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SVN Build updated
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Mataku



Joined: 21 Apr 2009
Posts: 196
 

^ thanx, i will.

major bummer about the colors in scumm, tho. MI2 Guybrush looks like a pimp Laughing

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Post Thu Jan 21, 2010 10:40 pm 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

Yes I know that the colours are wrong. Need to post a bug report about that. The palette handling in the trunk has changed from 8bit to 16bit and the optimized ARM version has n't been updated for that change yet. So thats why the colours in Scummv1/2/3 games look wrong.

But I think that game support for SCI works fine, then you have full tinsel support, teenagent, Draci (free game) support etc.

So this one is really worth trying the Scumm thing apart.

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Post Fri Jan 22, 2010 7:50 am 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

Uploaded new builds to day.
http://ag.embeddev.se/cvsbuilds

-Turned off ARM asm for costumes
-Re-enabled a couple of things I turned off for debugging (since last svn release)

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Post Mon Jan 25, 2010 12:59 pm 
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murray island



Joined: 16 Feb 2010
Posts: 3
 

Should I be ok with the 1.0 release or download one of these?

scummvm-100125-SymbianS60v3_all.sis
scummvm-100125-SymbianUIQ3_all.sis

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Post Tue Feb 16, 2010 9:39 am 
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fas0



Joined: 03 Mar 2010
Posts: 5
 

King Quest V colors are a bit messed up (maybe you know that actually), noticiable on the house at first scene, on cutscene animation when character go outside is fine but later it turns all pixelated in funny colors.

Btw, w950 must run all sierra games without music or its slow as a 286. Thats a must-live-with fact or related to Arm Asm deactivation? im happy of thiS!; cannot belive i can run them on my phone.

thanks Ag. Gonna really test more later.

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Post Wed Mar 03, 2010 3:29 am 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

If you want to play sci games, discworld II ,Draci and other new games you should try this latest version.

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Post Fri Mar 05, 2010 1:27 pm 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

Try changing opl emulation for those SCI games(between dosbox/mame emu), but I think the music might be to complex, or SCI + music just to much for the w950.

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Post Fri Mar 05, 2010 1:28 pm 
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fas0



Joined: 03 Mar 2010
Posts: 5
 

Fantastic!! with Mame OPL now, full speed and music Smile

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Post Fri Mar 05, 2010 11:06 pm 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

Nice to hear for the W950 Smile

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Post Tue Mar 09, 2010 10:04 am 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

http://anotherguest.se/cvsbuilds/scummvm-100509-SymbianS60v3_all.sis

here is the latest S60v3/v5 version which fixes at least the COMI audio problem. Might fix audio problems in other games also.

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Post Sun May 09, 2010 11:33 am 
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Mataku



Joined: 21 Apr 2009
Posts: 196
 

Anotherguest, how about a new official build for the SCI testing thread?

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Post Tue Aug 03, 2010 2:36 pm 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

True true! Smile Will see if I can make one in the next few days. Cheers

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Post Fri Aug 06, 2010 7:58 am 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

Here you can find a new build of ScummVM as of today, 20100806.
http://www.anotherguest.se/cvsbuilds

New features
BT Keyboard should work much better for S60v3.
Better onscreen notification in CTRL mode. (S60v3)

FLAC support (not tested)

And use this for the SCI testing.

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Post Fri Aug 06, 2010 12:11 pm 
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Mataku



Joined: 21 Apr 2009
Posts: 196
 

I can't seem to play KQ6 windows version any more on this build, i get an error "can't switch to 640x 440" then it closes scummvm. Crying or Very sad

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Post Fri Aug 06, 2010 1:09 pm 
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Anotherguest
ScummVM Porter


Joined: 30 Oct 2005
Posts: 1425
Location: Malmoe, Sweden
 

Ohh cr*p SDL resolution, or should I say SCI. Not a lot of devices support that non standard resolution. Hmm wonder if its managed in some other backends, the windows SDL can have any windowed resolution, but not really fullscreen. Please check the SCI thread and please post a bug report if you can't find it as an issue in that thread.

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Post Fri Aug 06, 2010 1:47 pm 
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