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phunimator
Joined: 01 Jun 2009
Posts: 56
Location: London |
I second this! Hope someone is able to do a 3DS Native version soon. The 3DS is at a stage where it can be hacked via multiple ways very easy to enable homebrew specifically, so it is definitely time for a 3DS specific version 
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Sat Mar 19, 2016 11:28 am |
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Cruel
Banned
Joined: 20 Mar 2016
Posts: 3
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I started a 3ds backend implementation this week. Going well:
https://youtu.be/tceIvLLIYUc
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Sat Mar 26, 2016 4:47 pm |
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digitall
ScummVM Developer
Joined: 02 Aug 2012
Posts: 871
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Cruel: Good to see someone looking at this. When you are happy, it would good to get your source code patches for this to integrate into the main tree... or let us know if you are working on a github fork?
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Sat Mar 26, 2016 7:15 pm |
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Cruel
Banned
Joined: 20 Mar 2016
Posts: 3
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quote: Originally posted by digitall Cruel: Good to see someone looking at this. When you are happy, it would good to get your source code patches for this to integrate into the main tree... or let us know if you are working on a github fork?
Yeah, I have a github fork I'll put it on. I'll make a pull request so it can be reviewed once I get the basics all working. I have it integrated into the build system already, but I'm still toying with the configure options to test the limits of the 3ds.
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Sat Mar 26, 2016 7:53 pm |
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phunimator
Joined: 01 Jun 2009
Posts: 56
Location: London |
quote: Originally posted by Cruel I started a 3ds backend implementation this week. Going well:
https://youtu.be/tceIvLLIYUc
Fantastic! I will be following this very closely! If you need any testing, will be glad to help. Best of luck!
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Sat Mar 26, 2016 10:30 pm |
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digitall
ScummVM Developer
Joined: 02 Aug 2012
Posts: 871
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I assume you will push this to a branch here when you are ready then: https://github.com/Cruel/scummvm
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Wed Mar 30, 2016 9:34 pm |
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phunimator
Joined: 01 Jun 2009
Posts: 56
Location: London |
quote: Originally posted by Cruel quote: Originally posted by digitall I assume you will push this to a branch here when you are ready then: https://github.com/Cruel/scummvm
Indeed. I just did: https://github.com/Cruel/scummvm/tree/3ds
I posted the build elsewhere in the 3ds community, getting people to test it.
Here's an additional discussion on it for those interested: https://gbatemp.net/threads/release-scummvm-3ds.422051/
Woohoo!! Going to try this as soon as I've charged up the N3DS! Thank you so much!
*Edit - Gave it a quick test, and it works brilliantly with MI2! Looking forward to giving this a more thorough going through in a couple hours. Will update! Thanks again!
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Wed Apr 06, 2016 8:23 am |
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digitall
ScummVM Developer
Joined: 02 Aug 2012
Posts: 871
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Cruel: Thank you for providing your source code changes. Can I suggest that when you are happy, you issue a Pull Request to get your changes merged into the ScummVM mainline?
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Thu Apr 07, 2016 8:27 am |
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Badablek

Joined: 28 Jan 2007
Posts: 60
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your 3DS port works beautifully, Cruel (N3DS 10.7 + A9LH + AuReiNAND 4.2). ScummVM was missing on the 3DS homebrew scene, thank you.
ps : nice to see it becoming an official branch of the main ScummVM
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Mon Apr 11, 2016 4:49 pm |
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