ScummVM logo Forum Index - ScummVM website - Contact us - Buy Supported Games  Rules - Search - Register - Login curved edge
Folder Forum Index > General Discussion > Monkey Island SE with SCUMMVM??? Goto page Previous  1, 2, 3, 4  Next
Monkey Island SE with SCUMMVM???
  Author    Thread Reply to topic
hippy dave



Joined: 05 May 2008
Posts: 88
 

nice, where did these screens come from? Smile

 Reply with quote  
Post Sat Jun 27, 2009 2:46 pm 
 View user's profile Send private message
JohnnyWalker2001



Joined: 16 Oct 2006
Posts: 74
Location: London, UK
 

I just created them using the concept art that's been made available. (Unfortunately there isn't much of it.)





There's big discussions about this sort of thing going on at www.mixnmojo.com forums.
_________________
aka ThunderPeel2001

Alphabetti Spaghetti - My lame blog
http://thunderpeel2001.blogspot.com

 Reply with quote  
Post Sat Jun 27, 2009 3:12 pm 
 View user's profile Send private message
JohnnyWalker2001



Joined: 16 Oct 2006
Posts: 74
Location: London, UK
 

This one was easier Smile





(Unfortunately it's also the last bit of concept artwork we have)
_________________
aka ThunderPeel2001

Alphabetti Spaghetti - My lame blog
http://thunderpeel2001.blogspot.com

 Reply with quote  
Post Sat Jun 27, 2009 3:13 pm 
 View user's profile Send private message
Laserschwert



Joined: 06 Mar 2006
Posts: 216
 

quote:
Originally posted by JohnnyWalker2001
I just created them using the concept art that's been made available.

Hey, I did it first Wink
 Reply with quote  
Post Sat Jun 27, 2009 4:27 pm 
 View user's profile Send private message
JohnnyWalker2001



Joined: 16 Oct 2006
Posts: 74
Location: London, UK
 

Ha! I had no idea you frequented these forums, LS. I wasn't sure it was worth explaining that someone else made the bottom icon images, etc.

Well, there you go, this fella created the new HD interface below and was actually the first one to mock one of these together (although I'd been trying to do it myself before, but I couldn't extract the large GB sprite using Serge's software -- didn't think to look for a sprite sheet!).
_________________
aka ThunderPeel2001

Alphabetti Spaghetti - My lame blog
http://thunderpeel2001.blogspot.com

 Reply with quote  
Post Sat Jun 27, 2009 10:37 pm 
 View user's profile Send private message
Nikioko



Joined: 13 Sep 2008
Posts: 224
 

Those screens look beautiful. That is exactly how the MI2 SE should look like (and the MI1 SE should have). Except for the icons, of course.

 Reply with quote  
Post Sat Jun 27, 2009 11:32 pm 
 View user's profile Send private message
Freddo



Joined: 31 Oct 2005
Posts: 152
 

Heh, I played MI2 since it was released. But before seeing the concept art images in this thread, I never realised how cartoony the game really looks Embarassed

 Reply with quote  
Post Sun Jun 28, 2009 4:50 pm 
 View user's profile Send private message
Nikioko



Joined: 13 Sep 2008
Posts: 224
 

quote:
Originally posted by Freddo
Heh, I played MI2 since it was released. But before seeing the concept art images in this thread, I never realised how cartoony the game really looks Embarassed


Well, all the artwork was hand-drawn, what do you expect? But in comparison to MI3 and 4 the comic style is a realistic one, similar to ligne claire.
 Reply with quote  
Post Sun Jun 28, 2009 10:24 pm 
 View user's profile Send private message
Jonatan



Joined: 23 Sep 2006
Posts: 769
 

The artwork in mi1 is also hand drawn, but if you look at the closeups they are very much realistic:p
_________________
SILENCE! ... I KILL YOU!

 Reply with quote  
Post Sun Jun 28, 2009 11:02 pm 
 View user's profile Send private message
Nikioko



Joined: 13 Sep 2008
Posts: 224
 

quote:
Originally posted by Jonatan
The artwork in mi1 is also hand drawn, but if you look at the closeups they are very much realistic:p


AFAIK the pictures of MI1 are drawn on the computer with no better resolution available. The pictures of MI2 are drawn on paper and scanned afterwards, so that a better resolution with the same artwork should be possible - if the original masters are still available.

How realistic the the drawing style of MI 1 and 2 is, you can see on the box covers.
 Reply with quote  
Post Mon Jun 29, 2009 1:17 pm 
 View user's profile Send private message
MusicallyInspired



Joined: 02 Mar 2007
Posts: 386
Location: Winnipeg, MB Canada
 

The MI1 screens (as well as earlier games like Loom, Indy3, etc) probably were sketched out on paper, but they weren't scanned in as hand-painted drawings. They were definitely computer-created. You can tell the style shift between MI1 and MI2. First the EGA screens were created and then they used Deluxe Paint to VGA-ify them. Same was done for Zak McKracken for the FM Towns version.
_________________
"Booyah! Look out, LeChuck! Here comes Guybrush Threepwood's glowing sword of hot monkey vengeance!"
-Guybrush Threepwood, Tales of Monkey Island

 Reply with quote  
Post Mon Jun 29, 2009 7:26 pm 
 View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
LogicDeLuxe



Joined: 10 Nov 2005
Posts: 257
 

quote:
Originally posted by MusicallyInspired
First the EGA screens were created and then they used Deluxe Paint to VGA-ify them.
As a well known fact, they also used Deluxe Paint in the beginning, not only the VGA versions. You know the origin of Guybrush's name, don't you?
 Reply with quote  
Post Mon Jun 29, 2009 7:43 pm 
 View user's profile Send private message
MusicallyInspired



Joined: 02 Mar 2007
Posts: 386
Location: Winnipeg, MB Canada
 

Yeah, I knew they were created in Deluxe Paint initially as well I just didn't compose my sentence properly lol. I meant that they were both done in Deluxe Paint.
_________________
"Booyah! Look out, LeChuck! Here comes Guybrush Threepwood's glowing sword of hot monkey vengeance!"
-Guybrush Threepwood, Tales of Monkey Island

 Reply with quote  
Post Mon Jun 29, 2009 7:57 pm 
 View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
DelSol



Joined: 22 Apr 2007
Posts: 2
 

lets get back to the topic. is it possible to build in support for monkey island se in scummvm? that would be great. osx users really have a problem right now. neither the tales of monkey island nor monkey island se gets an osx port. so we have to rely on scummvm. at least for monkey island se. i dont expect tomi to run 3d graphics in scummvm. but could you atleast try to get support for monkey island se?

 Reply with quote  
Post Wed Jul 15, 2009 7:42 am 
 View user's profile Send private message
eriktorbjorn
ScummVM Developer


Joined: 31 Oct 2005
Posts: 2493
 

quote:
Originally posted by DelSol
is it possible to build in support for monkey island se in scummvm?


How should we know? The release date is supposedly today, so for all I know, none of the ScummVM developers have even seen it yet.
 Reply with quote  
Post Wed Jul 15, 2009 8:36 am 
 View user's profile Send private message
  Display posts from previous:      
Reply to topic

Forum Jump:
 
Goto page Previous  1, 2, 3, 4  Next


Forum Rules:
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

 

Powered by phpBB © 2001, 2006 phpBB Group
Forum design by ScummVM team, icons by raina
curved edge   curved edge