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New release testing period: ScummVM 1.5.0
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Strangerke
ScummVM Developer


Joined: 06 Sep 2006
Posts: 326
Location: Belgium
New release testing period: ScummVM 1.5.0 

Once again, it's time to start a new testing season to prepare the release of ScummVM v1.5.0. As usual, we have announced several new supported games:

- Backyard Baseball 2003
- Blue Force
- Darby the Dragon
- Dreamweb
- Geisha
- Gregory and the Hot Air Balloon
- Magic Tales: Liam Finds a Story
- Once Upon A Time: Little Red Riding Hood
- Sleeping Cub's Test of Courage
- Soltys
- The Princess and the Crab

So, go grab your favorite games, and play through them using a daily build. Soltys is also available as a freeware on our download page. If you find any bugs, report them on the bug tracker. Once you've completed a game, please report it on this thread so it can be added to the release testing wiki page. When reporting, make sure you provide the version, language, and platform of the game you're testing. Any other questions? Go see the Release Testing guidelines.





When reporting whether a game is completable or not, please use this format to make it easier for us to add it to the wiki page.

Game: Game name, as reported by ScummVM
Game Version: Game version, as reported by ScummVM; EGA or VGA if applicable
ScummVM Version: ScummVM version, as reported by ScummVM (ie. "1.5.0git3266-g20b6770"); *****MUST INCLUDE THE FULL REVISION*****
Operating System: Operating system (version and 32-bit vs. 64-bit if applicable)
Problems:
List any problems you have found here (or "None" if everything works perfectly).

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Post Sat Jun 30, 2012 8:39 pm 
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KuroShiro



Joined: 15 May 2008
Posts: 452
Location: Miyazaki, Japan
 

Awesome. Very Happy

Both Blue Force and Dreamweb are a couple of my favorites. I will try to find some time to play through them.

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Post Sat Jun 30, 2012 8:56 pm 
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scoriae



Joined: 03 Jan 2008
Posts: 228
 

bugs submitted regarding imo & little samurai crashes on launch.

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Post Sun Jul 01, 2012 5:36 am 
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icanntspell



Joined: 18 May 2009
Posts: 91
Location: The Netherlands
 

I am not quite sure if the debug build in msvc10 is a supported build. If not, ignore this message:) But when compiling I get lots of

error C2051: case expression not constant

in the tinsel engine and the build fails. The release build compiles fine though.

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Post Sun Jul 01, 2012 6:45 am 
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dreammaster
ScummVM Developer


Joined: 04 Nov 2005
Posts: 314
Location: Boston, Massachusetts, USA
 

quote:
Originally posted by icanntspell
I am not quite sure if the debug build in msvc10 is a supported build. If not, ignore this message:) But when compiling I get lots of

error C2051: case expression not constant

in the tinsel engine and the build fails. The release build compiles fine though.


If you get that it, it means you're using an outdated version of create_project.exe. Try recompiling it and replacing it in the dists\msvc10 folder.
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Post Sun Jul 01, 2012 7:49 am 
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icanntspell



Joined: 18 May 2009
Posts: 91
Location: The Netherlands
 

quote:
Originally posted by dreammaster
If you get that it, it means you're using an outdated version of create_project.exe. Try recompiling it and replacing it in the dists\msvc10 folder.
Even with a freshly build create_project.exe (and I ran the create_msvc10.bat file too) I still get these messages.
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Post Sun Jul 01, 2012 8:23 am 
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md5
ScummVM Developer


Joined: 03 Nov 2005
Posts: 2256
Location: Athens, Greece
 

That's because of cached files, try rebuilding ScummVM

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Post Sun Jul 01, 2012 11:20 am 
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icanntspell



Joined: 18 May 2009
Posts: 91
Location: The Netherlands
 

quote:
Originally posted by md5
That's because of cached files, try rebuilding ScummVM
So here's what I did:
- I opened create_project project, chose Release build and selected rebuild; All went well (including the install)
- opened to the dists/msvc10 directory
- Ran the create_msvc10.bat; No errors
- deleted the Debug32 directory just to be sure
- opened the scummvm project, selected the Debug build and chose rebuild. The output up to the first errors :
code:

