Broken Sword 2 - Speech2.clu - Help Please ?

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wo33er
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Post by wo33er »

Its just a mass of files with no installer or exacutable so im a little lost :P.
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eriktorbjorn
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Post by eriktorbjorn »

wo33er wrote:Its just a mass of files with no installer or exacutable so im a little lost :P.
I thought the Win32 daily snapshot (in the CVS Builds section on the downloads page) was an installer, but I could be wrong. As long as one of the files is called scummvm.exe or something similar, you should be able to simply run it, as usual.

If it's a bunch of .cpp and .h files, you've downloaded the source code, which was not what I meant. :wink:
wo33er
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Post by wo33er »

Ah-Ha! got it, seems like i was downloading the "daily snapshot" linked on the main page (home page) which i assume is the source code. Anyhow got it running now and here you go:

From when i click an item called "plans_51".

Right-clicked on "plans_51"
Loaded resource 'GeoMegaB' from CD 1
Loaded resource 'Text Resource 1538' from CD 1
Playing speech from CD 1
File speech1.cl3 not found
File speech.cl3 not found
File speech1.clg not found
File speech.clg not found
File speech1.clf not found
File speech.clf not found
Loaded resource 'OPTIONS' from CD 1
Loaded resource 'QUIT' from CD 1
Loaded resource 'SAVE' from CD 1
Loaded resource 'RESTORE' from CD 1
Loaded resource 'RESTART' from CD 1
Loaded resource 'Brn51MV' from CD 1
Loaded resource 'Brn51WK' from CD 1
Right-clicked on "floor_51"
Right-clicked on "plans_51"
Loaded resource 'Brn51US' from CD 1
Playing speech from CD 1
File speech1.cl3 not found
File speech.cl3 not found
File speech1.clg not found
File speech.clg not found
File speech1.clf not found
File speech.clf not found
Loaded resource 'Brn51WK2' from CD 1

It seems to be looking at the wrong CD i assume, hmm.
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eriktorbjorn
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Post by eriktorbjorn »

wo33er wrote:It seems to be looking at the wrong CD i assume, hmm.
I've made the debug messages a bit more verbose, so that now they may read something like "Loaded resource 'Wav fxGull51' from 'Carib1.clu' on CD 2 (2)". It should be in the next daily snapshot or so. Could you try it again then?

Could you also keep an eye out for a bunch of message that are among the first to appear when the game starts? They should look something like this:

Code: Select all

filename of cluster 0: -SCRIPTS.CLU (9)
filename of cluster 1: -Pyramid2.clu (2)
filename of cluster 2: -General.clu (9)
filename of cluster 3: -Carib1.clu (2)
filename of cluster 4: -Carib2.clu (2)
filename of cluster 5: -Pyramid1.clu (2)
filename of cluster 6: -Carib3.clu (2)
filename of cluster 7: -Players.clu (9)
filename of cluster 8: -Warehous.clu (1)
filename of cluster 9: -Paris.clu (1)
filename of cluster 10: -Jungle.clu (2)
filename of cluster 11: -Quaramon.clu (1)
filename of cluster 12: -Docks.clu (1)
filename of cluster 13: -TEXT.CLU (9)
(Again, I've made the message a bit more verbose. It used to list only the filename, not the location. So you'll have to wait for the next snapshot here too.)
wo33er
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Post by wo33er »

4146 resources in 14 cluster files
filename of cluster 0: -SCRIPTS.CLU (9)
filename of cluster 1: -Pyramid2.clu (6)
filename of cluster 2: -General.clu (9)
filename of cluster 3: -Carib1.clu (6)
filename of cluster 4: -Carib2.clu (6)
filename of cluster 5: -Pyramid1.clu (6)
filename of cluster 6: -Carib3.clu (6)
filename of cluster 7: -Players.clu (9)
filename of cluster 8: -Warehous.clu (5)
filename of cluster 9: -Paris.clu (5)
filename of cluster 10: -Jungle.clu (6)
filename of cluster 11: -Quaramon.clu (5)
filename of cluster 12: -Docks.clu (5)
filename of cluster 13: -TEXT.CLU (9)


---------------------------------------------------


Playing music from CD 1
File music1.cl3 not found
File music.cl3 not found
File music1.clg not found
File music.clg not found
File music1.clf not found
File music.clf not found
Loaded resource 'control_panel_palette' from 'General.clu' on CD 1 (9)
Loaded resource 'Sfont' from 'General.clu' on CD 1 (9)
Loaded resource 'Ok_cance' from 'General.clu' on CD 1 (9)
Loaded resource 'Sbutton' from 'General.clu' on CD 1 (9)
Loaded resource 'Text Resource 2283' from 'TEXT.CLU' on CD 1 (9)
Playing music from CD 1
Loaded resource 'Window' from 'General.clu' on CD 1 (9)
Loaded resource 'Slab1' from 'General.clu' on CD 1 (9)
Loaded resource 'Slab2' from 'General.clu' on CD 1 (9)
Loaded resource 'Slab3' from 'General.clu' on CD 1 (9)
Loaded resource 'Slab4' from 'General.clu' on CD 1 (9)
Loaded resource 'Butt_1' from 'General.clu' on CD 1 (9)
Loaded resource 'Butt_2' from 'General.clu' on CD 1 (9)
Loaded resource 'Butt_3' from 'General.clu' on CD 1 (9)
Loaded resource 'Butt_4' from 'General.clu' on CD 1 (9)
Loaded resource 'Screen 51' from 'Carib1.clu' on CD 1 (6)

