| Whats wrong with the new ScummVM Version? |
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fingolfin
Joined: 21 Sep 2005
Posts: 1466
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First of, it's sad to hear that the release version has such troubles. We were asking for testers for weeks, and apparently nobody was willing to beta test the iPhone builds before the release :/.
Secondly, the bug tracker is a place for *all* bugs. Contrary to what you say, the bigger the bug is, the more importan it is to report it on the tracker.
Forums are not read by every developer. Forum posts are not visible anymore after some time. BUg reports on forum posts are easy to miss, and easier to forget (esp. if you missed it anyway). The bug tracker, on the other hand, is made exactly for this: Reporting bugs, and then tracking their status.
So, yes, please file a bug report on our tracker. The tracker can be very easily found from the forum rules, or from the link on our main website, or even using google...
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Sat Jun 04, 2011 9:10 am |
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MajinChibi

Joined: 03 Sep 2007
Posts: 75
Location: Berlin, Germany |
quote: Originally posted by fingolfin ... The tracker can be very easily found from the forum rules, or from the link on our main website, or even using google...
That wasnt necessary (the bugs also can be found easily )
i tried one of the betas, then i got almost the same problems and switched back, because i thought i made something wrong.
(couldnt imagine that such bugs could stay undiscovered)
thanks for the li... ah yeah google, i will see if i can handle the bug tracker.
Anyway thanks for the great work, i love scummvm
edit:
wow, just from the rules, to FAQ, to reporting bugs, to sourceforge, to register @ sourceforge... i cant possible imagine why no one is reporting bugs....
edit2:
now i have just to search the tracker if any of these is already reported and then open one new bug for every single game...
edit3:
done
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Sat Jun 04, 2011 9:22 pm |
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fingolfin
Joined: 21 Sep 2005
Posts: 1466
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Actually, filing a single bug report in this case would have been just fine.
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Sat Jun 04, 2011 9:56 pm |
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fingolfin
Joined: 21 Sep 2005
Posts: 1466
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True . Anyway, thanks for the reports, much appreciated. I have once more contacted the iPhone porter by email, too (pointing him to this thread). I had written him previously due to some other bug reports, but sadly so far haven't got a reply.
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Sat Jun 04, 2011 10:51 pm |
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Vinterstum
ScummVM Developer

Joined: 16 Oct 2005
Posts: 585
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Ok, found the issue.
As a workaround, for now: In the ScummVM options, under the MT-32 tab, change the "MT-32 Device" option to "Don't use Roland MT-32 music".
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Sat Jun 04, 2011 11:44 pm |
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MajinChibi

Joined: 03 Sep 2007
Posts: 75
Location: Berlin, Germany |
Thanks.
Is that the solution for every problem?
(cause i think the curse of monkey island and zak fm towns bug is a little bit different. but they also got closed as "dublicate" @the tracker)
EDIT:
Changing the mt32 option didnīt change anything
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Sun Jun 05, 2011 12:27 am |
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fingolfin
Joined: 21 Sep 2005
Posts: 1466
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quote: Originally posted by Vinterstum quote: Originally posted by fingolfin True . Anyway, thanks for the reports, much appreciated. I have once more contacted the iPhone porter by email, too (pointing him to this thread). I had written him previously due to some other bug reports, but sadly so far haven't got a reply.
The last email I got from you was on the 30th of last month, about the buildbot. Previous one was with Sev CC'ed, about the remaining tasks on the tracker, which I replied to. So it looks like once again we have issues with emails reaching each other...
Indeed. Well, the last one I emailed you was last night. And there was another one on the 16th where I once more (for the 3rd or 4th time , but indeed emails from me to you seem to be eaten 50% somewhere; maybe me or my ISP is on some kind of blacklist?) sent you a link listing all our iPhone bugs, some of them quite old by now. And begging you to at least comment on each them. Even if you can't work on a fix (resp. in one case, you'd have to verify that a fix I implemented actually works).
Hopefully communication over the forums will be more reliable than email .
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Sun Jun 05, 2011 8:48 am |
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MajinChibi

Joined: 03 Sep 2007
Posts: 75
Location: Berlin, Germany |
User picked target 'tentacle-de' (gameid 'tentacle')...
Looking for a plugin supporting this gameid... SCUMM Engine [all games]
Starting 'Day of the Tentacle'
WARNING: TiMidity: connect(): Connection refused!
WARNING: TiMidity: can't open control connection (host=127.0.0.1, port=7777)!
IMuse initialization - Unknown Error!
Overlay: (480 x 320)
User picked target 'samnmax' (gameid 'samnmax')...
Looking for a plugin supporting this gameid... SCUMM Engine [all games]
Starting 'Sam & Max Hit the Road'
WARNING: TiMidity: connect(): Connection refused!
WARNING: TiMidity: can't open control connection (host=127.0.0.1, port=7777)!
IMuse initialization - Unknown Error!
Overlay: (480 x 320)
Overlay: (480 x 320)
-----------------------------------------------------------
User picked target 'zak-fm' (gameid 'zak')...
Looking for a plugin supporting this gameid... SCUMM Engine [all games]
Starting 'Zak McKracken and the Alien Mindbenders'
Your game version appears to be unknown. If this is *NOT* a fan-modified
version (in particular, not a fan-made translation), please, report the
following data to the ScummVM team along with name of the game you tried
to add and its version/language/etc.:
SCUMM gameid 'zak', file '00.LFL', MD5 'f690a2076d72c0ce305b973410514896'
WARNING: Starting game without the required 16bit color support.
You may experience color glitches!
WARNING: TownsScreen::setupLayer(): Layer palette usage requires 15 bit graphics setting.
Layer palette will be ignored.!
2 of the homescreen "errors" and the zak fm-towns error.
Course of monkey island shows no error even though it crashes when i try to enter the menu/try to switch the controls
User picked target 'comi-de' (gameid 'comi')...
Looking for a plugin supporting this gameid... SCUMM Engine [all games]
Starting 'The Curse of Monkey Island'
WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2!
WARNING: Suggested to recompress with latest tool from daily builds!
Overlay: (480 x 320)
EDIT:
i deleted the preferences file, now the games start!
But the crash in course and the the bug in zak fm towns stay.
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Sun Jun 05, 2011 10:29 am |
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md5
ScummVM Developer

Joined: 03 Nov 2005
Posts: 2079
Location: Athens, Greece |
Hm, judging from the errors:
- It's trying to use... TiMidity? Is that even available for the iPhone platform? You can change that through the ScummVM audio settings.
- Zak FM-TOWNS seems to require 16-bit color support, and it looks like the iPhone port lacks that feature - however, it shouldn't show a black screen, unless the new FM-TOWNS graphics code doesn't work at all with an 8bpp display...
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Sun Jun 05, 2011 10:42 am |
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