1>------ Rebuild All started: Project: tucker, Configuration: Debug Win32 ------
2>------ Rebuild All started: Project: tsage, Configuration: Debug Win32 ------
3>------ Rebuild All started: Project: touche, Configuration: Debug Win32 ------
2>Build started 1-7-2012 13:27:50.
2>InitializeBuildStatus:
2>  Creating "Debug32/tsage\tsage.unsuccessfulbuild" because "AlwaysCreate" was specified.
1>Build started 1-7-2012 13:27:51.
2>ClCompile:
2>  user_interface.cpp
3>Build started 1-7-2012 13:27:51.
1>InitializeBuildStatus:
1>  Creating "Debug32/tucker\tucker.unsuccessfulbuild" because "AlwaysCreate" was specified.
3>InitializeBuildStatus:
3>  Creating "Debug32/touche\touche.unsuccessfulbuild" because "AlwaysCreate" was specified.
1>ClCompile:
1>  tucker.cpp
3>ClCompile:
3>  touche.cpp
1>  staticres.cpp
3>  staticres.cpp
1>  sequences.cpp
3>  saveload.cpp
2>  tsage.cpp
3>  resource.cpp
1>  saveload.cpp
3>  opcodes.cpp
2>  staticres.cpp
1>  resource.cpp
2>  sound.cpp
3>  midi.cpp
1>  locations.cpp
3>  menu.cpp
1>  graphics.cpp
2>  scenes.cpp
1>  detection.cpp
3>  graphics.cpp
3>  detection.cpp
1>  console.cpp
3>  console.cpp
2>  saveload.cpp
1>  Generating Code...
3>  Generating Code...
2>  resources.cpp
2>  graphics.cpp
1>Lib:
1>  tucker.vcxproj -> Y:\scummvm-src\dists\msvc10\Debug32\tucker.lib
1>FinalizeBuildStatus:
1>  Deleting file "Debug32/tucker\tucker.unsuccessfulbuild".
1>  Touching "Debug32/tucker\tucker.lastbuildstate".
1>
1>Build succeeded.
1>
1>Time Elapsed 00:00:23.33
3>Lib:
3>  touche.vcxproj -> Y:\scummvm-src\dists\msvc10\Debug32\touche.lib
3>FinalizeBuildStatus:
3>  Deleting file "Debug32/touche\touche.unsuccessfulbuild".
3>  Touching "Debug32/touche\touche.lastbuildstate".
3>
3>Build succeeded.
3>
3>Time Elapsed 00:00:23.17
4>------ Rebuild All started: Project: toon, Configuration: Debug Win32 ------
4>Build started 1-7-2012 13:28:14.
5>------ Rebuild All started: Project: tinsel, Configuration: Debug Win32 ------
5>Build started 1-7-2012 13:28:14.
4>InitializeBuildStatus:
4>  Creating "Debug32/toon\toon.unsuccessfulbuild" because "AlwaysCreate" was specified.
5>InitializeBuildStatus:
5>  Creating "Debug32/tinsel\tinsel.unsuccessfulbuild" because "AlwaysCreate" was specified.
4>ClCompile:
4>  toon.cpp
5>ClCompile:
5>  token.cpp
2>  globals.cpp
5>  tinsel.cpp
4>  tools.cpp
4>  text.cpp
2>  events.cpp
5>y:\scummvm-src\engines\tinsel\tinsel.cpp(131): error C2051: case expression not constant
5>y:\scummvm-src\engines\tinsel\tinsel.cpp(273): error C2051: case expression not constant
5>y:\scummvm-src\engines\tinsel\tinsel.cpp(307): error C2051: case expression not constant
5>y:\scummvm-src\engines\tinsel\tinsel.cpp(452): error C2051: case expression not constant
5>y:\scummvm-src\engines\tinsel\tinsel.cpp(609): error C2051: case expression not constant
5>  tinlib.cpp
...
31>Build FAILED.
31>
31>Time Elapsed 00:04:35.39
========== Rebuild All: 29 succeeded, 2 failed, 0 skipped ==========


other warnings I get besides the one in tinsel are:
code:

11>y:\scummvm-src\engines\sci\console.cpp(2653): warning C4065: switch statement contains 'default' but no 'case' labels
31>y:\scummvm-src\common\coroutines.cpp(391): error C2051: case expression not constant
31>y:\scummvm-src\common\coroutines.cpp(458): error C2051: case expression not constant
31>y:\scummvm-src\common\coroutines.cpp(484): error C2051: case expression not constant
31>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\winnt.h(1140): warning C4005: 'ARRAYSIZE' : macro redefinition
31>          y:\scummvm-src\common\util.h(58) : see previous definition of 'ARRAYSIZE'
31>y:\scummvm-src\audio\softsynth\mt32\partial.cpp(38): warning C4355: 'this' : used in base member initializer list
31>y:\scummvm-src\audio\softsynth\mt32\partial.cpp(38): warning C4355: 'this' : used in base member initializer list
31>y:\scummvm-src\audio\softsynth\mt32\partial.cpp(38): warning C4355: 'this' : used in base member initializer list
31>y:\scummvm-src\audio\softsynth\mt32\tva.cpp(362): warning C4701: potentially uninitialized local variable 'newIncrement' used


