1.1.0 won't run Loom PC-Engine

Subforum for discussion and help with ScummVM's Nintendo DS port

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marzipan
Posts: 301
Joined: Fri Nov 25, 2005 4:10 pm

1.1.0 won't run Loom PC-Engine

Post by marzipan »

Noticed how it would run perfectly under the Windows version, so I thought I'd see if I could play it under this platform as well.

Instead it has the rare distinction of outright crashing the app, displaying a lot of code errors that I can't recall right now, but in short - it's obvious it won't run it. Not quite sure why.

(I also can't play it on the iAppleDevice version, but that's another story/forum.)
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Red_Breast
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Location: The Bar Of Gold, Upper Swandam Lane.

Post by Red_Breast »

Yes I tried this myself when I recently got the game. I forgot to say anything though.
As the PC DOS version works on DS you would hope that this also works. Hopefully Agentq will comment about it.
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LordHoto
ScummVM Developer
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Post by LordHoto »

I do not think that Loom PC-Engine is supported by the Nintendo DS port. Loom PCE requires 16bit graphics support in the backend, which the NDS port does not support (so far. Maybe never?).
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Red_Breast
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Post by Red_Breast »

Thanks. I actually thought PC Engine was 8-bit.
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