummvm.72992[1320]) Service exited with abnormal code: 1

I can remove the game, add it again but this time I specify it as a PC version - now it doesn't crash, but the character Indy is all black - like I'm trying to move the mask around.

Any help or ideas on how to fix this.


Usually, ScummVM closes immediately for the Mac version when the iMuse Setups file is missing. But that should give some error message in our log file. I think the log can be found on Mac OS X at: ~/Library/Logs/scummvm.log. Where "~" is your user directory.
 Reply with quote  
Post Tue Dec 22, 2015 11:40 pm 
 View user's profile Send private message
Teddy



Joined: 22 Dec 2015
Posts: 2
 

The only log I have is:

[2015-11-22 15:19:43] ScummVM 1.7.0 (Jul 28 2014 14:35:00)
[2015-11-22 15:19:43] Vorbis FLAC MP3 SEQ TiMidity RGB zLib MPEG2 Theora FreeType2 JPEG PNG
[2015-11-22 15:19:43] --- Log opened.
[2015-11-22 15:20:16] --- Log closed successfully.

 Reply with quote  
Post Wed Dec 23, 2015 12:12 am 
 View user's profile Send private message
md5
ScummVM Developer


Joined: 03 Nov 2005
Posts: 2256
Location: Athens, Greece
 

Is this the regular Mac version, or the Mac Steam version?

 Reply with quote  
Post Wed Dec 23, 2015 3:56 pm 
 View user's profile Send private message
jo_1516



Joined: 26 Apr 2016
Posts: 1
Re: OS X and Fate of Atlantis 

quote:
Originally posted by Teddy
I can remove the game, add it again but this time I specify it as a PC version - now it doesn't crash, but the character Indy is all black - like I'm trying to move the mask around.

Any help or ideas on how to fix this.


setting the Game to Platform: "Apple IIgs" solves the issue in my case.
 Reply with quote  
Post Tue Apr 26, 2016 1:32 pm 
 View user's profile Send private message
  Display posts from previous:      
Reply to topic

Forum Jump:
 



Forum Rules:
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

 

Powered by phpBB © 2001, 2006 phpBB Group
Forum design by ScummVM team, icons by raina
curved edge   curved edge