Loaded resource 'Run list for 51' from 'Carib1.clu' on CD 1 (6)
Loaded resource 'boat_51' from 'SCRIPTS.CLU' on CD 1 (9)
Loaded resource 'boa51SF' from 'Carib1.clu' on CD 1 (6)
Loaded resource 'museum_51' from 'SCRIPTS.CLU' on CD 1 (9)
Loaded resource 'post_51' from 'SCRIPTS.CLU' on CD 1 (9)
Loaded resource 'theodolite_51' from 'SCRIPTS.CLU' on CD 1 (9)
Loaded resource 'theodolite_51_grid' from 'Carib1.clu' on CD 1 (6)
Loaded resource 'thd51SF' from 'Carib1.clu' on CD 1 (6)
Loaded resource 'bronson_51' from 'SCRIPTS.CLU' on CD 1 (9)
Loaded resource 'Brn51WR' from 'Carib1.clu' on CD 1 (6)
Loaded resource 'steps_51' from 'SCRIPTS.CLU' on CD 1 (9)
Loaded resource 'background_sfx_51' from 'SCRIPTS.CLU' on CD 1 (9)
Loaded resource 'waves1_51' from 'SCRIPTS.CLU' on CD 1 (9)
Loaded resource 'wvs51MV' from 'Carib1.clu' on CD 1 (6)
Loaded resource 'scroll_left_51' from 'SCRIPTS.CLU' on CD 1 (9)
Loaded resource 'dummy_floor_51' from 'SCRIPTS.CLU' on CD 1 (9)
Loaded resource 'scroll_right_51' from 'SCRIPTS.CLU' on CD 1 (9)
Loaded resource 'plans_51' from 'SCRIPTS.CLU' on CD 1 (9)
Loaded resource 'pln51SF' from 'Carib1.clu' on CD 1 (6)
Loaded resource 'waterfall_51' from 'SCRIPTS.CLU' on CD 1 (9)
Loaded resource 'wfl51RS' from 'Carib1.clu' on CD 1 (6)
Loaded resource 'rio_51' from 'SCRIPTS.CLU' on CD 1 (9)
Loaded resource 'Rio51SS' from 'Carib1.clu' on CD 1 (6)
Loaded resource 'bicycle_51' from 'SCRIPTS.CLU' on CD 1 (9)
Loaded resource 'floor_51' from 'SCRIPTS.CLU' on CD 1 (9)
Loaded resource 'grid51' from 'Carib1.clu' on CD 1 (6)
Loaded resource 'GeoTlk1B' from 'Players.clu' on CD 1 (9)
Loaded resource 'waves2_51' from 'SCRIPTS.CLU' on CD 1 (9)
Loaded resource 'wvs51MV2' from 'Carib1.clu' on CD 1 (6)
Loaded resource 'Wav fxGull51' from 'Carib1.clu' on CD 1 (6)
Loaded resource 'Wav fxSeaamb' from 'Carib1.clu' on CD 1 (6)
Loaded resource 'Wav fxWave51' from 'Carib1.clu' on CD 1 (6)
Loaded resource 'normal' from 'General.clu' on CD 1 (9)
Loaded resource 'Text Resource 3258' from 'TEXT.CLU' on CD 1 (9)
Loaded resource 'SpchFont' from 'General.clu' on CD 1 (9)
Loaded resource 'croshair' from 'General.clu' on CD 1 (9)
Loaded resource 'mouth' from 'General.clu' on CD 1 (9)
Playing music from CD 1

Right-clicked on "plans_51"
Loaded resource 'GeoMegaB' from 'Players.clu' on CD 1 (9)
Loaded resource 'Text Resource 1538' from 'TEXT.CLU' on CD 1 (9)
Playing speech from CD 1
File speech1.cl3 not found
File speech.cl3 not found
File speech1.clg not found
File speech.clg not found
File speech1.clf not found
File speech.clf not found
Loaded resource 'Brn51MV' from 'Carib1.clu' on CD 1 (6)

Wala!
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eriktorbjorn
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Post by eriktorbjorn »

wo33er wrote: filename of cluster 9: -Paris.clu (5)
filename of cluster 10: -Jungle.clu (6)
Aha! Finally a clue!

For some reason, your cd.inf claims that in addition to the files being on CD1 or CD2, they are also cached on hard disk. I haven't checked exactly what the original engine did, but I know that it used to copy data files from CD to hard disk during the course of the game to speed things up. ScummVM does not do this kind of caching, so I assumed that this flag was never used.

I've made another change which (as usual) should make it into the next daily snapshot, or possibly the one after that. Could you check to see if it finally works now?

(I'm going to make the same change on the 0.8 branch, so the fix will be in 0.8.1 as well, if and when that is released.)
joachimeberhard
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Location: Austria

Post by joachimeberhard »

eriktorbjorn wrote:(I'm going to make the same change on the 0.8 branch, so the fix will be in 0.8.1 as well, if and when that is released.)
Well, if you ask me, really many things have enhanced/bettered since 0.8.0 by now, especially in game detection/compatibility.

Since I bought many Mac and HE-Games after the 0.8.0 release and reported many detection-clues I really can tell that game detection has greatly advanced since 0.8.0.

I also must say it's save now to add spyfox3, pajama3 and some others to fully playable in the readme.

I have successfully completed those games, and didn't run into any major problems except the known bugs, which aren't really a tragedy.

Compared to some nasty early LA bugs, the HE games really seem smooth to play.

Now I'm really looking forward to 0.8.1.

Consider a small test period of maybe 1 week with 0.8.1 builds, since the actual testing at the moment took place with 0.9.0Cvs.

Best regards

Your fellow believer

Joachim
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