| Lands of Lore |
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Corvus
Joined: 09 Jan 2006
Posts: 2
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Lands of Lore
I know that it only has graphics decoding in common with Legend of Kyrandia, but i'm curious if you have thought about supporting this (and other games on the same engine ?) on scummvm.
Thank you for your hard work,
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Mon Jan 09, 2006 9:49 pm |
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olki
ScummVM Developer

Joined: 21 Sep 2005
Posts: 36
Location: Cardiff, UK |
As much as I love Lands of Lore, it is completely out of the scope of Scummvm since it is not an adventure game.
I believe it works fine with Dosbox though.
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Mon Jan 09, 2006 11:32 pm |
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cappuchok
Joined: 31 Oct 2005
Posts: 131
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In fact, I have it on good authority that there's a fair bit of code (probably graphics and sfx/music code at the very least, but that's just a guess) that is common to Kyrandia, Lands of Lore and Dune II. However, the latter two are definitely out of ScummVM's scope. But if someone did decide to make a GPL'd portable engine for one of those, my guess is that there would be a lot to learn from the ScummVM implementation of the Kyra engine.
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Tue Jan 10, 2006 11:59 am |
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Corvus
Joined: 09 Jan 2006
Posts: 2
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WestPak2
I knew about WestPak2, but it has been abandoned some time ago. I've been thinking myself of work a little on it, but i don't have time too (and maybe knowledge too, but i think anything is possible with time),
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Tue Jan 10, 2006 5:48 pm |
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clem
Joined: 31 Oct 2005
Posts: 2185
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apparently even C&C has some similarities with the kyra engine, and kyra1 and c&c are 4 years apart - talk about code recycling 
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Tue Jan 10, 2006 5:55 pm |
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