Scummvm test build

Subforum for discussion and help with ScummVM's iPhone port

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Lukas0202
Posts: 6
Joined: Thu Oct 03, 2013 4:08 pm

Scummvm test build

Post by Lukas0202 »

Good day everybody,
I have got one problem with scummvm emulator on my ipad 4.When i start goblins 1 cd version with audio track and pres run button the game crash immediatly.But when i delete the track file the game run fine.Is the some resolved issue with this bug?
digitall
ScummVM Developer
Posts: 1172
Joined: Thu Aug 02, 2012 1:40 pm

Post by digitall »

I assume that you are using the latest development master build from the buildbot?:
http://buildbot.scummvm.org/builds.html

Hmm... not sure why this would occur, unless it is a problem with the ARM Sound ASM code?

But first we need to eliminate damaged datafiles. Please post a file listing of your Gob1CD datafiles with associated file md5sums? The output of a tool such as http://md5summer.org/ or one of the md5 tools listed on http://wiki.scummvm.org/index.php/Repor ... _checksums would be optimal.
Lukas0202
Posts: 6
Joined: Thu Oct 03, 2013 4:08 pm

Post by Lukas0202 »

Hi, thanks for reply.

Yes,i have latest build from buildbot.

Here is the md5 checksums:

e20c2cf5efbb842dffc3fb58c0d52f5c *wav format/Track1.wav
95c0c611f78a8b2db41894b311f9d4de *g1.ico
2dc54e425512bd3b5c1484182c56d293 *GO.BAT
52ca0487266173201ae74ef36757b460 *GOB.EXE
3d53324939418df5815e613635ac1d8a *GOB.LIC
2dc54e425512bd3b5c1484182c56d293 *GOB1.BAT
c6ec13b59a219a41686c452879933565 *INSTALL.ASK
3ac22eb96e7ce1e5abb7fae6ca6b3cbe *INSTALL.EXE
fa62b1e9a5b33ec6341f50d5a3c0bf3e *INSTALL.INF
e24df34d96a38c4b5907a8243c0a350d *INTRO.STK
f638643ec5eb5e293ff0a4bae3797424 *L360.GDR
2d8b53126c02a102dd439778c1d1a078 *LVGA.GDR
ce2d8516b21ecf541a16e905201ab3c7 *MDO.DEF
8eeaa531e1798448f7d012e58562b191 *SETUP.EXE
7eb2eee8eed62ebb0dd354e12465e076 *SETUP.PUB
6b8df9f1c4a72c73ae1ea0038c1ddcb4 *Track1.mp3
0b67d29ece7fe0013c4738811efe7bdf *VERSION
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Longcat
Posts: 1061
Joined: Sat Sep 23, 2006 3:15 pm

Post by Longcat »

Not sure if the iOS port supports wav files, try encoding it to mp3 or flac.

Edit; oh I see you already have.. try renaming the track to "Track01.mp3
Lukas0202
Posts: 6
Joined: Thu Oct 03, 2013 4:08 pm

Post by Lukas0202 »

I have already try this method but the game still crashing before king intro.But when i delete the audio track the game runs fine.but with music track the game still crashing.
Lukas0202
Posts: 6
Joined: Thu Oct 03, 2013 4:08 pm

Post by Lukas0202 »

I' ve tested goblins 2 and got the same issue with music track.I've tested it on my brothers android device and everything runs fine.
digitall
ScummVM Developer
Posts: 1172
Joined: Thu Aug 02, 2012 1:40 pm

Post by digitall »

This may be a case sensitivity issue in the gob engine.
Try renaming it to "track1.mp3" or "TRACK1.MP3" (as all the other datafiles are upper case).

Apart from this, I checked your Gob1 checksums against my version... All the files are identical... except for your INTRO.STK file which differs. I would suggest trying recopying that from the original media as you may have a corrupt copy... though it could be variant.
Lukas0202
Posts: 6
Joined: Thu Oct 03, 2013 4:08 pm

Post by Lukas0202 »

can you send me your intro file please ? i have tested TRACK1.MP3 but it still crashing before intro start.
digitall
ScummVM Developer
Posts: 1172
Joined: Thu Aug 02, 2012 1:40 pm

Post by digitall »

No. That would be a violation of rule #0. Do not ask again.

As I said, clean and then try recopying from the original CD/Floppy media.
Lukas0202
Posts: 6
Joined: Thu Oct 03, 2013 4:08 pm

Post by Lukas0202 »

digitall wrote:No. That would be a violation of rule #0. Do not ask again.

As I said, clean and then try recopying from the original CD/Floppy media.
It still crash on start.I have tried many version.original from my cd and downloaded version but without any luck.Android port and psp works well so i don´t know why authors of ios port doesn´t fix this bug.
It there somebody who runs gobliiins cd version with music on ipad 4?
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