Wii/GameCube port - News & Nightly snapshots
Moderator: ScummVM Team
Wii/GameCube port - News & Nightly snapshots
Download Wii and/or GameCube nightly builds here.
Some features and/or fixes might only be available on so called nightly builds, but these are considered unstable
Instructions how to build this port from the sources can be found on this wiki page.
When updating to 1.1.0:
Please read the bundled READMII.txt file. Some video mode settings were moved to its own options dialog.
ChangeLog (only Wii/GameCube port specific changes which are worth mentioning):
1.3.0git-3205-g5012917: Fix 16bit cursors on some HE games
r52074: Huge update to all base libraries. Among others, USB2 support when using HBC 1.0.8 and IOS58. Fixed USB keyboard support. DVD support for the GameCube port
r48732: Fixed a crash when saving in 16bit gfx games (like Loom PC-Engine)
r48728: Fixed savegame thumbnails for 16bit gfx games
r48727: Fixed a problem where the on-screen console didn't show up on abnormal exits
r44278/r44556/r44557: Fixed some crashes when using Ogg/Vorbis encoded sound files
r44205: New "input" tab on the port specific options dialog for GameCube pad sensitivity/acceleration
r44190: An on-screen console is shown when ScummVM exits abnormally (or press up+1/R to toggle its display)
r44189: Moved the whole gfx code to its own library, so other projects can utilize it too. See http://repo.or.cz/w/libgxflux.git
r43965: Support for SMB mountpoints (Samba/Windows shares). See the port specific options dialog
r43919: Added new video modes for bilinear texture filtering (smoothes the picture)
r43910: Fixed a gfx glitch on savegame thumbnails
r43892: A new option dialog for Wii/Gamecube specific settings (See the bundled READMII.txt file)
r43830: Complete GFX overhaul
* Standard and Dual-strike (240p) video modes (See the bundled READMII.txt file)
* Support for games using cursor scaling
* Improved performance
r43631: Support for games using 16bit graphics
r43287: Fixed the sound issues on the Mac version of Feeble Files
r43117: Mapped "DPAD up" back to Shift (for mass adding games). "DPAD up" + START/HOME brings up the GMM now (return to the launcher)
r36337: Added USB keyboard support
r35930: Added ISO9660/Joliet DVD support
r35894:
* Fixed a bug in the filesystem backend, tucker is now playable
* Startup time for games with many files is way better now. tucker takes ~5s instead of ~15m (and that is not a typo)
r35811:
* Fixed the deadlock in newlib's fwalk(), this one was responsible for lockups in various games
* Enabled IHNM and SAGA2
r35709:
* Compiled with devkitPPC r16 and its updated libogc and libfat, boosting the overall SD performance
* Renamed the Wii's internal sd slot device back to "fat:", so it loads properly with the homebrew channel (The initial change got introduced by the new libfat version)
* SDHC support (Wii internal SD only)
* Readded SD Gecko support for Wii
* USB mass storage support
* The root directory now yields a list of mounted devices, you can now use any combination of internal SD/SD gecko/USB at the same time
* Tweaked the video mode a little, hopefully this will eliminate the black borders
* Dropped MPEG2 video support, please use DXA instead (available on the download page)
* Proper Component/480p detection for Gamecube (contributed by Hkz)
* Fixed a libogc bug, Drascula and 7th Guest don't hang anymore
* Updated Tremor and FLAC, .ogg audio files should work fine now
* Enabled new game engines: Groovie and Tucker
r33789:
* Proper fullscreen video mode
* Multiple graphic modes with different overscan values
* "Fullscreen mode" stretches the picture on 16:9 displays
* Fixed broken sword 1/2 gfx garbage
* Support for setShakePos()
check the DISPLAY SETUP section in the READMII file
r33083:
* Fixed another savegame issue
* Support for the reset and power button
* Added a gamecube port
Regards,
dhewg
Some features and/or fixes might only be available on so called nightly builds, but these are considered unstable
Instructions how to build this port from the sources can be found on this wiki page.
When updating to 1.1.0:
Please read the bundled READMII.txt file. Some video mode settings were moved to its own options dialog.
