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Adventure games wanted
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Psiclops



Joined: 11 Apr 2010
Posts: 5
Adventure games wanted 

Atlantis: The Lost Tales (Cryo Interactive 1997)
Toonstruck (Virgin Interactive 1996)
X-Files The Game (Fox Interactive 1998)

Is there a possibility those adventure games will work on ScummVM?

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Post Sun Apr 11, 2010 5:29 am 
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Collector



Joined: 30 Oct 2005
Posts: 446
 

http://www.scummvm.org/compatibility/

For any non-supported DOS game use DOSBox.

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Post Sun Apr 11, 2010 6:31 am 
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Psiclops



Joined: 11 Apr 2010
Posts: 5
 

I know about DosBox, but it's use is complex. ScummVM is easier and more quick to use.

That's why I'm asking about any future compatibility of those games on ScummVM.

Any idea if they will work in a future version of ScummVM?

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Post Sun Apr 11, 2010 1:12 pm 
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eriktorbjorn
ScummVM Developer


Joined: 31 Oct 2005
Posts: 3132
 

quote:
Originally posted by Psiclops

Any idea if they will work in a future version of ScummVM?


Who can say? They're not listed on ScummVM's Engines Wiki page, which does have a list of game engines in various stages of development which may or may see the light of day at some point. Of course, not everyone announce their projects in advance, and occasionally someone will appear out of the blue with a working game engine, much to everyone else's surprise.
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Post Sun Apr 11, 2010 5:13 pm 
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fingolfin



Joined: 21 Sep 2005
Posts: 1466
 

This is actually covered by our FAQ.

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Post Sun Apr 11, 2010 6:39 pm 
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Laskov



Joined: 05 Oct 2006
Posts: 13
 

two year after...

Toonstruck is supported

But i wait for a support of X-Files The Game (Fox Interactive 1998) a great adventure game with 7 cd

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Post Sun Apr 29, 2012 4:18 am 
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tsoliman
ScummVM Developer


Joined: 19 Jan 2011
Posts: 300
Location: Waukesha, WI
 

quote:
Originally posted by Laskov
But i wait for a support of X-Files The Game (Fox Interactive 1998) a great adventure game with 7 cd

I remember playing this in 1999 (borrowed). If memory serves, "great" may be an overstatement.
I bought one today from a local thrift store (boxed and no scratches!)
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Post Mon May 07, 2012 1:46 am 
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Julien
ScummVM Developer


Joined: 11 Jul 2007
Posts: 25
Location: Boston, USA
 

If I remember correctly, it's also very much hardcoded Sad

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Post Mon May 07, 2012 3:44 am 
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manimac



Joined: 08 May 2012
Posts: 2
Fable 

Fable 1996 - produced by Simbiosis Interactive and published by Telstar Electronic Studios Ltd.

Read about the game on this forum posted some years ago. Will it be supported in the future?

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Post Tue May 08, 2012 6:12 pm 
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Ingsoc



Joined: 31 May 2011
Posts: 16
Re: Fable 

quote:
Originally posted by manimac
Fable 1996 - produced by Simbiosis Interactive and published by Telstar Electronic Studios Ltd.

Read about the game on this forum posted some years ago. Will it be supported in the future?


My copy of Fable is still working smoothly on Windows XP, so I would say it's not a top priority.
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Post Wed May 09, 2012 11:45 am 
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manimac



Joined: 08 May 2012
Posts: 2
Re: Fable 

quote:
Originally posted by Ingsoc

My copy of Fable is still working smoothly on Windows XP, so I would say it's not a top priority.


And it works on windows7, mac, linux and others??

I would point out that one of the advantages of Scummvm, is the ability to play old adventure games on other operating systems. Laughing
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Post Wed May 09, 2012 3:42 pm 
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eriktorbjorn
ScummVM Developer


Joined: 31 Oct 2005
Posts: 3132
Re: Fable 

quote:
Originally posted by manimac

And it works on windows7, mac, linux and others??

I would point out that one of the advantages of Scummvm, is the ability to play old adventure games on other operating systems. Laughing


I'm not disagreeing with you, but you could probably get it to run in DOSBox. At least, I was able to when I tried it. There were glitches, but from what I've read that was true when running it under real DOS as well. It may have been one of those games where the game itself was compatible with DOSBox, but the installer wasn't. I don't remember. Personally I didn't think it was a particularly good game, but tastes differ. Nice graphics, though.

Whether or not ScummVM will ever support it... that's impossible to answer, really. It's definitely within ScummVM's scope, but I'm not aware of anyone working on it. Such things aren't always announced in advance, of course. Someone could show up tomorrow, out of the blue, with a working engine for it, or it might never happen. I wouldn't hold my breath.
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Post Wed May 09, 2012 4:38 pm 
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