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agentq
ScummVM Porter
Joined: 21 Dec 2005
Posts: 801
Location: London, UK |
ScummVM DS 0.12.0 beta3 [obsolete]
Please test this new beta version of ScummVM, and post your results here. It would be good to know which games you have tested.
If you see problems, please post the details here, and include details of your setup.
Since this is a beta version, full instructions are not yet available, but instructions for use are essentially the same as the previous version, so see the ScummVM DS website at http://scummvm.drunkencoders.com
Download here:
http://scummvm.drunkencoders.com/scummvmds0-12-0beta3.zip
Fixes in beta3
- Mouse cursor palette corruption fixed.
Fixes in beta2
- Mouse cursor icon is hidden when screen tap method is enabled
- Audio is no longer corrupted when high quality mode is on
- Speed fixes for Kyrandia engine (thanks, LordHoto!)
- Properly enabled AGI and CINE engines
- Fix occasional mouse button getting held down
New Features
- New games supported:
- Lure of the Temptress
- Nippon Safes
- Lost in Time
- New laptop trackpad style input method
- New option to drag for hover, tap for click, and double tap for right click
- Reorganised options screens
- New top screen scaling options
- The usual round of bug fixes
Supported Games
Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin' (DOS version only)
Fatty Bear's Birthday Surprise (DOS version only)
Fatty Bear's Fun Pack (DOS version only)
Putt-Putt's Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Waxworks (Amiga version only)
Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
Lost in Time
Build E:
Inherit the Earth
Build F:
Kyrandia 1
Build G:
Lure of the Temptress
Nippon Safes
Last edited by agentq on Fri Aug 29, 2008 11:06 pm; edited 1 time in total
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Tue Aug 19, 2008 10:42 pm |
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clem
Joined: 31 Oct 2005
Posts: 2185
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Beta 2 lists Kyrandia 1-3 as supported in Build F, Beta 3 only lists Kyrandia 1?
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Tue Aug 19, 2008 10:52 pm |
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agentq
ScummVM Porter
Joined: 21 Dec 2005
Posts: 801
Location: London, UK |
Kyrandia 2 and 3 have major problems, including a one minute pause before Kyra 3 starts, crashing during save/load, and stuttering during the game. I'm not going to list them as compatible with these issues. I will look at these issues for the next ScummVM release.
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Wed Aug 20, 2008 7:55 am |
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superfighter
Joined: 04 Jul 2008
Posts: 115
Location: England |
just tried running Kyrandia 1 on the new beta
it doesnt boot and says my Dat file is wrong? ... it worked fine on version 0.11.1 and still does
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Wed Aug 20, 2008 8:20 pm |
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Vlcice
Joined: 09 Nov 2005
Posts: 16
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The DOS floppy version of Inherit the Earth has some significant problems with its introduction in this beta. The graphics corrupt after a second, and most of the image disappears; it hangs then, and needs to be skipped. The rest of the game seems to work fine. The intro works properly in 0.11.1.
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Fri Aug 22, 2008 4:10 am |
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Scandal_UK
Joined: 06 Oct 2006
Posts: 26
Location: UK |
Lure of the Temptress crashes on this build (well, freezes anyway), whenever I try to load my savegame (load is F7).
I've tried four times now - it works on the BETA2 build. Surely nothing can have changed on this bit?
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Fri Aug 22, 2008 7:49 pm |
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tomten
Joined: 16 Oct 2006
Posts: 139
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Tab/inventory
Where's the tab key on the virtual keyboard? Or is there another way to get to the status/inventory in AGI games?
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Sun Aug 24, 2008 6:53 pm |
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tomten
Joined: 16 Oct 2006
Posts: 139
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quote: Originally posted by Vlcice The DOS floppy version of Inherit the Earth has some significant problems with its introduction in this beta. The graphics corrupt after a second, and most of the image disappears; it hangs then, and needs to be skipped. The rest of the game seems to work fine. The intro works properly in 0.11.1.
I get this too.
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Sun Aug 24, 2008 7:03 pm |
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tomten
Joined: 16 Oct 2006
Posts: 139
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quote: Originally posted by Scandal_UK Lure of the Temptress crashes on this build (well, freezes anyway), whenever I try to load my savegame (load is F7).
I've tried four times now - it works on the BETA2 build. Surely nothing can have changed on this bit?
Loading works for me.
The NDS START button goes to "save game" - is this intentional? Loading is still only possible via virtual F7, right?
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Sun Aug 24, 2008 7:04 pm |
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Scandal_UK
Joined: 06 Oct 2006
Posts: 26
Location: UK |
Yeh that's it.
I started a new save game which I can load on this build, but again it freezes regularly in the village on my G6.
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Tue Aug 26, 2008 7:48 am |
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tomten
Joined: 16 Oct 2006
Posts: 139
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quote: Originally posted by Scandal_UK I started a new save game which I can load on this build, but again it freezes regularly in the village on my G6.
It freezes when you load? Or it freezes a while after you've loaded a savegame? Or it freezes often in the village, regardless?
I didn't play very far; what should I test?
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Tue Aug 26, 2008 7:54 am |
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agentq
ScummVM Porter
Joined: 21 Dec 2005
Posts: 801
Location: London, UK |
So I assume the problem was that the game created a dodgy save which crashes when you load? Was this in the village where it crashes anyway?
I have been saving and loading using the menu bar which comes down from the top of the screen when you click there. It's difficult to use unless you're in touch pad mode though.
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Tue Aug 26, 2008 11:43 am |
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