eriktorbjorn
ScummVM Developer

Joined: 31 Oct 2005
Posts: 3136
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Re: Fullscreen is "fake fullscreen" on Linux
quote: Originally posted by caffeine I'm running:
ScummVM 0.9.0CVS (Jan 8 2006 23:07:49)
Features compiled in: Vorbis MP3 ALSA zLib
on Linux. When I run scummvm in fullscreen mode (with -f option), I get a rather small box containing the game surrounded by a big black border which takes up the remainder of the monitor's surface.
I think what I need to do is match my video resolution to whatever resolution scummvm displays at. If this is correct, what resolution should I set my screen to?
If that's not correct, is there any way to scale scummvm's resolution so that it fits the entire surface area of the monitor?
It depends. The native resolution of most of the games that ScummVM supports is 320x200 pixels. For some it's 640x480, and for a few it's 320x240.
However, ScummVM has a number of graphics scalers, and for the 320x200 games you can also enable the "aspect ratio correction" feature to stretch the image. Taken together, that should mean that:
- A 320x200 game can be displayed as 320x200, 320x240, 640x400, 640x480, 960x600 or 960x720.
- A 320x240 game can be displayed as 320x240, 640x480 or 960x720.
- A 640x480 game can be displayed as 640x480, 1280x960 or 1920x1440.
I believe the SDL library (which ScummVM uses for graphics and sound) will try to pick the smallest available resolution that will fit the desired image, which would explain the black borders you saw.
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