Thoughts on the App Store |
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choobs
Joined: 24 Mar 2008
Posts: 5
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So after some research, it turns out a third party program downloading the files wouldn't work because the Apps definitely can't access each other's files. Still, a Wifi Downloader is definitely possible.........
*sheepish grin*
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Thu Jul 10, 2008 8:32 pm |
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chrisis

Joined: 30 Oct 2005
Posts: 132
Location: Innsbruck, Austria |
http://www.veiosoft.com/ - DataCase
Maybe something like this program would work? Still not sure, if it's possible to get access to the files uploaded by this program from an other one...
It comes out on July 28th, and will cost $7 so let's wait...
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Tue Jul 15, 2008 10:40 am |
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tripmaster
Joined: 15 Jul 2008
Posts: 2
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This would be really great if you cold get it to work.
I ordered my iPhone today and ScummVM would be the first app I install.
It would be nice if I didn't have to jailbreak it for that.
Wouldn't it be possible to upload the games with the SDK?
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Tue Jul 15, 2008 2:20 pm |
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TomFrost

Joined: 23 Apr 2007
Posts: 178
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Another hurdle is state saving. Apple doesn't allow any software into the app store that uses a background process, or is persistent in any form when you hit the "home" button. In its current state (and please correct me if I'm wrong), when you hit the "home" button, the app pauses and retains its state in the background. So unless I'm mistaken, that's something else that we'll need a new solution for.
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Tue Jul 22, 2008 9:57 pm |
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ovvldc
Joined: 03 Aug 2007
Posts: 24
Location: Utrecht, NL |
IIUC, some of the Google Summer of Code work going on would be useful in this regard.
Best wishes,
Oscar
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Tue Jul 22, 2008 10:31 pm |
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fingolfin
Retired
Joined: 21 Sep 2005
Posts: 1466
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Sorry, YDNUC, no GSoC work related to this is going on.
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Wed Jul 23, 2008 9:33 am |
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Echomote
Joined: 01 Apr 2008
Posts: 9
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Maybe a demo bundle, with a few demos (and possibly a freeware game like Beneath a Steel Sky?) could be authorized? Even if it wasn't capable of importing games, a lot of people could still enjoy BASS.
I believe the Wii ScummVM came with a few game demos.
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Wed Jul 23, 2008 1:57 pm |
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ovvldc
Joined: 03 Aug 2007
Posts: 24
Location: Utrecht, NL |
@Fingolfin: My bad. I thought the work on improved savestate management might make solving the 'no background apps' problem easier.
-Oz
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Wed Jul 23, 2008 9:25 pm |
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Robo-X

Joined: 05 Jul 2006
Posts: 24
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But why does ScummVM need to run in the background? Can't it just saved the gamestate and ask if you want to continue where you left of when starting ScummVM again?
But the biggest problem is to get the game files onto the iPhone. I wonder if someone have a good idea how to solve this.
I was wondering if maybe it would be possible to offer the released games through the app store? Like BASS, Flight of the Amazon Queen and Lure of the Temptress.
//Rob
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Wed Jul 23, 2008 11:01 pm |
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TomFrost

Joined: 23 Apr 2007
Posts: 178
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quote: Originally posted by Robo-X But why does ScummVM need to run in the background? Can't it just saved the gamestate and ask if you want to continue where you left of when starting ScummVM again?
See the link in the post above yours for more information on why a state can't automatically be saved
Furthermore -- and Vinterstum may be able to correct me here -- I don't believe there's a Quit trigger in the SDK. Meaning, there's nothing that says "Hey program, the home button was just pressed, so save the game if you need to and then exit." In this case, the iPhone would have to be constantly saving the game state to a file every time you did something, which gets ugly. I may be wildly mistaken on that point, though.
quote:
But the biggest problem is to get the game files onto the iPhone. I wonder if someone have a good idea how to solve this.
Someone mentioned in another thread the possibility of allowing ScummVM to access network file shares, or making a mini client to send the games from the computer to the phone. Both are a pain
quote:
I was wondering if maybe it would be possible to offer the released games through the app store? Like BASS, Flight of the Amazon Queen and Lure of the Temptress.
They could technically be shipped with ScummVM legally, but they couldn't be put on the app store as separate applications because they, in and of themselves, are not iPhone applications. Apple doesn't catalog dependencies or anything like that, unfortunately. And I say they could technically be included because you probably wouldn't want to do it in practice -- those games add up to hundreds and hundreds of megs, and aside from being bad ethics, Apple may not even allow it.
A middle ground may be to have a little game repository inside of ScummVM, allowing users to download the free games from the ScummVM server as they want them. But the drawback here is that this will quickly become *the* #1 top Free Game, a list practically every iphone owner will be checking semi-regularly. Which means we could see in excess of a million downloads of 600MB worth of games. Which is 600TB of bandwidth. ...which I'm pretty sure we don't have :-/ Unless someone wants to fund an Amazon S3 account. (Edit: I just did the math.. 600TB over Amazon S3 is $52,000USD. Yes, that's 52 thousand dollars.)
So aside from a desktop-based packager and sender.. I think we're stuck in Cydia 
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Thu Jul 24, 2008 12:05 am |
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Garden Dwarf
Joined: 22 Jul 2008
Posts: 18
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Well, download the NES emulator on Cydia. This program is showing an icon on the top when returning on the summeboard when you were running a game ... so running in background is possible ?
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Thu Jul 24, 2008 5:01 am |
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