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Which games would you like to be supported on the future?
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WindlePoons



Joined: 28 Jan 2009
Posts: 82
 

Jack Orlando
Mutation of J.B
The Prince and the Coward (Win95/98)
from TopWare Interactive.

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Post Mon Jul 25, 2011 4:20 pm 
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Pseudo_Intellectual



Joined: 12 Feb 2008
Posts: 29
Location: Vancouver, BC
 

quote:
Originally posted by shredder
Mortville Manor would be a nice addition.


A question there would be wondering how much, if any, code was shared between the Lankhor adventure games (Maupiti Island, Fugitif, Black Sect). I appreciate that this won't advance this suggestion's priority on any imaginary queue, but it does help to maintain a bigger picture perspective on the game's technical context.
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Post Mon Aug 08, 2011 6:10 pm 
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hexagone



Joined: 09 Aug 2011
Posts: 1
 

For Lankhor :
1. Maupiti Island
2. Morteville Manor

My favorites (after scummvm compatibilities) :
1. Future Wars : Time Travellers (Les voyageurs du temps), Delphine Software
2. Operation Stealth, Delphine Software
3. Phatasmagoria 1 & 2
4. Gabriel Knight 2 : The Beast Within

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Post Tue Aug 09, 2011 1:58 pm 
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elvaka



Joined: 18 Aug 2011
Posts: 1
 

I see that some of you mentioned the Pink Panther games, I also loved that games and would like to see them running on ScummVM!

I have done some research and the two games seem to use the same game engine. The have a big .ORB file where they save all the data, and several smaller files with text strings in them.

I've seen (in the game credits) that the engine was developed by someone called Mike Wu, maybe if we find him he could give us more details Very Happy

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Post Thu Aug 18, 2011 1:31 am 
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edforth



Joined: 25 Aug 2011
Posts: 1
 

dare to dream

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Post Thu Aug 25, 2011 2:08 am 
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ERKAN



Joined: 10 Apr 2008
Posts: 45
Location: Ukraine
 

IMO, another interesting game that should be supported is The Chronicles of Amber: Nine Princes in Amber (Хроники Амбера: Девять принцев Амбера) based on Roger Zelazny's fiction. It was released in 1998 by the Russian developer Saturn (Сатурн) and was made for MS-DOS (WTF?)
The developer was developing a sequel, but after the crisis in 1998 they got defunct and soon reemerged as Saturn +
Sadly, their website is unavailable, but they still make new adventure games that are usually published by Buka.
Well... The good thing is that this game is their first game, it's unlikely to be sold nowadays, and I have some old e-mails of the company for those who are interested in them
here's some screenshots of the game and it's videos:




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Post Sat Aug 27, 2011 5:31 am 
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Albert07



Joined: 03 Oct 2011
Posts: 2
 

Agharta
Blade Runner
Dracula - The Resurrection
Dracula 2 - The Last Sanctuary
Gabriel Knight 1-3
Grim Fandango
Post Mortem
Space Quest 1-6
Still Life
The Last Express
Buried in Time
Escape from Monkey Island
Harvester
LOST EDEN
Neverhood
Shivers 2
Shizarium
syberia
Tex.Murphy 1-5
discworld noir

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Post Mon Oct 03, 2011 5:31 pm 
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eriktorbjorn
ScummVM Developer


Joined: 31 Oct 2005
Posts: 3303
 

quote:
Originally posted by Albert07

Gabriel Knight 1-3



From what I understand, Gabriel Knight 1 is at least partly playable with the development version of ScummVM, but the focus so far has been on earlier versions of the SCI engine. Gabriel Knight 2 uses an even later version of SCI, and I have no idea if there has been any work done on that yet. (I'm not involved with the SCI engine myself.) Gabriel Knight 3 uses a 3-D engine so it's outside the scope of ScummVM.

quote:
Originally posted by Albert07

Grim Fandango
Escape from Monkey Island



The 3-D models put them outside the scope of ScummVM, but there is the Residual project. Grim Fandango is supposedly "completable with a few minor glitches". Last time I tried Escape from Monkey Island with it, it only got as far as displaying a few static screens from the credits before crashing.

quote:
Originally posted by Albert07

Space Quest 1-6



Space Quest 1-5 should be supported already. Space Quest 6 supposedly uses more or less the same version of SCI as Gabriel Knight 2.

