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Testing, testing (Help us with 0.13.0 release testing)
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MapleSyrup



Joined: 09 Sep 2008
Posts: 62
 

quote:
Originally posted by clone2727
quote:
Originally posted by MapleSyrup
I just completed the V2 DOS English version of Maniac Mansion too. I didn't notice any bugs.
Which path did you take for both MM V1/V2?

Meteor Police for both
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Post Tue Jan 27, 2009 8:51 pm 
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Vorph



Joined: 19 Nov 2005
Posts: 74
Location: Germany
 

quote:
Originally posted by MapleSyrup
quote:
Originally posted by clone2727
quote:
Originally posted by MapleSyrup
I just completed the V2 DOS English version of Maniac Mansion too. I didn't notice any bugs.
Which path did you take for both MM V1/V2?

Meteor Police for both


Hi there,

now that's strange indeed... I loaded my savegame on a 2nd PC (Vista SP1 Win32) and now it works... Is this effect possibly generated by corrupted datafiles ??

Vorph
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Post Wed Jan 28, 2009 5:17 am 
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WindlePoons



Joined: 28 Jan 2009
Posts: 49
Bud Tucker in Double Trouble german 

ScummVM crash on Bud Tucker in Double Trouble german (PC Windows) version when Bud use the submarine computer.

Tested with svn build from January 27, 2009
Windows Vista and Linux/sidux

bug #2543067

Edit: is fixed


and i can confirmed bug #2523924 from the letter ß


Last edited by WindlePoons on Thu Jan 29, 2009 8:32 pm; edited 1 time in total

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Post Wed Jan 28, 2009 2:18 pm 
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Red_Breast



Joined: 30 Sep 2008
Posts: 785
Location: The Bar Of Gold, Upper Swandam Lane.
 

Trying to 'add game' for both Discworlds in most recent svn 28 January both games aren't recognised.
I have a build from December which finds both games. All my files are OK. Using the .ini generated from that build with the 28 Jan. build when I try to start the games I'm getting the 'couldn't find any engine capable of running the game' error message.
Any reason for this? Anyway just a heads-up.

Another Discworld problem I was wondering about is the PPC bug with DW2 at the intro movie. It's been reported twice, once under Wii and the other time under Mac PPC.

Anyway a big thanks to all for Tinsel support. Playing the first again with James Woodcock's (also thanks) enhanced Midi .oggs has brought back a lot of memories.

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Post Wed Jan 28, 2009 4:17 pm 
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sev
ScummVM Lead


Joined: 21 Sep 2005
Posts: 1791
 

quote:
Originally posted by Red_Breast
Trying to 'add game' for both Discworlds in most recent svn 28 January both games aren't recognised.
I have a build from December which finds both games. All my files are OK. Using the .ini generated from that build with the 28 Jan. build when I try to start the games I'm getting the 'couldn't find any engine capable of running the game' error message.
Any reason for this? Anyway just a heads-up.

Yes, Tinsel will not go in 0.13.0.


Eugene
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Post Wed Jan 28, 2009 4:20 pm 
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Zer02



Joined: 30 Oct 2005
Posts: 17
Location: Denmark
 

King's quest II completed no bugs found

version 2.2 DOS tested on win XP sp2

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Post Wed Jan 28, 2009 9:01 pm 
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Red_Breast



Joined: 30 Sep 2008
Posts: 785
Location: The Bar Of Gold, Upper Swandam Lane.
 

quote:
Originally posted by sev
quote:
Originally posted by Red_Breast
Trying to 'add game' for both Discworlds in most recent svn 28 January both games aren't recognised.
I have a build from December which finds both games. All my files are OK. Using the .ini generated from that build with the 28 Jan. build when I try to start the games I'm getting the 'couldn't find any engine capable of running the game' error message.
Any reason for this? Anyway just a heads-up.

Yes, Tinsel will not go in 0.13.0.


Eugene


Thanks.
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Post Wed Jan 28, 2009 11:17 pm 
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criezy
ScummVM Developer


Joined: 23 Sep 2006
Posts: 259
Location: West Sussex, UK
 

Indiana Jones and the fate of Atlantis English DOS CD completed on MacOS X.
Not bug noticed.

I used the team path. I will do the wits path next (I have never been very good with my fits so I will leave that path for somebody else).

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Post Thu Jan 29, 2009 2:05 am 
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Nikioko



Joined: 13 Sep 2008
Posts: 262
 

quote:
Originally posted by Red_Breast

Yes, Tinsel will not go in 0.13.0.


Eugene


And any reason for that? Or just because?

Anyway, I had trouble with scrolling my inventory in DW1.
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Post Thu Jan 29, 2009 12:59 pm 
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noize



Joined: 31 Oct 2005
Posts: 113
 

Just finished Monkey Island 2 on both Wii and PC version with latest SVN.
Found two small bugs, which I will report. Other then that no problems.

https://sourceforge.net/tracker/index.php?func=detail&aid=2545459&group_id=37116&atid=418820
https://sourceforge.net/tracker/index.php?func=detail&aid=2545447&group_id=37116&atid=418820


Last edited by noize on Thu Jan 29, 2009 1:28 pm; edited 1 time in total

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Post Thu Jan 29, 2009 1:14 pm 
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sev
ScummVM Lead


Joined: 21 Sep 2005
Posts: 1791
 

quote:
Originally posted by Nikioko
And any reason for that? Or just because?

Anyway, I had trouble with scrolling my inventory in DW1.

Of course there is a reason. We have to settle down some paperwork.


Eugene

PS. Please, do not crosspost
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Post Thu Jan 29, 2009 1:18 pm 
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sirskunkalot



Joined: 29 Jan 2009
Posts: 10
Location: Germany
Sam & Max Hit The Road 

Hi,

I finished S&M-HTR (CD/GERMAN) on WinXP completely without encountering any bugs. I started playing with scummVMsvn-20090105 though. But I finished it with scummVMpre-20090126. I think that counts as 'Fully Completable' Smile

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Post Thu Jan 29, 2009 3:19 pm 
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clone2727
ScummVM Team Member


Joined: 09 Jun 2006
Posts: 1412
Location: NJ, USA
 

quote:
Originally posted by noize
Just finished Monkey Island 2
Which version?
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Post Thu Jan 29, 2009 8:15 pm 
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Zer02



Joined: 30 Oct 2005
Posts: 17
Location: Denmark
 

Leisure Suit Larry 1 compleated
version 1.00 tested on win XP sp2

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Post Thu Jan 29, 2009 9:40 pm 
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noize



Joined: 31 Oct 2005
Posts: 113
 

quote:
Originally posted by clone2727
Which version?


English Monkey Madness CD version.
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Post Fri Jan 30, 2009 5:41 am 
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