Joined: 27 Aug 2010
Building the plugins version (dynamic modules)?
A few versions ago, dynamic modules were introduced and are now supported for WinCE. Is anyone successfully building plugins?
My attempt at this has been that I end up with a 97kb scummvm.exe, a scummvm.dll and the various engine .dll files. But on my WM6.5 device, a WM6.1 emulator and a WM5 emulator, I get the hourglass for a second and then nothing as if I never started it - no error messages. My same cegcc setup can build static modules just fine.
I'm building on SVN and have made the appropriate DYNAMIC_MODULE changes in Makefile. I am using "make all" to build both the .exe and the .dlls.
Based on all the memory issues going around and the memory limit per process on WinCE5, plugins would seem to be the solution. Would be nice to get it going.