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HELP: Operation Stealth - All riddles disabled !!!
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CrazySuperstar



Joined: 08 Oct 2009
Posts: 2
HELP: Operation Stealth - All riddles disabled !!! 

Hi there,

yesterday I downloaded the normal scummvm rc1-Version and tried to start my "Operation stelath" game.
I could perfectly add it within ScummVM and start it, but then...

==> The game started, but ALL THE RIDDLES DON'T WORK AT ALL !!!.

For example:
When I arrive at the airport (right at the beginning of the game), I can't find the coin in the coin-return-slot.
When I examine the coin-return-slot I receive neither any text-message nor any other reaction of the game.
So it appears as if I had not examined the coin slot at all.
All the other texts (like e.g. "this is a newspaper-machine" work great. But the MAIN-texts and -reactions DON'T.
The system doesn't seem to react on any riddles.

I tried 2 different Version:
1. PC-Dos VErsion (englisch)
2. Amiga Version (German)

BOTH Versions react THE SAME WAY. Both Versions have the SAME PROBLEMS.

So it must be a misstake of the scummVM!

Could anyone please try it with the same scummvm-Version and tell me? Please!

Regards,
Manuel

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Post Sat Oct 10, 2009 3:31 pm 
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md5
ScummVM Developer


Joined: 03 Nov 2005
Posts: 2256
Location: Athens, Greece
 

Operation Stealth is still unsupported, so missing things like these are normal...

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Post Sat Oct 10, 2009 4:18 pm 
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eriktorbjorn
ScummVM Developer


Joined: 31 Oct 2005
Posts: 3286
Re: HELP: Operation Stealth - All riddles disabled !!! 

quote:
Originally posted by CrazySuperstar

yesterday I downloaded the normal scummvm rc1-Version and tried to start my "Operation stelath" game.
I could perfectly add it within ScummVM and start it, but then...



The game isn't supported yet, so it's probably a mistake that it's able to detect it.
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Post Sat Oct 10, 2009 4:28 pm 
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CrazySuperstar



Joined: 08 Oct 2009
Posts: 2
 

Is it really still unsupported?

But why is it posted in this list:

http://wiki.scummvm.org/index.php/Datafiles

And when do you expect this game to be supported. Is there a schedule / plan available.

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Post Sat Oct 10, 2009 4:32 pm 
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Longcat



Joined: 23 Sep 2006
Posts: 948
 

As soon as you finish the coding, it will be added to the list of supported games.
The list of datafiles is not the same as that list.

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Post Sat Oct 10, 2009 5:54 pm 
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fingolfin
Retired


Joined: 21 Sep 2005
Posts: 1466
 

There is no schedule. People work on this in their spare time, for fun. So it could take anything from 1 week (very unlikely) to many months (likely) to years, or even never (quite possible, too, sadly).

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Post Sat Oct 10, 2009 7:38 pm 
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Bobbin



Joined: 18 Nov 2005
Posts: 64
Location: Germany
 

Wasn't this included in last years GSoC? What happened to it? The last blog post I read about it seemed to point to a rather complete implementation.

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Post Sun Oct 11, 2009 9:26 am 
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Buddha
ScummVM Developer


Joined: 16 Apr 2007
Posts: 53
Location: Turku, Finland
Re: HELP: Operation Stealth - All riddles disabled !!! 

quote:
Originally posted by CrazySuperstar

When I examine the coin-return-slot I receive neither any text-message nor any other reaction of the game.
So it appears as if I had not examined the coin slot at all.
All the other texts (like e.g. "this is a newspaper-machine" work great. But the MAIN-texts and -reactions DON'T.



This is a side-effect of my r33872 fix for being able to free the girl from the ropes at the bottom of the ocean later in the game. Implementing executePlayerInput-function properly for Operation Stealth should fix the problem. It's a big function, I've done quite a bit of work on it already, but there's quite a bit of work still to do. When I/someone get around to it...

Links to related info:
http://scummvm.svn.sourceforge.net/viewvc/scummvm?view=rev&revision=33872
http://buddhahacks.wordpress.com/2008/08/19/summers-end/ (The "Status update"-part)
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Post Sun Oct 11, 2009 1:01 pm 
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Buddha
ScummVM Developer


Joined: 16 Apr 2007
Posts: 53
Location: Turku, Finland
 

quote:
Originally posted by Bobbin
Wasn't this included in last years GSoC? What happened to it? The last blog post I read about it seemed to point to a rather complete implementation.


I've been working a day job nowadays and haven't put that much work into ScummVM lately. What I have done is I fixed the problems with the non-rotating doors in the labyrinth arcade sequence in Operation Stealth (The very same problem I mentioned in my last blog post in http://buddhahacks.wordpress.com/2008/08/19/summers-end/). I haven't tried playing further yet and fixing executePlayerInput properly would be the next thing to do so the game would be playable again... (playable doesn't mean completable though).
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Post Sun Oct 11, 2009 1:07 pm 
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