| The End of the Beginning - Release Testing |
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Paolo86
Joined: 30 Jul 2009
Posts: 39
Location: Piacenza (Italy) |
Bud Tucker
tested and completed flawlessly bud Tucker in Double trouble (Dos/French CD ,with uncompressed wav audio) on a Win32 XP SP3 using Oct 1 SVN.
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Thu Oct 01, 2009 10:49 am |
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KuroShiro
Joined: 15 May 2008
Posts: 437
Location: Miyazaki, Japan |
Since it seems like I'm the only person who has a copy of this (came with my very first computer!) I just tried out all of the activities in Rodney's Funscreen (Dos/English). All the mini games/activities seem to work fine.
Testing on Windows XP, with the October 1st 1.0.0pre SVN build.
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Thu Oct 01, 2009 8:15 pm |
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azazel_1125

Joined: 30 Aug 2009
Posts: 17
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Nippon Safes inc.
Game Version Multilingual/DOS
ScummVM Version 1.0.0pre044690 (Oct 6 2009 19:15:05)
Platform Win7 x64
When asking Max & Kos about the sumo ring they reply to the earlier questions about the monastery. Making the game not completable as the story will never progress
Bug filed 2874229
Why has everyone stopped testing?
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Wed Oct 07, 2009 5:58 pm |
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ezekiel000

Joined: 25 Aug 2008
Posts: 330
Location: Surrey, England |
quote: Originally posted by azazel_1125
Why has everyone stopped testing?
I guess because all the common/popular games have been tested.
I ran out of games I own to test a while back.
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Wed Oct 07, 2009 10:17 pm |
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icanntspell

Joined: 18 May 2009
Posts: 72
Location: The Netherlands |
I can test swampy adventures, will try to give it a go this weekend.
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Thu Oct 08, 2009 5:41 am |
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Truus999
Joined: 24 Nov 2008
Posts: 121
Location: Amsterdam, Netherlands |
For me it's lack of free time. Still have a couple of games I can test if I can find the time for it.
Maybe this weekend.
And I tested Ween the prophecy (couple of posts back) but that one hasn't been added to the release testing page.
Cheers,
René
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Thu Oct 08, 2009 5:49 am |
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WindlePoons

Joined: 28 Jan 2009
Posts: 49
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Return to Zork (V1.2, 4/18/95, CD/DOS/German)
Game completed, save & load works fine, i found no problems
crash bug is fixed ID: 2868938
Linux 2.6.31-1.slh.8-sidux-686 – i686
ScummVM 1.1.0svn44723
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Thu Oct 08, 2009 9:26 pm |
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Paolo86
Joined: 30 Jul 2009
Posts: 39
Location: Piacenza (Italy) |
I could test again Bud Tucker.It needs a second pass but I don't know if that would count considering I tested it already once.
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Fri Oct 09, 2009 7:23 am |
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Strangerke
ScummVM Developer

Joined: 06 Sep 2006
Posts: 249
Location: Belgium |
Hi all, I have fixed the blocking issue in Gobliins 2. Therefore, Gobliins 2 needs retesting. Thanks in advance for your feedback !
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Fri Oct 09, 2009 7:29 am |
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Strangerke
ScummVM Developer

Joined: 06 Sep 2006
Posts: 249
Location: Belgium |
Gobliins 2 (v2.01, DOS, CD, English)
Game completed, no problem found.
ScummVM compiled for current 'pre' trunk, MSVC9, WinXP sp3
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Tue Oct 13, 2009 1:53 pm |
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Strangerke
ScummVM Developer

Joined: 06 Sep 2006
Posts: 249
Location: Belgium |
Lost in Time (v1.10, Windows, French(multi-language))
Game complete, palette issue confirmed #2033882
Same config than above
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Tue Oct 13, 2009 8:36 pm |
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ezekiel000

Joined: 25 Aug 2008
Posts: 330
Location: Surrey, England |
Why hasn't Ween been updated on the wiki as Truus999 tested it a second time a while back.
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Tue Oct 13, 2009 9:12 pm |
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Strangerke
ScummVM Developer

Joined: 06 Sep 2006
Posts: 249
Location: Belgium |
Bargon Attack (French, DOS, Floppy)
Game completable, with regression in (skippable) intro #2878717
Same config as above.
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Wed Oct 14, 2009 8:51 am |
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