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AGS Is Going Open-Source!
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timofonic



Joined: 01 Jun 2006
Posts: 254
 

quote:
Originally posted by Collector
There are significant differences between the AGI engine and that of SCI0. KQ4 is a good example to see these differences as it was released in both versions. Don't confuse the two just because SCI0 was EGA.


Oh, sorry then. So the common is the color depth it seems...

PS: If there are people interested on this topic reading this, there is an ongoing discussion on an AGS forum thread
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Post Tue Jan 31, 2012 1:38 am 
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md5
ScummVM Developer


Joined: 03 Nov 2005
Posts: 2064
Location: Athens, Greece
 

As Collector mentioned, AGI and SCI are two completely different engines. There are some small similarities in parts of the drawing code, but SCI is far more complex and advanced than AGI. Even the graphics output was much different in KQ4: the SCI version had more details in each scene, the protagonist (ego) didn't look like a stick figure (like it did in AGI)

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Post Tue Jan 31, 2012 9:52 am 
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timofonic



Joined: 01 Jun 2006
Posts: 254
 

quote:
Originally posted by md5
As Collector mentioned, AGI and SCI are two completely different engines. There are some small similarities in parts of the drawing code, but SCI is far more complex and advanced than AGI. Even the graphics output was much different in KQ4: the SCI version had more details in each scene, the protagonist (ego) didn't look like a stick figure (like it did in AGI)


Oh, thanks for your information Smile
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Post Tue Jan 31, 2012 7:08 pm 
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