Test-Candidate of ScummVM 2.0.0 for WII |
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Zakwii
Joined: 11 Dec 2013
Posts: 4
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Great to see someone working on the Wii port.
Everything seems to work fine.
However, there are still 2 bugs remaining.
First, a mouse cursor bug in FM-TOWNS games: http://sourceforge.net/p/scummvm/bugs/6108/
The second one affects the Tinsel engine as mentioned here: http://sourceforge.net/p/scummvm/bugs/6345/
- Discworld 1 CD crashes with this message: assertion "handle"< g_numHandles" failed : file "engines/tinsel/handle.cpp", line 329, function: byte* Tinsel::LockMEM(Tinsel::SCNHANDLE)
- Discworld 2 codes dump: 8010c0a0->8010c0a0->807ef224->807f7be8->807f8e88->80808218->80190ef8->8081ac80->8081b2c4
I hope you'll find a solution one day, but anyway thanks for the work.
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Wed Dec 11, 2013 11:36 am |
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Strangerke
ScummVM Developer

Joined: 06 Sep 2006
Posts: 328
Location: Belgium |
I know there were recent commits to fix Tinsel's engine on BE systems... Is this binary based on Master, or on the 1.6.0 branch?
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Wed Dec 11, 2013 11:53 am |
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LordHoto
ScummVM Developer

Joined: 30 Oct 2005
Posts: 1030
Location: Germany |
quote: Originally posted by Strangerke I know there were recent commits to fix Tinsel's engine on BE systems... Is this binary based on Master, or on the 1.6.0 branch?
It should be based on 1.6.0 (both the filename and the NEWS file seems to suggest that at least) which obviously doesn't contain the Tinsel fix yet.
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Wed Dec 11, 2013 12:38 pm |
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Zakwii
Joined: 11 Dec 2013
Posts: 4
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You're right, it seems based on 1.6. I compiled it with the master branch and the 2 dw games are working. This is great news, thank you!
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Wed Dec 11, 2013 2:00 pm |
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Zakwii
Joined: 11 Dec 2013
Posts: 4
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Yes, it's a bit slow when accessing sd, or usb. I think it has to do with the changes made in wii-fs.cpp.
The n64 backend fs might be interesting to look at. There are also unoffical wii versions, with the posix opendir etc from latest devkitppc.
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Sat Dec 21, 2013 9:56 pm |
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AReim1982
Joined: 10 Dec 2013
Posts: 36
Location: Germany |
Poor performance
Thank you for testing.
The function: stat has a very poor performance. I did some more changes on the code. Now my binary should be more faster.
The download link of my newest binary is on the first post.
Keep on testing... 
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Mon Dec 23, 2013 1:00 pm |
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jason charles zero
Joined: 03 Jan 2013
Posts: 2
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hi,
i have tested the new binary of your build (scummvm-1.6.0-wii-b3.zip).
system:
wii 4.3e
sandisk sdhc card
controllers:
nintendo wiimote plus (old one without problems in homebrew).
new nintendo wiimote plus (this one makes problem with older homebrew that is not compiled with latest DevKit libraries).
nintendo gamecube wired controller.
all controllers working without problems.
i have tested the loading from usb fat - partition.
this is working without issues.
thanks a lot for the work!
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Sat Jan 11, 2014 5:57 pm |
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MaSSiVeRiCaN
Joined: 15 Jan 2014
Posts: 5
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Wow very excited for this build, and very happy that the mass add feature which was broken in 1.5 has been resolved. Going to test sometime in the next couple of days and will post my results.
I have about 20+ games I've recently gotten a hold of that I need to add and it should make it much faster now that mass add is fixed. Can't wait and can't thank you enough for continuing to support the Wii port.
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Wed Jan 15, 2014 7:09 pm |
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MaSSiVeRiCaN
Joined: 15 Jan 2014
Posts: 5
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I'm finishing setting things up and had a quick question regarding this Wii build. Does it support MP3, FLAC, or both for compressed audio?
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Thu Jan 16, 2014 5:16 am |
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