Microsoft Visual Studio 2010
Version 10.0.40219.1 SP1Rel
Microsoft .NET Framework
Version 4.0.30319 SP1Rel

Installed Version: Professional

I hope this makes sens, the release build is building fine, so it's no biggy.
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Post Sun Jul 01, 2012 11:57 am 
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md5
ScummVM Developer


Joined: 03 Nov 2005
Posts: 2256
Location: Athens, Greece
 

I can't check the output of create_project right now, but it seems it's not disabling the edit and continue feature.

To disable it and fix the errors above, change the settings of the scummvm project. Here's a link on how to do this:
http://msdn.microsoft.com/en-us/library/7yty6a48(v=vs.100).aspx

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Post Sun Jul 01, 2012 12:53 pm 
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icanntspell



Joined: 18 May 2009
Posts: 91
Location: The Netherlands
 

quote:
Originally posted by md5
I can't check the output of create_project right now, but it seems it's not disabling the edit and continue feature.
...
Ah that helped. Here's how I fixed it:

Go to project properties of tinsel -> C/C++ -> General and change the "Debug Information Format" from "Program Database for Edit And Continue (/ZI)" to "Program Database (/Zi)".

I think my version of create_project set's this feature globally to EditAndContinue in msbuild.cpp line 393 for win32 in non-release builds. And there's no tinsel specific config that disables it for this engine. Is this a bug then?
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Post Sun Jul 01, 2012 3:19 pm 
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LordHoto
ScummVM Developer


Joined: 30 Oct 2005
Posts: 1030
Location: Germany
 

quote:
Originally posted by icanntspell
quote:
Originally posted by md5
I can't check the output of create_project right now, but it seems it's not disabling the edit and continue feature.
...
Ah that helped. Here's how I fixed it:

Go to project properties of tinsel -> C/C++ -> General and change the "Debug Information Format" from "Program Database for Edit And Continue (/ZI)" to "Program Database (/Zi)".

I think my version of create_project set's this feature globally to EditAndContinue in msbuild.cpp line 393 for win32 in non-release builds. And there's no tinsel specific config that disables it for this engine. Is this a bug then?


It seems that create_project was not adapted properly, when the coroutine code was moved to common/.
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Post Sun Jul 01, 2012 4:40 pm 
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icanntspell



Joined: 18 May 2009
Posts: 91
Location: The Netherlands
 

quote:
Originally posted by LordHoto
It seems that create_project was not adapted properly, when the coroutine code was moved to common/.

Should I post a bug report? Otherwise a small note in the wiki compiling section may help others too. It needs to be updated anyway to include the new freetype dependancy.
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Post Tue Jul 03, 2012 5:32 pm 
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LordHoto
ScummVM Developer


Joined: 30 Oct 2005
Posts: 1030
Location: Germany
 

quote:
Originally posted by icanntspell
quote:
Originally posted by LordHoto
It seems that create_project was not adapted properly, when the coroutine code was moved to common/.

Should I post a bug report? Otherwise a small note in the wiki compiling section may help others too. It needs to be updated anyway to include the new freetype dependancy.


Yes.
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Post Tue Jul 03, 2012 5:33 pm 
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md5
ScummVM Developer


Joined: 03 Nov 2005
Posts: 2256
Location: Athens, Greece
 

quote:
Originally posted by icanntspell
quote:
Originally posted by LordHoto
It seems that create_project was not adapted properly, when the coroutine code was moved to common/.

Should I post a bug report? Otherwise a small note in the wiki compiling section may help others too. It needs to be updated anyway to include the new freetype dependancy.


The wiki was updated for the freetype dependency months ago... which part are you referring to?
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Post Tue Jul 03, 2012 6:31 pm 
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icanntspell



Joined: 18 May 2009
Posts: 91
Location: The Netherlands
 

quote:
Originally posted by md5
The wiki was updated for the freetype dependency months ago... which part are you referring to?


"Adding all libraries to Visual Studio 2005/2008" contains a nice list of required libraries, but indeed other parts are updated nicely. I was staring too much on that list.
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Post Tue Jul 03, 2012 7:04 pm 
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