| Full Throttle |
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MetaFox

Joined: 31 Oct 2005
Posts: 55
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Re: Full Throttle
I got up to the "bunny scene" with a CVS release a while back - as soon as the Flight of the Valkyries music cue came up the Dreamcast reset. But yeah, I had to skip a few cutscenes (the chopper scene was one of them).
I'll have to fire it up again and see if it gets any farther. Thanks for the heads up. The last CVS release I tried froze at the first biker confrontation scene. It's good to know it's playable up to an extent again.
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Sat Nov 05, 2005 5:37 pm |
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joostp
ScummVM Developer

Joined: 21 Sep 2005
Posts: 490
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That fuel tower crash is due to the fact that the DC backend doesn't do bounds checking in copyRectToScreen().
I know, because I spent too much time tracking this exact same thing down on the PSP, and found that this part of the game likes to send negative values for some parameters for whatever reason, so it trashes memory that it shouldn't.
There's nothing you can do to skip this part AFAIK, so you'll have to wait until the code is fixed and someone builds a new version.
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Sat Nov 05, 2005 6:46 pm |
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MetaFox

Joined: 31 Oct 2005
Posts: 55
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quote: Originally posted by joostp That fuel tower crash is due to the fact that the DC backend doesn't do bounds checking in copyRectToScreen().
I know, because I spent too much time tracking this exact same thing down on the PSP, and found that this part of the game likes to send negative values for some parameters for whatever reason, so it trashes memory that it shouldn't.
There's nothing you can do to skip this part AFAIK, so you'll have to wait until the code is fixed and someone builds a new version.
It used to reset as soon as Ben touched the tower, but that problem was fixed a while ago. Now, it's the cutscene after the tower is touched that resets the Dreamcast. So, it's skippable with ESC.
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Sat Nov 05, 2005 6:53 pm |
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DCDayDreamer

Joined: 05 Nov 2005
Posts: 90
Location: Dream Land |
Pressing ESC skips the chopper cutscene, you can then get the gas from the tank, the cutscenes are ok from here on (a few frame skips and timing issues though). I'm now in the junkyard and the game hasn't crashed when the dog chase cutscenes play.
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Sat Nov 05, 2005 11:06 pm |
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joostp
ScummVM Developer

Joined: 21 Sep 2005
Posts: 490
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quote: Originally posted by MetaFox It used to reset as soon as Ben touched the tower, but that problem was fixed a while ago. Now, it's the cutscene after the tower is touched that resets the Dreamcast. So, it's skippable with ESC.
Yes, I know what part you're talking about. I thought it wasn't skippable but I guess I was wrong.
This bug will still trash memory in other parts of the game though.
The cutscene where you wake up in Maureen's place after having crashed the bike suffers from this problem as well.
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Sun Nov 06, 2005 12:33 pm |
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MetaFox

Joined: 31 Oct 2005
Posts: 55
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quote: Originally posted by joostp quote: Originally posted by MetaFox It used to reset as soon as Ben touched the tower, but that problem was fixed a while ago. Now, it's the cutscene after the tower is touched that resets the Dreamcast. So, it's skippable with ESC.
This bug will still trash memory in other parts of the game though.
The cutscene where you wake up in Maureen's place after having crashed the bike suffers from this problem as well.
Ah, so that could probably be why the Flight of the Valkaries scene resets the Dreamcast as well.
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Sun Nov 06, 2005 2:23 pm |
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DCDayDreamer

Joined: 05 Nov 2005
Posts: 90
Location: Dream Land |
I'm really surprised how well this version on DC is handling Full Throttle, the only cutscene so far that caused a reboot is the 'chopper scene' mentioned in an earlier post. If you can put up with the sound stutter as the cutscenes load, the game is playable to a point, pressing ESC skips them but you miss the story.
However, the Demolition Derby part of the game is proving too much for the DC, try to move without throttle and the DC reboots, move and steer and eventually the DC either reboots or stalls (game freezes with continuous sound stutter) loading the next cutscene or section (I'm not sure which). If I remember correctly, there's a cheat so you win the Derby (press 'V' ?), I'll try this when I get a chance to play test some more.
I've tested the game up to the Demolition Derby with a standalone build on CDR with ScummVM binaries and game data included, played the cutscenes and skipped the cutscenes. I've also tested the game with a second standalone build on CDR using a compressed 'MONSTER.SOU' file (101MB compressed to 32MB using the default settings with 'commpress_scumm_sou.exe' making a 'MONSTER.SO3' file), the compression of 'MONSTER.SOU' makes no difference to gameplay and loading times, cutscenes etc.
I'm wondering if the DC version supports using 'compress_san.exe' created files which should reduce the data and video files, whether that'll make a difference I just don't know (yet).
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Sun Nov 06, 2005 9:49 pm |
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DCDayDreamer

Joined: 05 Nov 2005
Posts: 90
Location: Dream Land |
Please excuse the bump on this old topic, but here's an update about Full Throttle on the Dreamcast.
ScummVM 0.11.1 release, standalone Dreamcast CD with game data files (MONSTER.SOU with MP3 compression).
Gameplay is smooth, there's occasional sound stutter but that mainly occurs when the autosave kicks in. The game was played faultlessly for 4 hours, sadly, the game crashed when the first Demolition Derby cutscene started. Out of curiosity the game was restarted from the last autosave point prior to the crash, the game didn't crash this time, the first cutscene played fine (strange!). Managed to play through the Demolition Derby section of the game with no problems, but the game crashed at the cutscene where the car bursts into flames. Restarting the game at the last autosave point didn't work this time, the game crashed at exactly the same part of the cutscene.
Pressing 'ESC' to skip that problem cutscene works, but the game crashes repeatedly when Ben tries to interact with anything onscreen (the section where Ben is on fire).
So Full Throttle cannot be completed on the Dreamcast yet, but I'm totally impressed by how well the game played, my thanks to everyone involved with ScummVM and my thanks to the Dreamcast maintainers.
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Sat Jul 26, 2008 10:58 am |
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