| Which games would you like to be supported on the future? |
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ErikBauer
Joined: 23 Jan 2009
Posts: 4
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My personal wish list:
- Blade Runner
- Icom Simulations games (Uninvited, Deja Vu'...)
- 11th Hour
- Cruise for a Corpse
- Myst/Riven
- Universe
- Dreamweb
- BloodNet
- Kult- Temple of flying saucers
- Hearth of China
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Fri Jan 23, 2009 11:17 am |
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zrina7
Joined: 19 Nov 2008
Posts: 37
Location: Slovenia |
I would like to support:
-Leasure Suit Larry 6
-LBA 2
-Runaway - The road adventure (i know it works on xp, but i would like to play it on my phone.)
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Fri Jan 23, 2009 12:15 pm |
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bobdevis

Joined: 16 Jan 2009
Posts: 563
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Oooh, adding Myst1 support may be an ugly business as the game uses an external proprietary program (Quicktime) for the movies.
The user may have to unpack, convert and repack game files to make this fly.
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Fri Jan 23, 2009 2:26 pm |
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eriktorbjorn
ScummVM Developer

Joined: 31 Oct 2005
Posts: 3136
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quote: Originally posted by bobdevis as the game uses an external proprietary program (Quicktime) for the movies.
The user may have to unpack, convert and repack game files to make this fly.
That depends. From what I understand, QuickTime is a container format that can contain any of a number of different audio and video formats. Wikipedia says that the original Macintosh version of Myst used a video codec called Cinepak. I think FFmpeg knows how to play that, though I'm not sure.
I don't know what the PC version used. It probably depends on if you look at the original release, or the Masterpiece Edition. (Or realMyst, but that one used a 3-D engine so it's outside the scope of ScummVM.)
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Fri Jan 23, 2009 2:58 pm |
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clone2727
ScummVM Team Member

Joined: 09 Jun 2006
Posts: 1412
Location: NJ, USA |
All of the original Myst videos use Cinepak and raw audio. All of Riven use Cinepak and QT IMA ADPCM. Myst ME uses a barrage of different codecs. Cinepak and Sorenson 3 are the two video codecs and it uses various raw audio codecs and QDesign Music 2.
As for a Myst/Riven engine, I've been working on one. The process has been slowed down by real life, but it is coming along slowly but surely. (See here for random and scattered posts on the progress.)
@bobdevis: We're currently using a built-in QuickTime player for the engine based off of ffmpeg's implementation.
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Fri Jan 23, 2009 8:24 pm |
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clone2727
ScummVM Team Member

Joined: 09 Jun 2006
Posts: 1412
Location: NJ, USA |
quote: Originally posted by Freddo I got the Amiga version of Myst. Nowdays I have to use an Amiga emulator to play the game, not very pleasant.
Don't think the data is stored in the same way as the MAC/PC versions, tho.
I've looked at an Amiga demo, and it's different. Only the Windows version of Myst, Windows/Macintosh versions of Riven (they're hybrid discs), and Myst ME use this. All other platforms use a different engine.
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Fri Jan 23, 2009 9:01 pm |
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Wishbone
Joined: 09 Dec 2008
Posts: 7
Location: Denmark |
Games I'd love to see working through ScummVM:
Sanitarium
Innocent Until Caught 1 + 2
KGB
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Sun Jan 25, 2009 2:26 pm |
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SuperDre

Joined: 31 May 2007
Posts: 157
Location: helmond.nl |
quote: Originally posted by clone2727 As for a Myst/Riven engine, I've been working on one. The process has been slowed down by real life, but it is coming along slowly but surely. (See here for random and scattered posts on the progress.)
Well, maybe it would be a good idea if you try to add the engine to scummvm, which means yet another standard engine incorporated into Scummvm, and which also propably means more help fixing it..
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Sun Jan 25, 2009 6:15 pm |
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Longcat

Joined: 23 Sep 2006
Posts: 896
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why? are YOU going to help develop it? I bet it is going to hit trunk when the time is right.
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Sun Jan 25, 2009 7:39 pm |
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md5
ScummVM Developer

Joined: 03 Nov 2005
Posts: 2066
Location: Athens, Greece |
quote: Originally posted by bobdevis
It seems the movies won't be the problem after all. As long as the devs decide to bother to integrate a player at least.
Wow, great post, really useful. Yes, we don't bother with such mundane and awfully easy tasks like adding a whole decoder for QuickTime, after all it's something dead easy to do, and we got the manpower to do it, we just don't bother. Maybe you could write a decoder for us quickly, since it's such an easy task? After all, you seem to know what you're talking about
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Sun Jan 25, 2009 10:59 pm |
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bobdevis

Joined: 16 Jan 2009
Posts: 563
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quote: Originally posted by md5
Wow, great post, really useful. Yes, we don't bother with such mundane and awfully easy tasks like adding a whole decoder for QuickTime, after all it's something dead easy to do, and we got the manpower to do it, we just don't bother. Maybe you could write a decoder for us quickly, since it's such an easy task? After all, you seem to know what you're talking about
I'm sorry, that came out wrong. What I ment is that I know you are doing this for fun and not for money. So we should be thankful for all we are getting. You aren't getting payed, so you (the devs) have to want (be bothered) to add stuff.
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Mon Jan 26, 2009 12:35 am |
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