quote:
Originally posted by Albert07

The Last Express



There is an in-progress engine for it, but apparently the game is hard-coded rather than scripted. That means it will be a lot of work, and there hasn't been much progress on it lately. (I guess the developer needed a break from it.) I believe only the early parts of the game are playable.
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Post Wed Oct 05, 2011 11:15 am 
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Ingsoc



Joined: 31 May 2011
Posts: 24
 

Igor: Objective Uikokahonia
Fable (1996)
Innocent Until Caught
Darkseed
Torin's Passage

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Post Thu Oct 06, 2011 4:34 am 
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Bobbin



Joined: 18 Nov 2005
Posts: 65
Location: Germany
 

quote:
Originally posted by Ingsoc
Igor: Objective Uikokahonia


There was an engine in development, unfortunately it never got far and was even removed from the project. Seems like this was one of the harder games to reverse engineer, I wouldn't expect anyone else picking this up anytime soon.

quote:
Originally posted by Ingsoc
Innocent Until Caught


This seems still being worked on with the last major commit in July.

quote:
Originally posted by Ingsoc
Darkseed


Darkseed II was rather far into development as far as I could judge from drmccoy's blog. Maybe he will pick it up again after Fascination is done.

quote:
Originally posted by Ingsoc
Torin's Passage


This being an SCI32 game should be supported in the not too distant future.
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Post Thu Oct 06, 2011 8:36 am 
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ezekiel000



Joined: 25 Aug 2008
Posts: 336
Location: Surrey, England
 

quote:
Originally posted by Bobbin

quote:
Originally posted by Ingsoc
Igor: Objective Uikokahonia


There was an engine in development, unfortunately it never got far and was even removed from the project. Seems like this was one of the harder games to reverse engineer, I wouldn't expect anyone else picking this up anytime soon.



Wasn't there a more advanced version of this engine outside the main repository that interpreted the original exe for the hard coded bits?
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Post Thu Oct 06, 2011 11:30 am 
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md5
ScummVM Developer


Joined: 03 Nov 2005
Posts: 2257
Location: Athens, Greece
 

quote:
Originally posted by ezekiel000
quote:
Originally posted by Bobbin

quote:
Originally posted by Ingsoc
Igor: Objective Uikokahonia


There was an engine in development, unfortunately it never got far and was even removed from the project. Seems like this was one of the harder games to reverse engineer, I wouldn't expect anyone else picking this up anytime soon.



Wasn't there a more advanced version of this engine outside the main repository that interpreted the original exe for the hard coded bits?


There is, but this isn't an engine reimplementation, it's basically an assembly opcode interpreter, which is a bit out of ScummVM's scope
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Post Thu Oct 06, 2011 11:58 am 
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Serious Callers Only
Got a warning


Joined: 25 Feb 2010
Posts: 165
 

No opinion on the Cryo Interactive games?

KGB, Dune, Lost Eden, i think share a engine.

Then there are the pseudo 3d ones like Versailles, Sallambo, Ring.

I don't really know which ones share a engine on this list:
http://en.wikipedia.org/wiki/List_of_video_games_by_Cryo_Interactive

But they are bound to be a extensive list.



I wouldn't mind Azrael's Tear (mindscape) either. Good adventure game.


Murders in Space;

http://www.mobygames.com/game/dos/murders-in-space

Is a interesting game too, but it is nigh uncompletable without the feelies.
(i had it for the amiga but discarded the box eventually, huge mistake, as many puzzles required things in the box to be solvable).

Anyway, it's interesting because it is very replayable, zanzy and somewhat evil (to get the best ending, it's required to take control during what appears to be the introduction non-interactable sequence).

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Post Mon Oct 10, 2011 7:00 am 
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Julien
ScummVM Developer


Joined: 11 Jul 2007
Posts: 25
Location: Boston, USA
 

There is an engine for the Arxel Tribe set of games in developement (Ring, etc.), Cryo was only the publisher.

I've quickly looked at some of the other Cryo games in the past (Atlantis and others) and while they do share some engine framework code, there is also tons and tons of hardcoded logic.

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Post Mon Oct 10, 2011 4:48 pm 
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Threepwood



Joined: 30 May 2006
Posts: 15
 

Tass Times in Tonetown - Amiga version with mouse support and nice graphics, not the ugly dos version which is playable in dosbox

Has anyone looked at it?
Does it share code with Mindeshadow and Borrowed Time?

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Post Thu Oct 13, 2011 10:53 am 
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