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Fate of Atalntis Fighting ...
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Stevey_87



Joined: 27 Jun 2011
Posts: 3
Fate of Atalntis Fighting ... 

Hi all this is my first post so please go easy on me ...

i picked up a load of old software at a car boot sale , in it was Fate of atlantis amazing .. i wanted to play it for years .. problem is ....

Its the FM-Towns version which runs fine .... APART FROM the fighting , the number pad wont work with num lock on or off .... its a bit frustrating using the mouse and hoping someone else has a bright idea regards this

any help recieved with many thanks

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Post Mon Jun 27, 2011 7:46 pm 
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Longcat



Joined: 23 Sep 2006
Posts: 896
 

FM Towns games are not fully supported because they are so expensive to acquire that almost no developers owns an original copy. If you want to help out, the best thing you can do is to donate your copy to the ScummVM team;)

Which, understandably, you won't because then you would have no copy of your own.

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Post Mon Jun 27, 2011 8:31 pm 
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Stevey_87



Joined: 27 Jun 2011
Posts: 3
 

.. didn't know what it was for ages , i'd never heard of fm towns until this.... is this software really worth something ?? i paid 50p for a tescos bag full of 3.5inch floppies ( most of which are corrupt ) ...

and if i wanted to pirate stuff theres plenty of DOS, Mac or Amiga Versions out there i could download .. why would i make life hard for myself ???

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Post Mon Jun 27, 2011 9:59 pm 
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Strangerke
ScummVM Developer


Joined: 06 Sep 2006
Posts: 249
Location: Belgium
 

Hi Stevey_87

A lot of things have been fixed recently in FM Towns version recently by athrxx. Could you precise which version of ScummVM you are currently using? And some details about your platform and OS, too...

Thanks for those additional info

Best regards,
Strangerke

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Post Mon Jun 27, 2011 9:59 pm 
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Stevey_87



Joined: 27 Jun 2011
Posts: 3
 

it's version 0.12.0 , I'm running on MacOSX ...

thanks for your help

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Post Mon Jun 27, 2011 10:10 pm 
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md5
ScummVM Developer


Joined: 03 Nov 2005
Posts: 2063
Location: Athens, Greece
 

quote:
Originally posted by Stevey_87
it's version 0.12.0 , I'm running on MacOSX ...

thanks for your help


This is a very old version (as in, about 3 years old). Try version 1.3.0.
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Post Mon Jun 27, 2011 10:44 pm 
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athrxx
ScummVM Developer


Joined: 14 Feb 2008
Posts: 18
 

What we fixed in the FM-TOWNS versions of SCUMM games is graphics (including Japanese mode) and sound.

Keyboard fighting in Fate of Atlantis cannot be affected by that (if it didn't work before it won't work now).

I'll have a look a that issue (if noone is faster than me Wink ).

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Post Mon Jun 27, 2011 11:37 pm 
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clone2727
ScummVM Team Member


Joined: 09 Jun 2006
Posts: 1412
Location: NJ, USA
 

quote:
Originally posted by athrxx
I'll have a look a that issue (if noone is faster than me Wink ).
I don't think any other developer has it Razz
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Post Tue Jun 28, 2011 12:01 am 
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athrxx
ScummVM Developer


Joined: 14 Feb 2008
Posts: 18
 

My tests (looking at disasm and scripts, also checking with UNZ) seem to indicate that keyboard fighting is not supported in the FM-TOWNS version, although the 'f' key still works for switching keyboard mode on and off. The only key that works is the '0' key for an instant win (verified with UNZ).

Looking at the yellow manual card that shows the keyboard/mouse/joystick controls seems to verify this, too. I can't read Japanese, but the card shows a keyboard picture with descriptions for certain keys. There is no description for the number keys.

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Post Sat Oct 01, 2011 1:01 pm 
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BobbinT



Joined: 01 Nov 2010
Posts: 76
 

You can still use the mouse (or touch) for that. Clicking at front of Indy executes punches, on the body will blocks, and behind will make Indy move backwards. And clicking above heads does above movements, front does standard, and below belt does lower action.

Ex: clicking at front and above Indy will make punches to enemy's head.

This works pretty well if you're playing using mobile devices that support touch screen.

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Post Sun Oct 02, 2011 7:51 am 
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Zeittriven



Joined: 11 Oct 2011
Posts: 1
 

And if you don't have a device with touch screen - then use the mouse. Looks like the only way out.

Last edited by Zeittriven on Fri Jul 13, 2012 1:53 pm; edited 2 times in total

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Post Tue Oct 11, 2011 11:59 am 
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ICEknight



Joined: 07 Jun 2008
Posts: 43
 

But the cursor disappears during fights, which makes the mouse support almost impossible to use properly in non-touch devices...

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Post Sun Oct 16, 2011 3:14 pm 
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LordHoto
ScummVM Developer


Joined: 30 Oct 2005
Posts: 863
Location: Germany
 

quote:
Originally posted by ICEknight
But the cursor disappears during fights, which makes the mouse support almost impossible to use properly in non-touch devices...


What platform are you playing on and what game version? Over here on my desktop it doesn't hide the cursor in any of the game versions I own. Which are DOS CD, DOS floppy and Amiga to be precise.
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Post Sun Oct 16, 2011 5:32 pm 
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ICEknight



Joined: 07 Jun 2008
Posts: 43
 

Just checked and oops, you're right. Sorry for the confusion.

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Post Mon Oct 17, 2011 10:38 pm 
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Red_Breast



Joined: 30 Sep 2008
Posts: 785
Location: The Bar Of Gold, Upper Swandam Lane.
 

quote:
Originally posted by Stevey_87
.. didn't know what it was for ages , i'd never heard of fm towns until this.... is this software really worth something ?? i paid 50p for a tescos bag full of 3.5inch floppies.


Was Atlantis the only CD?
I don't think I've come across anybody in the UK (Tescos) who has the FM Towns version of the game (I'm sure there are some - I've just never met any). Nice find. I'd probably stick it up on EBay myself. As much as I'd love to donate it to the team I could use the cash.

Last edited by Red_Breast on Wed Oct 19, 2011 4:20 pm; edited 1 time in total
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Post Wed Oct 19, 2011 2:53 pm 
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