| [TouchMod] Touchpad like control-scheme |
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dr_manhattan
Joined: 26 Nov 2010
Posts: 6
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Works - can access the inventory now in BASS now - thanks! UI also much easier to use, as your finger isn't directly over the thing you're trying to select. Perhaps integrate a 'keyboard' button somewhere in the screen corner. I have a Galaxy S by the way. Thanks again for your great work!
Edit: BASS would not run originally until I changed the audio settings to another audio emulator. Kept giving me an error 'MT-32.rom not supported' or something.
Also, how do I get other games to run? Doesn't detect other game folders
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Mon Nov 29, 2010 10:07 am |
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das_weezul
Joined: 09 Sep 2010
Posts: 23
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Thanks for testing!
quote: Also, how do I get other games to run? Doesn't detect other game folders
As I wanted to upload ASAP I only included what I already compiled: My modified scummvm.apk + the scummvm-engine-sky.apk (The BASS Engine). I'll add the plugins for the other engines soon. Meanwhile you could try if the "official" engine-plugins from the market work with my summvm.apk ...
quote: Edit: BASS would not run originally until I changed the audio settings to another audio emulator. Kept giving me an error 'MT-32.rom not supported' or something.
That's a known problem with the svn version (see posting here) I had the same problem, thanks for pointing that out!
Cheers,
das_weezul
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Mon Nov 29, 2010 11:37 am |
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mintfresh
Joined: 24 Nov 2010
Posts: 7
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I have tested this with the engines from the market and it does not work...... 
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Mon Nov 29, 2010 2:04 pm |
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Bluddy
ScummVM Developer
Joined: 18 Nov 2007
Posts: 133
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While I agree that relative motion is best for small touch devices like Android phones, the right click method is problematic. Scumm games like Full Throttle and COMI use a left-click-and-hold to bring up the verb menu.
I recommend designating a corner of the screen as the right click. Maybe even both lower corners for ease of use. To right click, click in that/those corner(s).
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Mon Nov 29, 2010 6:06 pm |
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das_weezul
Joined: 09 Sep 2010
Posts: 23
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quote: Originally posted by Bluddy Scumm games like Full Throttle and COMI use a left-click-and-hold to bring up the verb menu.
I'm planning to implement a per-game mapping of input-symbols and gestures to the corresponding ScummVM events, so that the user can fine tune the input to his/her needs.
quote: Originally posted by Bluddy I recommend designating a corner of the screen as the right click. Maybe even both lower corners for ease of use. To right click, click in that/those corner(s).
The corner-clicking events are a good idea! I'm also planning to include flicking, tap-hold etc. Right now I've got not much time on my hands, but I'll add new features step by step and keep you informed!
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Tue Nov 30, 2010 1:00 pm |
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das_weezul
Joined: 09 Sep 2010
Posts: 23
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Hey there!
As expected, the engine-plugins from the market do not work with the base svn version of scummvm. Therefore I've compiled (most) engines for you to try and have fun with
As mentioned in the (edited) first posting, you can find the source-code and the binaries on the TouchMod google-code project page:
http://code.google.com/p/scummvm-android-touchmod/
Cheers,
das_weezul
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Tue Nov 30, 2010 1:05 pm |
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bgoblin
Joined: 25 Nov 2010
Posts: 2
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Very Nice!
Can actually play this time.
Well, fate of atlantis talkie version is not-so-talkie without MT-32 emulation, or maybe my other settings are just wrong.
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Tue Nov 30, 2010 8:52 pm |
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das_weezul
Joined: 09 Sep 2010
Posts: 23
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quote: Well, fate of atlantis talkie version is not-so-talkie without MT-32 emulation, or maybe my other settings are just wrong.
Well I don't know wether it's an issue with the android port (does MT-32 work with the market version?) or maybe I forgot some "magic" build flag. I see what I can find out
EDIT:
As the MT-32 Emulation is "just" a module emulating the Roland MT-32 Hardware, which is just a synthesizes restricted to its own soundbank, the talkie versions should work by using the AdLib or the Creative Emulator. I'll try the same with my DOTT talkie version.
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Wed Dec 01, 2010 8:06 am |
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dr_manhattan
Joined: 26 Nov 2010
Posts: 6
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For some reason in BASS, when I access the 'f5' menu (used to change the game speed etc.), the cursor is unable to select anything.
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Wed Dec 01, 2010 12:03 pm |
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das_weezul
Joined: 09 Sep 2010
Posts: 23
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quote: Originally posted by dr_manhattan For some reason in BASS, when I access the 'f5' menu (used to change the game speed etc.), the cursor is unable to select anything.
I just checked with the PC version of ScummVM. It's because you have to drag the slider and I haven't implemented dragging yet. But it's the next feature on my list Allthough it is strange that you can't click the buttons ...
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Wed Dec 01, 2010 12:32 pm |
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dr_manhattan
Joined: 26 Nov 2010
Posts: 6
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Can't download v0.3 from that link.
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Sun Dec 05, 2010 8:02 am |
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das_weezul
Joined: 09 Sep 2010
Posts: 23
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quote: Can't download v0.3 from that link.
Sorry guys, real life strikes again! I deleted the binaries as v0.03 wasn't working as expected and the download section was a mess anyway. I already made some minor improvements and I'll upload v0.04 ASAP!
Cheers,
das_weezul
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Sun Dec 05, 2010 12:33 pm |
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das_weezul
Joined: 09 Sep 2010
Posts: 23
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Hi!
ScummVM TouchMod v0.04 is available for download now!
I decided to map the upper right corner to bring up the soft-keyboard. The upper left corner still brings up the scummvm menu, the lower right corner emulates a left-click, the lower right corner emulates a right click.
As there are several hardware-dependent problems associated with the software-keyboard, so I need your feedback to determine whether my solution works for all devices. The problem is that, depending on which android device you use, the software-keyboard is being triggered differently. Things that could happen:
* The keyboard won't show up
* The keyboard won't disappear
* instant peace-on-earth
Cheers,
das_weezul
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Tue Dec 07, 2010 1:38 pm |
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