ChangeLog (only Wii/GameCube port specific changes which are worth mentioning):
1.3.0git-3205-g5012917: Fix 16bit cursors on some HE games
r52074: Huge update to all base libraries. Among others, USB2 support when using HBC 1.0.8 and IOS58. Fixed USB keyboard support. DVD support for the GameCube port
r48732: Fixed a crash when saving in 16bit gfx games (like Loom PC-Engine)
r48728: Fixed savegame thumbnails for 16bit gfx games
r48727: Fixed a problem where the on-screen console didn't show up on abnormal exits
r44278/r44556/r44557: Fixed some crashes when using Ogg/Vorbis encoded sound files
r44205: New "input" tab on the port specific options dialog for GameCube pad sensitivity/acceleration
r44190: An on-screen console is shown when ScummVM exits abnormally (or press up+1/R to toggle its display)
r44189: Moved the whole gfx code to its own library, so other projects can utilize it too. See http://repo.or.cz/w/libgxflux.git
r43965: Support for SMB mountpoints (Samba/Windows shares). See the port specific options dialog
r43919: Added new video modes for bilinear texture filtering (smoothes the picture)
r43910: Fixed a gfx glitch on savegame thumbnails
r43892: A new option dialog for Wii/Gamecube specific settings (See the bundled READMII.txt file)
r43830: Complete GFX overhaul
* Standard and Dual-strike (240p) video modes (See the bundled READMII.txt file)
* Support for games using cursor scaling
* Improved performance
r43631: Support for games using 16bit graphics
r43287: Fixed the sound issues on the Mac version of Feeble Files
r43117: Mapped "DPAD up" back to Shift (for mass adding games). "DPAD up" + START/HOME brings up the GMM now (return to the launcher)
r36337: Added USB keyboard support
r35930: Added ISO9660/Joliet DVD support
r35894:
* Fixed a bug in the filesystem backend, tucker is now playable
* Startup time for games with many files is way better now. tucker takes ~5s instead of ~15m (and that is not a typo)
r35811:
* Fixed the deadlock in newlib's fwalk(), this one was responsible for lockups in various games
* Enabled IHNM and SAGA2
r35709:
* Compiled with devkitPPC r16 and its updated libogc and libfat, boosting the overall SD performance
* Renamed the Wii's internal sd slot device back to "fat:", so it loads properly with the homebrew channel (The initial change got introduced by the new libfat version)
* SDHC support (Wii internal SD only)
* Readded SD Gecko support for Wii
* USB mass storage support
* The root directory now yields a list of mounted devices, you can now use any combination of internal SD/SD gecko/USB at the same time
* Tweaked the video mode a little, hopefully this will eliminate the black borders
* Dropped MPEG2 video support, please use DXA instead (available on the download page)
* Proper Component/480p detection for Gamecube (contributed by Hkz)
* Fixed a libogc bug, Drascula and 7th Guest don't hang anymore
* Updated Tremor and FLAC, .ogg audio files should work fine now
* Enabled new game engines: Groovie and Tucker
r33789:
* Proper fullscreen video mode
* Multiple graphic modes with different overscan values
* "Fullscreen mode" stretches the picture on 16:9 displays
* Fixed broken sword 1/2 gfx garbage
* Support for setShakePos()
check the DISPLAY SETUP section in the READMII file
r33083:
* Fixed another savegame issue
* Support for the reset and power button
* Added a gamecube port
Regards,
dhewg
Last edited by dhewg on Sun Feb 20, 2011 12:36 pm, edited 9 times in total.
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if you compile using gcc it is possible to disable mpeg2 support when running ./configurenIxx wrote:Hi
i have a problem to compile ScummVM for the wii i always get an warning that there is no mpeg2.h and then error´s. But as far as i know there is no libmpeg2 port for the Wii !?
The only games needing mpeg2 support are BS1/2, and they often work better with DXA cutscenes anyway
I got it now compiled BUT now the wiimote does not really work the red pointer is always on the left border. So i never can click on the button´s
UPDATE: Okay i´ve compiled ScummVM again under linux and now everything runs fine . (except no Tremor,FLAC and mpeg2 support).
UPDATE: Okay i´ve compiled ScummVM again under linux and now everything runs fine . (except no Tremor,FLAC and mpeg2 support).
Last edited by nIxx on Thu Sep 04, 2008 3:00 pm, edited 1 time in total.
shame on me, i still haven't documented how to build this port
before i scatter these informations around the forums, gimme some time to add instructions to the wiki.
about the nonworking wiimote: i dont know how that could happened, but try again with libogc cvs or [url=git://hackmii.com/home/ogcgit/libogc]this git repository[/url] which i am using to build the scummvm binaries.
before i scatter these informations around the forums, gimme some time to add instructions to the wiki.
about the nonworking wiimote: i dont know how that could happened, but try again with libogc cvs or [url=git://hackmii.com/home/ogcgit/libogc]this git repository[/url] which i am using to build the scummvm binaries.