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Although it has already been requested... (here's hoping)
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db92



Joined: 01 Jan 2006
Posts: 49
Although it has already been requested... (here's hoping) 

i assume toonstruck can be supported now. as far as i know, toonstruck uses the engine of "The Legend Of Kyrandia". since kyra is now supported is it possible that toonstruck could be just as well implemented? i'd be willing to donate a copy of toonstruck if i am to see it supported someday. (when i say copy i dont mean a pirated copy Razz)

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Post Sun Mar 26, 2006 5:12 pm 
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clem



Joined: 31 Oct 2005
Posts: 2185
 

while the script itself might be similar, the rest of the game would need to be RE'd from scratch (also note that neither HoF nor Malcolm are supported, and those games are more similar to kyra than Toonstruck) - plus the problem of the proprietary videos for Toonstruck afaik

in the meantime you could start a toonstruck module yourself Smile

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Post Sun Mar 26, 2006 10:08 pm 
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john_doe
ScummVM Developer


Joined: 04 Nov 2005
Posts: 117
Location: Stuttgart, Germany
 

I started REing Toonstruck a while ago but haven't been working on it recently (mostly due to a lack of time).
TS doesn't use many videos so they probably could be skipped for now until more is known in the "Smacker matter" Smile
Data-wise, I can decompress all compressed data and have implemented the routines in C++. Also, the sound decoding algorithms are known. Still, it will take some time for the first screens to show up in ScummVM Smile
I mainly have to figure out the sprite loading stuff as it uses C++ (i.e. objects) which I'm not that good at understanding from the disassembly alone (at least not yet, hehe).
The scripting engine and the resource file stuff is also shared with the Kyrandia engine, and I think the pathfinding routines are similar, too.

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Post Sun Mar 26, 2006 10:15 pm 
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dreammaster
ScummVM Developer


Joined: 04 Nov 2005
Posts: 343
Location: Boston, Massachusetts, USA
 

It's great to hear some effort is being done to reverse engineer Toonstruck - it's one of my all time favourite games, and it'd be great to see it added to ScummVM.

It's certainly a pity that it never sold all that well, what with the crappy box art that made it look like a kids game. I would have loved to see a sequel to it.

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Post Mon Mar 27, 2006 2:41 am 
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db92



Joined: 01 Jan 2006
Posts: 49
 

:S toonstruck didnt use smacker :S at least as far as i can remember. whatever,
1st off)dream master- too bad a sequel wont be out since burst closed its doors a while ago.
2) john_doe- i recently pmed u about progress and stuff, hope u can do something about toonstruck's implemention.
3) clem- how do ya mean start a toonstruck module? Razz

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Post Mon Mar 27, 2006 11:14 am 
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clem



Joined: 31 Oct 2005
Posts: 2185
 

quote:
Originally posted by db92
3) clem- how do ya mean start a toonstruck module? Razz

more or less add support for Toonstruck to ScummVM, then submit it when you're ready (just couldn't resist suggesting that, heh)
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Post Mon Mar 27, 2006 11:32 am 
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db92



Joined: 01 Jan 2006
Posts: 49
 

nah, im too noobish to do such stuff. if i knew how to do that i wouldve done it already Smile

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Post Mon Mar 27, 2006 11:46 am 
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