Woodruff slow animations |
Author
|
Thread |
 |
|
kuchitsu
Joined: 27 Nov 2015
Posts: 2
|
Woodruff slow animations
Hello. I'm trying to play Woodruff with ScummVM and for the most part it seems to work fine, however whenever an animation plays (like the periscope moving in water on the very first screen) I experience slowdowns: the character moves slower, etc. Has anoyne encountered this problem and is there anything I can do about it?
Also once I placed a can on an X that appears when you use the weather thing, and after the rain it just disappeared. o,o When I loaded a save and tried doing it at another time, it didn't disappear. I wonder if that is normal.
|
Sun Nov 29, 2015 6:59 pm |
|
|
DrMcCoy
ScummVM Developer

Joined: 17 Dec 2005
Posts: 596
Location: Braunschweig, Germany |
Re: Woodruff slow animations
quote: Originally posted by kuchitsu whenever an animation plays (like the periscope moving in water on the very first screen) I experience slowdowns: the character moves slower, etc.
Yes, that's "normal", I'm afraid. That's also what the original does, as far as I remember.
The reason is that those animations are VMD videos, and they are played at a lower FPS than the usual sprite-based animations. So the video player forces the global game refresh rate to that lower rate of the video.
quote: Originally posted by kuchitsu When I loaded a save and tried doing it at another time, it didn't disappear.
Hmm, the X should disappear after the weather effect. No idea why it wouldn't after a load. However, since both the saving/loading and the X drawing is handled by the game scripts, that sounds like a bug in the original scripts. Those are notoriously hard to debug and fix in the Coktel Vision games, unfortunately.
|
Sun Nov 29, 2015 8:41 pm |
|
|
kuchitsu
Joined: 27 Nov 2015
Posts: 2
|
No, I mean it was the can that I think disappeared, dunno why. Thanks for the reply. And damn this game is hard lol, I'm sooo stuck now. Can't crack the bluxtre nut because it rolls away, can't pour water in the clock because there is a hole in the hose, poured water in a fountain and got some red spice from a tree but no idea what to do with it... Going slightly mad here. T_T
edit: okaaay, so you have to pour some tar one the nut, finally I figured something out. 
|
Sun Nov 29, 2015 9:05 pm |
|
|
monsieurouxx
Joined: 19 Oct 2007
Posts: 74
|
I observe the same thing (background "world" animations slowing down the overall pace of the game, especially character walking).
The character walks fast then slowly then fast again then slowly again, because along its walk, some background animations randomly play. There's a lot of walking aorund in this game, therefore walking through a screen is a pain.
I think that adjusting the game's pace to the background animations FPS is plain silly (it's really irritating, gameplay-wise).
I know it requires some work, but could it be made possible to disable it, maybe in the options?
|
Sun Oct 16, 2016 2:01 pm |
|
|
|
|
Forum Rules:
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
|
Powered by phpBB © 2001, 2006 phpBB Group
Forum design by ScummVM team, icons by raina
|
|