| Monkey Island SE with SCUMMVM??? |
| Author
|
Thread |
 |
|
hippy dave
Joined: 05 May 2008
Posts: 88
|
nice, where did these screens come from? 
|
Sat Jun 27, 2009 2:46 pm |
|
|
|
|
|
|
|
|
JohnnyWalker2001

Joined: 16 Oct 2006
Posts: 74
Location: London, UK |
Ha! I had no idea you frequented these forums, LS. I wasn't sure it was worth explaining that someone else made the bottom icon images, etc.
Well, there you go, this fella created the new HD interface below and was actually the first one to mock one of these together (although I'd been trying to do it myself before, but I couldn't extract the large GB sprite using Serge's software -- didn't think to look for a sprite sheet!). _________________ aka ThunderPeel2001
Alphabetti Spaghetti - My lame blog
http://thunderpeel2001.blogspot.com
|
Sat Jun 27, 2009 10:37 pm |
|
|
Nikioko
Joined: 13 Sep 2008
Posts: 224
|
Those screens look beautiful. That is exactly how the MI2 SE should look like (and the MI1 SE should have). Except for the icons, of course.
|
Sat Jun 27, 2009 11:32 pm |
|
|
|
|
Nikioko
Joined: 13 Sep 2008
Posts: 224
|
quote: Originally posted by Freddo Heh, I played MI2 since it was released. But before seeing the concept art images in this thread, I never realised how cartoony the game really looks 
Well, all the artwork was hand-drawn, what do you expect? But in comparison to MI3 and 4 the comic style is a realistic one, similar to ligne claire.
|
Sun Jun 28, 2009 10:24 pm |
|
|
Jonatan

Joined: 23 Sep 2006
Posts: 769
|
The artwork in mi1 is also hand drawn, but if you look at the closeups they are very much realistic:p _________________ SILENCE! ... I KILL YOU!
|
Sun Jun 28, 2009 11:02 pm |
|
|
Nikioko
Joined: 13 Sep 2008
Posts: 224
|
quote: Originally posted by Jonatan The artwork in mi1 is also hand drawn, but if you look at the closeups they are very much realistic:p
AFAIK the pictures of MI1 are drawn on the computer with no better resolution available. The pictures of MI2 are drawn on paper and scanned afterwards, so that a better resolution with the same artwork should be possible - if the original masters are still available.
How realistic the the drawing style of MI 1 and 2 is, you can see on the box covers.
|
Mon Jun 29, 2009 1:17 pm |
|
|
MusicallyInspired

Joined: 02 Mar 2007
Posts: 386
Location: Winnipeg, MB Canada |
The MI1 screens (as well as earlier games like Loom, Indy3, etc) probably were sketched out on paper, but they weren't scanned in as hand-painted drawings. They were definitely computer-created. You can tell the style shift between MI1 and MI2. First the EGA screens were created and then they used Deluxe Paint to VGA-ify them. Same was done for Zak McKracken for the FM Towns version. _________________ "Booyah! Look out, LeChuck! Here comes Guybrush Threepwood's glowing sword of hot monkey vengeance!"
-Guybrush Threepwood, Tales of Monkey Island
|
Mon Jun 29, 2009 7:26 pm |
|
|
LogicDeLuxe

Joined: 10 Nov 2005
Posts: 257
|
quote: Originally posted by MusicallyInspired First the EGA screens were created and then they used Deluxe Paint to VGA-ify them.
As a well known fact, they also used Deluxe Paint in the beginning, not only the VGA versions. You know the origin of Guybrush's name, don't you?
|
Mon Jun 29, 2009 7:43 pm |
|
|
MusicallyInspired

Joined: 02 Mar 2007
Posts: 386
Location: Winnipeg, MB Canada |
Yeah, I knew they were created in Deluxe Paint initially as well I just didn't compose my sentence properly lol. I meant that they were both done in Deluxe Paint. _________________ "Booyah! Look out, LeChuck! Here comes Guybrush Threepwood's glowing sword of hot monkey vengeance!"
-Guybrush Threepwood, Tales of Monkey Island
|
Mon Jun 29, 2009 7:57 pm |
|
|
DelSol
Joined: 22 Apr 2007
Posts: 2
|
lets get back to the topic. is it possible to build in support for monkey island se in scummvm? that would be great. osx users really have a problem right now. neither the tales of monkey island nor monkey island se gets an osx port. so we have to rely on scummvm. at least for monkey island se. i dont expect tomi to run 3d graphics in scummvm. but could you atleast try to get support for monkey island se?
|
Wed Jul 15, 2009 7:42 am |
|
|
eriktorbjorn
ScummVM Developer

Joined: 31 Oct 2005
Posts: 2493
|
quote: Originally posted by DelSol is it possible to build in support for monkey island se in scummvm?
How should we know? The release date is supposedly today, so for all I know, none of the ScummVM developers have even seen it yet.
|
Wed Jul 15, 2009 8:36 am |
|
|
|
Forum Rules:
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
|
Powered by phpBB © 2001, 2006 phpBB Group
Forum design by ScummVM team, icons by raina
|
|