Test-Candidate of ScummVM 2.0.0 for WII |
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MusicallyInspired

Joined: 02 Mar 2007
Posts: 964
Location: Manitoba, Canada |
quote: Originally posted by AReim1982 @MusicallyInspired:
MT-32 emulation has only worked before ScummVM version 1.5. That was already discussed in that thread:
-> http://forums.scummvm.org/viewtopic.php?p=72441&sid=8953c7999127b4644792cb62a3f85281
So it was, my bad. I even posted in that thread.
To be clear, I wasn't expecting a solution, I was merely making an observation of a sad fact. I'm sure it's fully to do with the advancements being more resource intensive. It's quite alright.
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Wed Dec 17, 2014 3:30 am |
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AReim1982
Joined: 10 Dec 2013
Posts: 36
Location: Germany |
quote: Originally posted by Rikcahrd quote: Originally posted by AReim1982 I have compiled a new binary from the ScummVM 1.7.0 source. You can download my latest binary here:
-> http://www.mediafire.com/download/bsyxil7u9sxazz3/scummvm-1.7.0-wii-b1.zip
Thank you for testing.
Is the above still the latest build with all the fixes discussed in this thread included or do the daily 'stable' and 'developemnt' builds on http://buildbot.scummvm.org/builds.html
now include all the fixes as well??
Yes, the above link is always the last stable release with all fixes discussed in this thread. But currently all fixes are commited and accepted. That means that you can also use the 'developement' builds from the buildbot.
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Wed Feb 18, 2015 3:25 am |
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47iscool
Joined: 12 May 2014
Posts: 48
Location: United States |
A problem I've noticed with this this port since the first release for Wii/GC is the scrolling. Has anyone else noticed how it seems as if it's frame skipping?
The PC version, and even the Dreamcast version scroll correctly so I was wondering what the issue might be with
this particular port.
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Thu Dec 03, 2015 9:06 am |
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AReim1982
Joined: 10 Dec 2013
Posts: 36
Location: Germany |
I have compiled a new binary from the ScummVM 1.9.0 source. You can download my latest binary here:
-> !OLD! http://www.mediafire.com/file/y01mvf9yadu9bq9/scummvm-1.9.0-wii-b3.zip
Thank you for testing.
Last edited by AReim1982 on Mon Feb 06, 2017 12:58 pm; edited 5 times in total
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Fri Dec 23, 2016 10:21 am |
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MusicallyInspired

Joined: 02 Mar 2007
Posts: 964
Location: Manitoba, Canada |
I'll try to give this a go if I have the time. Haven't used my Wii in ages and ages but it's nice to see a new version anyhow.
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Tue Jan 03, 2017 1:17 pm |
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xunga
Joined: 25 Jan 2017
Posts: 9
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Good work, but Discworld 1 does not work in this latest version 1.9.0, but Neverhood works more smoothly without those pauses of two seconds that another user indicated in previous posts. The other games do not give problems in your latest published version.
Version 1.7.0 perfectly moves all games, including Discworld 1 and 2, but loses the fluidity of Neverhood version 1.9. If you could combine the good of both versions would be perfect.
Tested on Wii 4.3 with iOS58.
Thank you for your effort!!
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Thu Jan 26, 2017 5:07 pm |
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AReim1982
Joined: 10 Dec 2013
Posts: 36
Location: Germany |
@xunga:
Discworld works, but in newer ScummVM versions you also have to copy the "drivers"-subfolder from your game-disk.
-> http://wiki.scummvm.org/index.php/Datafiles#Discworld
Last edited by AReim1982 on Tue Feb 07, 2017 2:17 pm; edited 1 time in total
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Sat Feb 04, 2017 1:11 pm |
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AReim1982
Joined: 10 Dec 2013
Posts: 36
Location: Germany |
Update!
-> !OLD! http://www.mediafire.com/file/y01mvf9yadu9bq9/scummvm-1.9.0-wii-b3.zip
News:
- updated toolchain: devkitPPC R28 + LibOGC 1.8.16 + LibFAT 1.1.0
- updated libraries: Freetype 2.7, Jpeg 9B, LibPNG 1.5.28, ZLib 1.2.11, FLAC 1.2.1, LibMAD 0.15.1b, Tremor
- support for Z-Vision engine (Zork Nemesis, Zork Grand Inquisitor)
Last edited by AReim1982 on Wed Dec 27, 2017 12:08 pm; edited 1 time in total
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Mon Feb 06, 2017 1:05 pm |
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xunga
Joined: 25 Jan 2017
Posts: 9
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Thank you very much. Discworld works again.
I've been testing your latest version 1.9.0-b3 and everything seems to work correctly. This emulator is incredible. Great job!!
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Tue Feb 07, 2017 5:19 pm |
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MusicallyInspired

Joined: 02 Mar 2007
Posts: 964
Location: Manitoba, Canada |
Works great so far. So nice to finally play Myst on the Wii!
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Wed Feb 08, 2017 3:07 am |
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Rikcahrd
Joined: 04 Jul 2009
Posts: 10
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quote: Originally posted by AReim1982 Update!
-> http://www.mediafire.com/file/y01mvf9yadu9bq9/scummvm-1.9.0-wii-b3.zip
News:
- updated toolchain: devkitPPC R28 + LibOGC 1.8.16 + LibFAT 1.1.0
- updated libraries: Freetype 2.7, Jpeg 9B, LibPNG 1.5.28, ZLib 1.2.11, FLAC 1.2.1, LibMAD 0.15.1b, Tremor
- support for Z-Vision engine (Zork Nemesis, Zork Grand Inquisitor)
Great work.
Any chance you could take a look at Broken Sword 2.5 on the Wii version.
It brings up an error message about 640x480 out of bounds when starting the game. The game runs in 800x600, would this be possible to fix simply removing the check and forcing the wii version to run on in 640 x 480
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Thu Feb 16, 2017 3:26 pm |
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AReim1982
Joined: 10 Dec 2013
Posts: 36
Location: Germany |
@Rikcahrd:
Some month ago I wrote a converter for the Sword25 engine to shrink the resolution to 640x480 and convert the pixelformat to RGB565. The video output is not a problem anymore, but I get "out of memory" errors. The WII doesn't have enough ram (~64MB) and the cpu is maybe not fast enough.
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Fri Feb 24, 2017 1:09 pm |
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skarmachild
Joined: 23 Mar 2017
Posts: 1
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I would love it there was some way for Classic Controller to be implemented in the Wii release. I don't have a Gamecube controller so im not sure if that works.
I get it's like 'why would you want that' but sometimes I dont wanna hold my arm up to the sensor bar.
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Mon Apr 03, 2017 5:27 pm |
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